Look and Feel:
To support Rift-S and also to respond to feedback from our users for a more streamlined look, we’ve revamped our controller and tool models.
Workspace Themes: There are now multiple color themes: Classic, Dark, Neutral and Cute. Select them under the World node settings in the Scene Graph as a starting point for your workspace customization. These themes will change your 2d UI Color Palette, Background Color, IBL cubemap texture, Ground Mesh, and Skybox Mesh.
Added additional IBL Lighting cubemaps and also exposed IBL Brightness as a slider. Adjust both Sun and IBL Brightness to control your overall environment lighting.
Ground and skybox meshes are a lot simpler now so that artists can focus more on their work.
Tool meshes and their attached menus no longer cast shadows
Guides and Constraints:
(Way Better) Grid Visualization
It’s now possible to toggle visibility of X/Y/Z planes, customize grid unit size and unit of measurement, and number of subdivisions.
Grid is now a node in the scene graph that can be parented to other nodes. It will visualize the coordinate space of its parent. You can use the grid even when you aren’t snapping to it.
Constrained manipulation to the mirror plane: Keep nodes (particularly symmetric layers) aligned with the mirror plane so you don’t break symmetry while you move them. This is defaulted to on and can be toggled in the Mirror node settings in the Scene Graph.
Tool sizing speed is now in world space instead of min/max space. If the tool size is significantly bigger relative to the user, the speed will increase so you don’t take as long to resize back to a more manageable size.
Paint Tool Stomp option: Selecting this option will let you point at any of your layers to immediately fill with a solid color.
Move tool now has a cube shape and capsule shape, in addition to the existing sphere shape.
When the move tool’s inner and outer radius are the same, there is only one sphere representing both of them.
Clay tool size sliders now increment by one.
Tuned controller direction and click thresholds to be easier to trigger / stay triggered
“New Layer” shortcut button added to Tool Menu Shortcuts. This button will create a new layer with the same transform and material attributes as the current active layer.
Grid visibility toggle added to Tool Menu Shortcuts. If you want to edit any other grid-related settings, just select the Grid node in the Scene Graph and view its settings.
Tool maximum size increased to allow for more flexibility. If your tool size is 100%, it now covers many more voxels than previous versions of Medium.
Added Isolate node button--you can now isolate the visibility of one node in the scene and toggle back and forth between the visibility settings of the other nodes
Duplicated nodes will now appear at the same level of hierarchy as the original node
When you flip a layer that has child layers, it will flip all of them if they are unlocked.
Scene nodes will now not rearrange when opening and closing the Scene Graph repeatedly.
Duplicating scene nodes keeps the same name as the original and will not add a suffix.
Fixed a crash which occurred on New Scene after selecting a Light from the previous scene.
We added a Refresh button to the file browser so you can view any desktop folder changes immediately.
Fixed having to select a directory when saving an already saved sculpt.
You can now save even when there is no clay in the scene.
Fixed #ivory error when overwriting a saved sculpt with a Windows username that contains special characters.
Saving sculpts with spaces at the end of the name work now.
Import and Export:
Choose from one of three presets as a starting point for your settings - Raw, Real-time, and 3D Print
Export settings will now save across sessions.
Fixed textures on FBX showing up as bump maps instead of normal maps in Maya.
When you import a mesh as clay, the layers will now have the same name as the mesh name from the input file.
Added a Desktop Preview mode which will display the capture preview to the desktop window. A great option for streaming, taking photos with screen capture tools, and presentations.
New languages available: Czech, Greek (Beta), UK English, Spanish (Latin American), Korean, Polish, Portuguese (Brazilian and Portugal), Romanian (Beta), Russian, Turkish, and Chinese (Simplified, Hong Kong, and Taiwan)
Feeds - There is no longer a “Feeds” panel. Access the new user tutorial via the new Control Panel “Tutorial” button.
Learn Page - Our tutorials have now moved to YouTube: https://www.youtube.com/c/OculusMedium. To watch them while in Medium, please use Oculus Desktop. An updated New User Experience is still available via the “Tutorial” button in the Control Panel, and already downloaded tutorials are still accessible through the video playback file browser.
VR Recordings - You are no longer able to record or watch VR recording files.
Share to Facebook - You are no longer able to share GLTF Medium models straight from Medium onto your Facebook feed as 3D Posts. You can still do this by generating a GLTF, and dropping the file into your composer on your Facebook homepage.
Share to Web - You are no longer able to share your Medium sculpts to the Medium web galleries. We are deprecating Medium galleries so you will no longer be able to access the sculpts in those galleries.