Describe your First (or Worst) Time Smackin' Your Touch Into Things — Oculus
New to the forums? Click here to read the "How To" Guide.

Developer? Click here to go to the Developer Forums.

Describe your First (or Worst) Time Smackin' Your Touch Into Things

CrashFuCrashFu Posts: 1,753 Valuable Player
Second session with Touch, got into the VR Sports and was playing the Hockey game. Got a liiiiiittle too eager to swat an incoming puck and punched my right-hand Touch into a desk.   Had to scrub it like hell with rubbing alcohol and paper towels (I hope the right choice?) to get the white paint mark off, but there's still a scuff/scar in the plastic, as you can see here:



Merely cosmetic damage, of course.  Touch controls are indestructible, practically speaking :+1:

Incidentally, this made me realize just how ingenious the Touch's ring/cuff shaped design is.   That outer ring will definitely protect your hand if you swing into something, and likely absorbs impacts enough to protect more sensitive parts in the handle / face of the controls, whereas (to my knowledge) there's nothing important IN the ring itself except for the internal IR lights.

How about you guys?  Photos of any related damage are encouraged.
It's hard being the voice of reason when you're surrounded by unreasonable people.
«13

Comments

  • Hiro_Protag0nistHiro_Protag0nist Posts: 4,757 Valuable Player
    So we can officially use them as knuckle dusters?   :D
  • CrashFuCrashFu Posts: 1,753 Valuable Player
    andyring said:
    So we can officially use them as knuckle dusters?   :D
    Maybe that's is why it took them so long to get approval from the FDA or FCC or whatever it was. :hushed:

    But short answer, yeah sort of! You'd have to swing them sideways or downwards, though. :wink:
    It's hard being the voice of reason when you're surrounded by unreasonable people.
  • FrozenPeaFrozenPea Posts: 2,535 Valuable Player
    So last night I tried Superhot and punched the wall, luckily not too hard but had to rub off some paint marks! 

    Funniest was playing Dead and Buried 2v2 and got way too into it, I threw some dynamite in the game and threw my controller with it! Good thing I had the straps on!
  • WheatabitsWheatabits Posts: 148
    Art3mis
    Last night showing my wife how awesome I was at basketball in VR Sports I launced a sweet jump shot...ANNNND smashed my hand right into the overhead light fixture haha!  Fortunately it didn't break or come down on my head, but that's what I was expecting and the controller seems unharmed.  The immersion is real guys.

    @FrozenPea I have done the EXACT same thing.  Probably thrown my controller 3-4 times in Dead and Buried and once in the Bullet Train demo (had the straps on thank goodness).  I think it's a testament to how easily you forget you have controllers in your hand.  I never threw a WiiMote in the years I played.
  • Distant2kDistant2k Posts: 20
    Brain Burst
    edited December 2016
    Bullet Train trying to catch rockets - now have a lovely dent in the plaster board. 

    Touch Controller is fine thank god. Stuff the plaster board!
  • EmberFoxEmberFox Posts: 40
    Brain Burst
    Lol i was being super careful not to hit anything with mine & then my boyfriend wanted to try, i lectured him over & over "my room is too small, DO NOT fully extend your arm outward to throw or you will hit something" ...10 minutes later in job simulator i heard a bang & turned around to see him standing there with the orange paint from my wall scraped onto two parts of the controller *^* ohhhh i rung him out as i proceeded to scrub & cradle my controller, does have a little scratches on the ring & right above the top trigger u.u 
    My cousin is coming over to day to try it & now im super nervous lol 
  • cdmoore74cdmoore74 Posts: 104
    Art3mis
    I "gently" glazed the controllers into my desk and wall but I definitely have to clear more space in my play area.  I'm so paranoid right now it may make more sense just to buy another Touch bundle for $200 to have spare controllers vs paying $80 for the third sensor to have room scale.  Have any of you guys went that route?  
  • whoa182whoa182 Posts: 381
    Trinity
    I haven't hit anything yet but when I gave my brother it, he managed to punch a few things playing superhot! Fortunately no marks on my controllers!   I'm gonna have to move my room around to make more space.

    When I played I was a bit more careful with Superhot, taking into account my surrounds before I plan my move.

    With Dead and Buried, it's mostly shooting forward, so not really a problem... but superhot tends to be one I worry about most, especially with those punches. 

