Scene origin transforms now persist through export and Share to Home
Fixed artifacting when symmetric move tool spheres with strength 100 overlapped in mirror mode
Lighting Model Changes
We fixed a calculation error in our lighting model and lights have a more realistic falloff now. This fixes an issue where the lighting would dim on a sculpt when zoomed in too much, and light intensity on a sculpt surface is also a more noticeable function of local distance. New lights added will use this new lighting model--old lights in previous saves will retain their old properties.
Bloom has been tuned to better fit the new lighting model intensity range
Removed radius from point light UI in favor of point light scale
Sharing to Facebook as a 3D Post sometimes fails.
Studio Share disconnects immediately after connecting.