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Suggestion: Add a strength control to the smooth tool.

Johnny3DJohnny3D Posts: 21
Brain Burst
Changing the size of the smooth tool is nice, but I would also like the ability to change the strength of the smoothing as well. Perhaps a "settings menu" slider to adjust the strength?

Comments

  • bhsharpbhsharp Posts: 34 Oculus Staff
    Yeah, it does actually modulate strength with how hard you pull the trigger, but on low-res sculpts even the gentlest pull can still really annihilate detail faster than you want.

    Also Are you wanting to smooth *slower*, or smooth *faster*? If you're wanting to smooth faster, that's a different issue. When you're working at really high sculpt resolutions, the way we smooth just doesn't change the model very quickly. I have some ideas about that, just gotta carve out some time to try them out.
  • Johnny3DJohnny3D Posts: 21
    Brain Burst
    I didn't realize that the smooth controls were analog on the trigger, that's good to know (man would I love to read some documentation on this, but I can't find any). I would actually like to smooth faster. I was working on some skin on the wings of my dragon and found myself standing there trying to smooth what I had done so far without a lot of success. Essentially I had put thicker clay in a rough shape that I wanted the skin to be and then removed material until it was somewhat smooth (using a large round clay tool). What I was hoping to do was to smooth out some of the peaks and valleys that were left from me attempting to make the "skin", but the smooth tool didn't seem to want to get those peaks and valleys smoothed out quite as much as I had hoped it would. Maybe I'm just going about it the wrong way.

    Here's a pic of the dragon to help illustrate what I'm talking about.

  • Johnny3DJohnny3D Posts: 21
    Brain Burst
    Oh... I should note that I'm currently sculpting at the default resolution and have not stepped up the resolution yet (because I cannot seem to figure out how to step back down in resolution for blocking in shapes before working on detail).
  • P3nT4gR4mP3nT4gR4m Posts: 1,715 Valuable Player
    First off - That dragon is looking beyond awesome!

    I second the motion for strength control on smooth. Also want strength control to inflate/deflate, too and anywhere else it's not present (just in case) 

    BTW - how did you fill the dragon wings? I tried something similar last night but couldn't think of a way to do it. Normal 2-d way would be to mesh it in.
  • Johnny3DJohnny3D Posts: 21
    Brain Burst
    Thanks! Like I described above I filled in the area where I wanted the skin in the wings with thick clay and then used a large sphere clay tool with remove turned on to take away the excess, leaving a fairly thin section of skin. It isn't perfect, but it worked out alright.
  • P3nT4gR4mP3nT4gR4m Posts: 1,715 Valuable Player
    Cheers. I've noticed I'm using these familiar tools in all sorts of weird and wonderful new ways. Using subtract a lot more than before, especially now I've discovered the primitives. 

    BTW - accidental tip of the night for me is double tapping the palette button for instant eyedropper! (missed the sub/add flip)
  • RoasterRoaster Posts: 1,053
    3Jane
    edited December 2016
    What you need is sandpaper. Or the equivalent of a scraper.
    i7-5820K @ 4.2Ghz, water cooled, Asus X99-Pro USB 3.1, 48 Gb DDR4 2400, Samsung 950 pro M.2 SSD, GTX 980 Ti SC, 750w psu
  • bhsharpbhsharp Posts: 34 Oculus Staff
    @P3nT4gR4m  - found the alt tool modifier yet? ;)

    (Pull support hand trigger to temporarily switch to another tool. Default is smooth. Set it by pulling support hand trigger while pointing to a tool on the tool tray - little yellow arrow at the base tells you which is set.)
  • bhsharpbhsharp Posts: 34 Oculus Staff
    Also, @P3nT4gR4m , inflate / deflate DEFINITELY do strength control with the trigger pull, and that works pretty well. (Very slight trigger pull inflates/deflates very slowly.) Important for finesse in doing surface detailing.
  • P3nT4gR4mP3nT4gR4m Posts: 1,715 Valuable Player
    bhsharp said:
    @P3nT4gR4m  - found the alt tool modifier yet? ;)

    (Pull support hand trigger to temporarily switch to another tool. Default is smooth. Set it by pulling support hand trigger while pointing to a tool on the tool tray - little yellow arrow at the base tells you which is set.)
    Believe it or not that's one I actually did manage to find on my own :) Can't imagine wanting to have anything other than smooth assigned to that (Excellent choice of default) Between trigger-smooth and double tapping the gear button for add/subtract it's just as fluid as keyboard shortcuts for the same thing in blender!

    bhsharp said:
    Also, @P3nT4gR4m , inflate / deflate DEFINITELY do strength control with the trigger pull, and that works pretty well. (Very slight trigger pull inflates/deflates very slowly.) Important for finesse in doing surface detailing.

    Cheers, I'll have a try at this when I get home (work has now become this horrible place that keeps me away from Medium)

  • FrozenPeaFrozenPea Posts: 2,535 Valuable Player
    bhsharp said:
    (Pull support hand trigger to temporarily switch to another tool. Default is smooth. Set it by pulling support hand trigger while pointing to a tool on the tool tray - little yellow arrow at the base tells you which is set.)
    oh shit! My 'add clay then smooth' game just got stronger.
  • KevinLongtimeKevinLongtime Posts: 283
    Nexus 6
    bhsharp said:
    Also, @P3nT4gR4m , inflate / deflate DEFINITELY do strength control with the trigger pull, and that works pretty well. (Very slight trigger pull inflates/deflates very slowly.) Important for finesse in doing surface detailing.
    Inflate / deflate is one of my favorite tools! 
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