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Oculus Medium Releases & Updates

naomi.cornmannaomi.cornman Posts: 183 Oculus Staff
edited May 22 in Oculus Medium
Welcome to Oculus Medium! Medium uses Touch controllers to let you sculpt, model, paint, and play in virtual reality.

Please post all questions and feedback to this forum. 

You can share your sculpts with us! Find the Medium team @OculusMedium on Facebook, Twitter, and Instagram.

Happy sculpting!


Latest Update: 

Medium 2.3 Release Notes


Look and Feel:
  • To support Rift-S and also to respond to feedback from our users for a more streamlined look, we’ve revamped our controller and tool models.

  • Workspace Themes:  There are now multiple color themes:  Classic, Dark, Neutral and Cute. Select them under the World node settings in the Scene Graph as a starting point for your workspace customization.  These themes will change your 2d UI Color Palette, Background Color, IBL cubemap texture, Ground Mesh, and Skybox Mesh.

  • Added additional IBL Lighting cubemaps and also exposed IBL Brightness as a slider.  Adjust both Sun and IBL Brightness to control your overall environment lighting.

  • Ground and skybox meshes are a lot simpler now so that artists can focus more on their work.

  • Tool meshes and their attached menus no longer cast shadows


Guides and Constraints:
  • (Way Better) Grid Visualization

    • It’s now possible to toggle visibility of X/Y/Z planes, customize grid unit size and unit of measurement, and number of subdivisions.

    • Grid is now a node in the scene graph that can be parented to other nodes.  It will visualize the coordinate space of its parent. You can use the grid even when you aren’t snapping to it.


  • Constrained manipulation to the mirror plane: Keep nodes (particularly symmetric layers) aligned with the mirror plane so you don’t break symmetry while you move them.  This is defaulted to on and can be toggled in the Mirror node settings in the Scene Graph.


Sculpting Tools:
  • Tool sizing speed is now in world space instead of min/max space.  If the tool size is significantly bigger relative to the user, the speed will increase so you don’t take as long to resize back to a more manageable size.

  • Paint Tool Stomp option:  Selecting this option will let you point at any of your layers to immediately fill with a solid color.

  • Move tool now has a cube shape and capsule shape, in addition to the existing sphere shape.

  • When the move tool’s inner and outer radius are the same, there is only one sphere representing both of them.

  • Clay tool size sliders now increment by one.

  • Tuned controller direction and click thresholds to be easier to trigger / stay triggered

  • “New Layer” shortcut button added to Tool Menu Shortcuts.  This button will create a new layer with the same transform and material attributes as the current active layer.

  • Grid visibility toggle added to Tool Menu Shortcuts.  If you want to edit any other grid-related settings, just select the Grid node in the Scene Graph and view its settings.

  • Tool maximum size increased to allow for more flexibility. If your tool size is 100%, it now covers many more voxels than previous versions of Medium.


Scene Management:
  • Added Isolate node button--you can now isolate the visibility of one node in the scene and toggle back and forth between the visibility settings of the other nodes

  • Duplicated nodes will now appear at the same level of hierarchy as the original node

  • When you flip a layer that has child layers, it will flip all of them if they are unlocked.

  • Scene nodes will now not rearrange when opening and closing the Scene Graph repeatedly.

  • Duplicating scene nodes keeps the same name as the original and will not add a suffix.

  • Fixed a crash which occurred on New Scene after selecting a Light from the previous scene.


File Management:
  • We added a Refresh button to the file browser so you can view any desktop folder changes immediately.

  • Fixed having to select a directory when saving an already saved sculpt.

  • You can now save even when there is no clay in the scene.

  • Fixed #ivory error when overwriting a saved sculpt with a Windows username that contains special characters.

  • Saving sculpts with spaces at the end of the name work now.


Import and Export:
  • Choose from one of three presets as a starting point for your settings - Raw, Real-time, and 3D Print

  • Export settings will now save across sessions.

  • Fixed textures on FBX showing up as bump maps instead of normal maps in Maya.

  • When you import a mesh as clay, the layers will now have the same name as the mesh name from the input file.



Capture:
  • Added a Desktop Preview mode which will display the capture preview to the desktop window.  A great option for streaming, taking photos with screen capture tools, and presentations.


