Lighting and Materials:
Fog is now a world setting that you can customize: Set your color, strength, min/max height, and min/max distance.
You can save your selected material settings and restore/copy to other layer materials by - Check out the Save and Load buttons in the material settings panel.
Memory and Performance:
Medium should use ½ to ⅓ as much GPU VRAM as previous version. We have changed Medium’s core data structures and how it handles GPU memory. Much larger/higher resolution sculpts should now be possible.
Improved memory and performance by replacing sparse textures with voxel blocks.
Improved dynamic ambient occlusion, leading towards less self-occlusion artifacts.
Layer limit is now 128.
Fixed crash on latest AMD drivers when trying to import or create a custom stamp.
Ground planes now have lines to indicate world origin and to alleviate motion sickness with more visual grounding.
Scrollbar now is visually correct - muted when not highlighted, brighter when highlighted.
Greek and Romanian symbols work perfectly in Medium!
Fixed a manipulation issue that would cause the sculpt to snap to a super large size and far away when scaling a small layer.
Imported stamp previews no longer persist on tool hand after switching away from them.
Directory will no longer delete unintentionally during an fbx export.
File exports in fbx/obj will no longer delete the corresponding file of a different extension.
Various crash fixes.
Any chance you're playing spotify when using medium? I had HORRIBLE performance issues, i finally found out spotify in my web browser was causing it?
We now display max layer count and current number of layers at the bottom of the Scene Graph
The max layer limit is now 150
Non-layer nodes (images, meshes, etc) will freely manip when mirror-constrained manip is on, if they don’t have any layers parented underneath them.
Fixed blank node when using Add Mesh as Clay on an installed mesh.
Fixed missing clay tool UI sound effects.
Fixed reference images still having visible borders when in sculptmode.
Manip numpad editing now undos and redos
Fixed undo/redo manipulation in object space after global manipulation
Duplicate layer button only enables now when possible
Fixed some crashes
Fixed an occasional crash when selecting a Scene Graph node that didn't have an action menu (ie. the Grid node)
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