    Looks like they've made these controllers fairly strong though.
    CPU: i5-4690K 4.50 GHZ RAM: 8.00 GB Corsair Vengence GFX: Nvidia GTX 970 HDD: 2TB MONITOR: Samsung U28D590 27" 4K Res
  • kuabikuabi Posts: 92
    Hiro Protagonist
    I'v had a couple of close misses but I did stand on the cable whilst playing basketball. Luckely it just pulled of the cable clip on the hmd.
  • falken76falken76 Posts: 2,776 Valuable Player
    I smashed mine into the wall a few times playing super hot already.  I though I broke it at first, but luckily Oculus seems to have anticipated this problem and used quality housing for these things  :)
  • falken76falken76 Posts: 2,776 Valuable Player
    kuabi said:
    I'v had a couple of close misses but I did stand on the cable whilst playing basketball. Luckely it just pulled of the cable clip on the hmd.
    Yes for the first time, I've been extremely annoyed by the HMD cable, I'm constantly stepping on it, I've pulled it a couple of times.  Considering how paranoid I am about the connector on the headset for that wire, I'm afraid it's going to break solder joints in the HMD and damage the unit because I can't stop stepping on the cord and I'm afraid I'll move wrong and break the damn thing.
  • kuabikuabi Posts: 92
    Hiro Protagonist
    falken76 said:
    kuabi said:
    I'v had a couple of close misses but I did stand on the cable whilst playing basketball. Luckely it just pulled of the cable clip on the hmd.
    Yes for the first time, I've been extremely annoyed by the HMD cable, I'm constantly stepping on it, I've pulled it a couple of times.  Considering how paranoid I am about the connector on the headset for that wire, I'm afraid it's going to break solder joints in the HMD and damage the unit because I can't stop stepping on the cord and I'm afraid I'll move wrong and break the damn thing.
    Maybe sourcing a ceiling twist hook for the cable may be a solution?
  • falken76falken76 Posts: 2,776 Valuable Player
    kuabi said:
    falken76 said:
    kuabi said:
    I'v had a couple of close misses but I did stand on the cable whilst playing basketball. Luckely it just pulled of the cable clip on the hmd.
    Yes for the first time, I've been extremely annoyed by the HMD cable, I'm constantly stepping on it, I've pulled it a couple of times.  Considering how paranoid I am about the connector on the headset for that wire, I'm afraid it's going to break solder joints in the HMD and damage the unit because I can't stop stepping on the cord and I'm afraid I'll move wrong and break the damn thing.
    Maybe sourcing a ceiling twist hook for the cable may be a solution?
    I think I'm going to give that a try...
  • ZombievacZombievac Posts: 11
    NerveGear
    CrashFu said:
    andyring said:
    So we can officially use them as knuckle dusters?   :D
    Maybe that's is why it took them so long to get approval from the FDA or FCC or whatever it was. :hushed:

    But short answer, yeah sort of! You'd have to swing them sideways or downwards, though. :wink:
    Definitely the FDA.  VR is clearly a drug, and will be abused!
  • GreymanGreyman Posts: 1,309
    Wintermute
    Invite loads of friends round and arrange them so that they cover up any objects that might cause damage to your Touch.   

    Simples ;)
  • ZombievacZombievac Posts: 11
    NerveGear
    EmberFox said:
    Lol i was being super careful not to hit anything with mine & then my boyfriend wanted to try, i lectured him over & over "my room is too small, DO NOT fully extend your arm outward to throw or you will hit something" ...10 minutes later in job simulator i heard a bang & turned around to see him standing there with the orange paint from my wall scraped onto two parts of the controller *^* ohhhh i rung him out as i proceeded to scrub & cradle my controller, does have a little scratches on the ring & right above the top trigger u.u 
    My cousin is coming over to day to try it & now im super nervous lol 
    If your cousin is coming over to try it, "it" being your boyfriend... you should be nervous!  
  • agenttoffagenttoff Posts: 325
    Trinity
    Well, I thought I was immune to this, but The Unspoken had me smack myself in the side of my head.   :#

  • Dark3stWhiteDark3stWhite Posts: 60
    Hiro Protagonist
    Also, how is this happening?  Are we ignoring the Guardian System?  Or does it just maybe appear a little too late.  I'm thinking about leaving about a half foot of play space beyond my Guardian System to reduce the risk of my turtle tank exploding
  • CrashFuCrashFu Posts: 1,753 Valuable Player
    Also, how is this happening?  Are we ignoring the Guardian System?  Or does it just maybe appear a little too late.  I'm thinking about leaving about a half foot of play space beyond my Guardian System to reduce the risk of my turtle tank exploding
    In most cases, probably either from turning off guardian (or putting it in floor-ring only mode)  or just lunging too far in desperation to catch / dodge something.  Although yeah, I'd definitely suggest drawing your boundaries short of actual obstacles, especially things that you could break, like your turtle tank.

    Like, this is why I criticize the concept of Room Scale VR for needing more room than most people have available.  You can't get away with having just barely enough room to move in the game.. you need enough room to play AND extra space for a safe margin of error.   As it stands, I'm going to have to expand my play area more than I previously thought suitable just for Standing-Scale VR. :-p     (Playing ones that I can stay seated for, like 'I Expect You to Die', in the meantime. Those seem safe enough.
    It's hard being the voice of reason when you're surrounded by unreasonable people.
  • HiThere_HiThere_ Posts: 1,275
    3Jane
    edited December 2016
    Odds are that Guardian triggers only on how close you are to a border, and in that case maybe it should also take into account how fast it estimates you're going to hit a border at your current speed/acceleration.

    Because that way if you're making a fast movement (throwing, punching...) it would trigger sooner to leave you enough time to react.