Languages:
  • New languages available:  Czech, Greek (Beta), UK English, Spanish (Latin American), Korean, Polish, Portuguese (Brazilian and Portugal), Romanian (Beta), Russian, Turkish, and Chinese (Simplified, Hong Kong, and Taiwan)


Deleted Features:

  • Feeds - There is no longer a “Feeds” panel.  Access the new user tutorial via the new Control Panel “Tutorial” button.

  • Learn Page - Our tutorials have now moved to YouTube:  https://www.youtube.com/c/OculusMedium. To watch them while in Medium, please use Oculus Desktop. An updated New User Experience is still available via the “Tutorial” button in the Control Panel, and already downloaded tutorials are still accessible through the video playback file browser.

  • VR Recordings - You are no longer able to record or watch VR recording files.

  • Share to Facebook - You are no longer able to share GLTF Medium models straight from Medium onto your Facebook feed as 3D Posts. You can still do this by generating a GLTF, and dropping the file into your composer on your Facebook homepage.

  • Share to Web - You are no longer able to share your Medium sculpts to the Medium web galleries. We are deprecating Medium galleries so you will no longer be able to access the sculpts in those galleries.

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Comments

  • nalex66nalex66 Posts: 4,468 Volunteer Moderator
    Awesome, can't wait to get my touch controllers and try it!

    That Google document is permission-required, by the way. I clicked "Request Access", but at this point I can't look at it.
    i7 5820K @ 4.25 GHz | EVGA GTX 1080 SC | Gigabyte GA-X99-UD4 | Corsair DDR4 3000 32 GB | Corsair HX 750W
    Corsair Hydro H100i | Samsung SSDs: 860 Evo 1 TB, 850 Evo 1 TB, 840 Evo 1 TB | Seagate BarraCuda HDD 3 TB
  • GrimfistGrimfist Posts: 35
    Brain Burst
    I would like to see some measurement tools on medium, for 3d printing
  • FrozenPeaFrozenPea Posts: 2,535 Valuable Player
    Really looking forward to giving Medium a go tonight! Got Touch yesterday but had way too many things to play :p
  • EliteSPAEliteSPA Posts: 1,560
    Project 2501
    Cant wait to "Touch" this...
    i7 6700K @ 4.2 GHz | Corsair 16GB DDR4 PC2300 | GTX 1080 Ti | Asus z170-Pro | Corsair RGB Strafe Keyboard | Logitech G27 | Oculus CV1 + Touch + 4 Sensors | Win 10 64 bit | Acer Predator x34 @ 100Hz
  • Gadget73Gadget73 Posts: 7
    NerveGear
    Help! Medium is not working! Right eye view is heavily distorted and the left eye has many artifacts. It is unusable. Using a R9 390 with latest drivers. 
  • MrKuddenMrKudden Posts: 17
    NerveGear
    Omg, look at my masterpiece! Im so proud!  :D
    Seriously though, fantastic software. I will try more seriously outside of the tutorial later haha
  • EliteSPAEliteSPA Posts: 1,560
    Project 2501
    MrKudden said:
    Omg, look at my masterpiece! Im so proud!  :D
    Seriously though, fantastic software. I will try more seriously outside of the tutorial later haha

    Getting closer..... :D
    i7 6700K @ 4.2 GHz | Corsair 16GB DDR4 PC2300 | GTX 1080 Ti | Asus z170-Pro | Corsair RGB Strafe Keyboard | Logitech G27 | Oculus CV1 + Touch + 4 Sensors | Win 10 64 bit | Acer Predator x34 @ 100Hz
  • EliteSPAEliteSPA Posts: 1,560
    Project 2501
    Amazing...

