Well embargos are over today so here are the first reviews! Note that each review said it was free on launch day, first 'official' mention of this...even though most people just assumed it was!
Just read both of those myself, and was pleased to see in both reviews that Medium is free. I'm glad that that particular concern has been laid to rest.
i really can't wait to get my hands on this and start sculpting!
This looks amazing. I hope there are plenty of tools for creating defined regular shapes to specific sizes, as well as the more freehand type shapes. I'm also keen on knowing what export formats are available... as well as import! being able to import a 3d object you've already created in another package, then sculpt it would be a real game changer!
Medium isn't polygon based, it's implicit surfaces using signed distance fields (like metaballs or many Shadertoy shaders), so import of other formats isn't as easy as it would be in conventional polygon editors.
It does look like a good intro into the market. Unfortunately it will be limited my ability to translate what I see in my head to what I can produce with my hands. What I'd like to see it morph into down the line is for it to be able to create what I tell it to through voice command using AI.
* Make a rectangular table, ratio 4 x 2, 1m high, pine finish * Reduce height by 100mm * Make legs round * Change top surface to glass
It's all about visuals in VR at the moment, but there's a big push with voice assistants going on outside of the space and at some point I feel they are going to merge.
@Storm_Cloud Medium is more of a organic modelling tool, similar to Zbrush. What you described is what you would use a piece of CAD software for which there is currently nothing in VR for, I think that would be a very interesting thing to look into since CAD is used by big industries and could be a real money maker if done right.