    And if you're making a slow and careful exploration movement, it shouldn't come bug you any sooner then it needs to.
  • CharlieHobbesCharlieHobbes Posts: 555
    Neo
    CrashFu said:
    Also, how is this happening?  Are we ignoring the Guardian System?  Or does it just maybe appear a little too late.  I'm thinking about leaving about a half foot of play space beyond my Guardian System to reduce the risk of my turtle tank exploding
    In most cases, probably either from turning off guardian (or putting it in floor-ring only mode)  or just lunging too far in desperation to catch / dodge something.  Although yeah, I'd definitely suggest drawing your boundaries short of actual obstacles, especially things that you could break, like your turtle tank.

    Like, this is why I criticize the concept of Room Scale VR for needing more room than most people have available.  You can't get away with having just barely enough room to move in the game.. you need enough room to play AND extra space for a safe margin of error.   As it stands, I'm going to have to expand my play area more than I previously thought suitable just for Standing-Scale VR. :-p     (Playing ones that I can stay seated for, like 'I Expect You to Die', in the meantime. Those seem safe enough.
    I have limited space (2x2 metres floorspace, with a just a bit more from the waist up) and I've managed.
    I have actually turned off guardian because i find the pop up barrier too immersion breaking. 
    Now I have trained myself to stand still with a 1 step left 1 step right margin and so far so good.

    I avoid big overhead throws as I am a tall fellow and already took out one lightbulb but so far I've been able to play what I want to play just fine. 

    At first it felt a bit forced, but I got used to it on the first day. 

    It's not ideal, but I can't change my house.
  • P3nT4gR4mP3nT4gR4m Posts: 1,695 Valuable Player
    On a side note, whenever I drop or let go my controllers then have to put them back on in-game, it's hilariously confusing to me, trying to grab my own fake hands using my invisible real ones and get them the right way round  :D
  • CrashFuCrashFu Posts: 1,753 Valuable Player
    P3nT4gR4m said:
    On a side note, whenever I drop or let go my controllers then have to put them back on in-game, it's hilariously confusing to me, trying to grab my own fake hands using my invisible real ones and get them the right way round  :D
    OI've noticed that in some apps, like the Home screen itself, if you set the controllers down they'll change from hands to actual touch controls.

    And furthermore, even if the sensor can't see them clearly, they know (and transmit) exactly what direction they're facing.  Do they have their own internal gyroscopes, I wonder?
    It's hard being the voice of reason when you're surrounded by unreasonable people.
  • FrozenPeaFrozenPea Posts: 2,535 Valuable Player
    A good idea I've seen mentioned a few times is to get a rug and put it in the play space so if you get to the edge of the rug you know if you take another step at arms reach you will hit something :)
  • bigmike20vtbigmike20vt Posts: 3,809 Valuable Player
    i hit the wall last night. the chaperone system did warn me but i had lost bearings thought i was facing my computer desk with only 4 feet height blocking me.  i was wrong!.  not hard luckily, however

    I NEARLY had a disaster.  I never bother with wrist binds, after all, what idiot does the stereotype thing you always hear abotu with the wiimotes and lets them go.... no one right????

    wrong!

    playing ripcoil which is a game where you throw stuff at your oponent i completely fell into the stereotype and threw my touch controller...... hard!.

    by complete chance i DID have the string round my wrist which saved me throwing my touch full tilt into my 70inch TV!!!

    i will never use em now without the straps on!.
    Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR :)
  • LitespeedLitespeed Posts: 313
    Trinity
    In one of the early Superhot scenarios I punced one of the red guys coming from the right hand side in the face - and hit a picture on the wall. It's a framed picture behind glass!
    Fortunately I was already at the end of my movement so it didn't have much thrust left. The glass didn't break.

    The guardian wall doesn't help much when you quick thrusting movements. The only solution would be to draw the line with a larger safety distance to walls and objects but then my playspace would be too small.
  • cero490cero490 Posts: 204
    Nexus 6
    @FrozenPea I was actually considering the rug idea myself, at least then I can feel my play area and not forget that I was previously wrapping Christmas gifts and punch any more blenders... But really, who punches a blender? Better yet, who asks for a blender as a gift?
    I have also bumped my head off of a wall trying to find cover in Dead and Buried and once hit my lights right above where I play. They're Japanese lanterns, minus one now.
  • falken76falken76 Posts: 2,776 Valuable Player
    Also, how is this happening?  Are we ignoring the Guardian System?  Or does it just maybe appear a little too late.  I'm thinking about leaving about a half foot of play space beyond my Guardian System to reduce the risk of my turtle tank exploding
    Guardian works exactly as it should for me.  The grid shows up instantly when I get close to the edge.  The problem is I'm already in momentum when I move quickly towards the edge of the grid, and it pops up instantly as it should, but I can't stop my momentum quick enough so I end up hitting walls, or leaning into things.  I'm tempted to just drag the PC setup by the back door and just set this thing up in the back yard where you actually have room to move around.  (Provided you didn't buy one of those cookie cutter houses that looks identical to the neighbors, they don't have yards, but the patio should still have enough space)
  • JsandersenJsandersen Posts: 4
    NerveGear
    Baseball got me. Got a little too eager with wanting to hit a home run.

    I slammed one hand/touch controller into the desk, causing a pair of headphones to get knocked down on the floor.
Sign In or Register to comment.