    i7 6700K @ 4.2 GHz | Corsair 16GB DDR4 PC2300 | GTX 1080 Ti | Asus z170-Pro | Corsair RGB Strafe Keyboard | Logitech G27 | Oculus CV1 + Touch + 4 Sensors | Win 10 64 bit | Acer Predator x34 @ 100Hz
  • MrKuddenMrKudden Posts: 17
    NerveGear
    Wow, I wish i was that good and creative ;D My mission in life, to learn these tools hehe
  • kornykidd0kornykidd0 Posts: 27
    Brain Burst
    Game keeps crashing whenever I try to start it. I get an OpenGL error. Anybody else?
  • moggie007moggie007 Posts: 124
    Art3mis
    nope
  • ckelley1311ckelley1311 Posts: 5
    NerveGear
    I am unable to start the game, I don't get any errors it just acts like it doesn't know how to start. I have re-installed/rebooted- no luck
  • RobotSandwichRobotSandwich Posts: 5
    NerveGear
    mine doesnt give me errors....just fails to start. Same as ckelley
  • BlackBansheeBlackBanshee Posts: 15
    NerveGear
    Medium is cool, but as i create sculputures they keep getting really large like i am zoomed in and then when i use the move trick to push it away, it jumps way off the platform and i can't get it close again no matter how much i try to move it closer.  Does that make any sense?  How do i pull it back close so i can continue to edit it?
    Rocket Scientist and VR Junkie
  • DumbunnyDumbunny Posts: 2
    NerveGear
    Game keeps crashing whenever I try to start it. I get an OpenGL error. Anybody else?
    I am getting an OpenGL Error. 
  • kornykidd0kornykidd0 Posts: 27
    Brain Burst
    Dumbunny said:
    Game keeps crashing whenever I try to start it. I get an OpenGL error. Anybody else?
    I am getting an OpenGL Error. 
     That's the same error I'm getting. 980TI Sli (SLI turned off), I7 4770K
  • narshnarsh Posts: 3
    NerveGear
    edited December 2016
    Dumbunny said:
    Game keeps crashing whenever I try to start it. I get an OpenGL error. Anybody else?
    I am getting an OpenGL Error. 
    I am also getting this crash/error when trying to launch Medium.  I tried uninstalling, restarting, and then re-downloading.  Still crashes.  I have a GTX 1080 FE (edit: also I7 6700k) with the most recent driver v376.19 (edit: corrected driver version).

    This is probably unrelated, but I noticed that after downloading Medium, Oculus didn't require me to click on a button to finish installing the game.  It just showed up in my library.  I think that step was necessary on all my other Oculus games/apps.

  • YoLolo69YoLolo69 Posts: 1,111
    Wintermute
    Just to be sure, you mean v376.19 drivers released yesterday right? Not sure it help, just notified the difference/possible typo...

    “Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb

    "Be careful, if you are killed in real life you die in VR too." - TD_4242

    I7 3770K OC 4.6GHz, GTX1080 OC 10%, 16GB DDR3 2448  OC, Oculus Rift CV1

  • fd0024fd0024 Posts: 18
    NerveGear
    I would love a Move Brush that you could push/pull the clay with. 
    A mask system would be nice too.


    My first quick sculpt
  • EliteSPAEliteSPA Posts: 1,560
    Project 2501
    narsh said:
    Dumbunny said:
    Game keeps crashing whenever I try to start it. I get an OpenGL error. Anybody else?
    I am getting an OpenGL Error. 
    I am also getting this crash/error when trying to launch Medium.  I tried uninstalling, restating, and then re-downloading.  Still crashes.  I have a GTX 1080 FE with the most recent driver v371.19. (Edit: also I7 6700k)

    This is probably unrelated, but I noticed that after downloading Medium, Oculus didn't require me to click on a button to finish installing the game.  It just showed up in my library.  I think that step was necessary on all my other Oculus games/apps.
    Got the same system then you i7 6700K and 2 GTX 1080, touch arriving today, I will report back.
    i7 6700K @ 4.2 GHz | Corsair 16GB DDR4 PC2300 | GTX 1080 Ti | Asus z170-Pro | Corsair RGB Strafe Keyboard | Logitech G27 | Oculus CV1 + Touch + 4 Sensors | Win 10 64 bit | Acer Predator x34 @ 100Hz
  • MrKuddenMrKudden Posts: 17
    NerveGear
    Medium is cool, but as i create sculputures they keep getting really large like i am zoomed in and then when i use the move trick to push it away, it jumps way off the platform and i can't get it close again no matter how much i try to move it closer.  Does that make any sense?  How do i pull it back close so i can continue to edit it?
    You can make it smaller and bigger. Hold both grip buttons (if I remember correctly) and pull apart to make it bigger or pull together to make it smaller.
  • LVNeptuneLVNeptune Posts: 2
    NerveGear
    Is there going to be any fix for the "blurriness" encountered when looking at the virtual touch controllers? Quite a few of us reporting the same thing on reddit.
  • narshnarsh Posts: 3
    NerveGear
    YoLolo69 said:
    Just to be sure, you mean v376.19 drivers released yesterday right? Not sure it help, just notified the difference/possible typo...

