I wanted to do a modern Oculus room that looked similar to the hallway entrance to some of the high rise apartments they have in Norwalk, CT.
I designed the staircase in Lightwave then used an Export ASE file format so I could get it into UDK. Only one problem- I dont know how to export the UV maps. I heard I'm supposed to use _mat matching the file-name that I export it to.
I got the collision working by adding block volumes around the UDK environment, So you can go up the stairs and also not go through the railing. I'm just wondering if the size ratio justifies.