    Sorry... yes, I meant v376.17 drivers.  Will edit typos in my post.  Thanks!
  • FredrumFredrum Posts: 211
    Nexus 6
    edited December 2016

    Just had my first go and Loved this!! :)
    I made a chair just like my first thing in the Vive piant thing whatsitcalled. I don't know why a chair but it is a easy nice thing to start with and it always makes me want to sit down on it. Maybe for next update?

    Interface and tools of course needs work and it will be interesting to see where and how far Oculus want to take Medium.

    I'd like to add better useage feedback but here are the first ones. (bear in mind i skipped the tutes so some of these might be there already)

    -Color select is too fiddly and sensitive to use. Bright colors in the middle are too close to each other.
    Would like RGB, HSV variants please?

    - Flatten tool need to have falloff towards the edges to avoid getting sharp corners everywhere. (maybe have an optional spherical flatten? Or should that be done with a push tool?)

    - Material brushes.

    - I need to figure out the cut tool and see what it does.

    - Keyboards typing with index fingers.

    - Would like tool select palette to be visible at all times, so I don't have to press a button to get there. Too much thinking and clicking atm. 


    Thanks this was fun!
    Cheers
    Fred
  • rodney.huffrodney.huff Posts: 5 Oculus Staff
    For those seeing the OpenGL error discussed above could you please send me your system specs (OS, cpu, gpu, gpu driver version) and the log file located at...

    C:\Users\<your user name>\AppData\LocalLow\Oculus\Medium\log

    For those that aren't seeing Medium even start there are 2 known issues:
    - Running with your monitors identified as "Generic Pnp Monitor" in Windows (aka. no monitor driver installed) sometimes causes this. Going to Device Manager -> Monitors -> right-clicking and selecting "Update Driver" to install a driver for the monitor should fix this.
    - Running with no monitors attached will be supported in an upcoming patch.

    If Medium is not starting up for you and neither of those apply then please send your system specs and the log mentioned above. 

    Thanks!


  • debotime12debotime12 Posts: 5
    NerveGear
    edited December 2016
    This is for the oclulus  Medium OpenGl Error. Funny i was able to load up medium and use it yesterday but now i cant but  here is my system spec  and also the log you requested. Thanks for all the help

    *******Update********Just wanted to let anybody know what solved the OpenGl error with medium is just unplugging the rift from the back of the PC then plug it back up. and  then start the game up. That fixed it for me atleast
  • NevadaJackNevadaJack Posts: 1
    NerveGear
    Gadget73 said:
    Help! Medium is not working! Right eye view is heavily distorted and the left eye has many artifacts. It is unusable. Using a R9 390 with latest drivers. 
    I'm having the same issue. I bought the Oculus specifically for this app after testing it at a convention. 

    My right vision is really distorted and there are horizontal lines shooting out from the object and the controllers. 


  • OutatimeTVOutatimeTV Posts: 53
    Hiro Protagonist
    I had the same issues (R9 390) and the newest beta AMD driver 16.11.5 was the fix. Some other thread had that solution.
  • kornykidd0kornykidd0 Posts: 27
    Brain Burst
    FIXED IT! The problem both for Quill AND Medium was that I was running MSI Afterburner and RivaTuner as I normally do. They were causing a negative interaction with both of these programs and causing the massive stuttering and artifacting in Quill and the OpenGL error code and game crash of Medium. If you've got these issues, and you run Afterburner and RivaTuner, quit the programs and the games will run! SCORE! I've tested both games turning the programs on and off, problems come back when Afterburner and Riva are running, and go away when quit. Phew. 
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