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Do we think it's odd that despite Facebook driving Oculus, that it's not a stronger social platform?

HoIIywoodHoIIywood Posts: 326
Trinity
edited December 2016 in General
I almost didn't buy a Rift because I loathe Zuckerberg and everything he is, has done and ever will do. 

Never the less, there was one thing I expected that would destroy the Rift and that was some forced Facebook integration that stripped you of any privacy and turned the Rift into some AR platform instead of VR, constantly tied to Facebook whether you liked it or not.

And despite my caution with strangers on the internet, I do find it a bit unsettling that after several years in development, the Home program has such little communication methods.

Has anyone tied their Oculus account to their Facebook account? Is it more streamlined that way - is that what they are trying to do - leave the social aspect of Home so spartan that in frustration we use Facebook with live notifications turned on, in order to talk to one another?

EDIT: Interesting ...I typed 'facebook' for a tag and before I could finish it auto completed 'Oculus Face'  hmm what is Oculus Face I wonder...maybe it's code speak for Facebook integration, or maybe it's this.. ..




Comments

  • falken76falken76 Posts: 2,901 Valuable Player
    I thought they would do something with social and I thought that maybe that is what avatars was all about, but I'm not really surprised by where things are today.  It all seems so new still.  To me at least.  And you are correct, that ladies man with the ring on his face in your picture has what is referred to as Oculus Face.  Looks like he's trying to squeeze into the HMD with that bulbous head of his, so I'm certainly not surprised he has a mark on his face.  Hopefully they go with something more like PSVRs design so people with large heads can play more comfortably.
  • Thane_Thane_ Posts: 242
    Nexus 6
    For $800, this is a very specific market for awhile. They haven't even figured out games. Until Alien Isolation or Metro 2033 or Dead Space or Skyrim comes out for VR we should all just stare silently at Oculus with a big WTF look on our faces.
  • HoIIywoodHoIIywood Posts: 326
    Trinity
    edited December 2016
    Salt in the wound there is that they had titles such as Alien Isolation working previously. I'm perplexed about Sega's stance on updating the code for CV1's runtime. Surely it's not that different and yet they keep toying with the idea like it's some big decision about time, money and resources. 

    Though you touch on a larger point that I made elsewhere, that too many people are expecting they could plop on the HMD and use it for (if nothing else at least) head tracking in their favorite games. Skyrim headtracking, yes please! 

    Doesn't work that way sadly without third party tools such as Vorpx/Tridef. Which in itself would not be a big deal, except it is a big deal. It's a fairly costly software suite that is not backed by a large company with valuable stock, nor is it 100% effective even in titles it claims to support.

    So what we're left with is a handful of Home games, a few multiplayer worthy and then whatever we can play on Steam VR when Steam VR will let us play them without crashing or not working.

    Now we keep hearing people say it's early days for Home, though is it? This must have been a goal at least half way into the company's public trading life span, and even before that in the conceptual stages. 

    I could excuse them not having AAA titles on the store at launch, but they knew this would happen. Surely (especially with Facebook backing them, and possibly even demanding it..) one aspect they should have targeted first was social integration and activity so if nothing else we could sit around chewing the guff and slagging off Oculus for not having more games to play!


  • kzintzikzintzi Posts: 1,068
    Wintermute
    Thane_ said:
    For $800, this is a very specific market for awhile. They haven't even figured out games. Until Alien Isolation or Metro 2033 or Dead Space or Skyrim comes out for VR we should all just stare silently at Oculus with a big WTF look on our faces.

    why?? Oculus already poured millions into the gaming industry to kickstart devs and decent games, which they wouldn't have been able to do if Facebook weren't backing them.

    any forming industry has a logarithmic uptake - MP3 players were a "hahahah you're listening to what? why? CD's are cheap.." for years until all of a sudden everyone had one over a period of 6 months. you can pick a tech and see the same issue with takeup and support by the "big players".

    Oculus dumped a whackload of cash into the gaming industry to kickstart the process by a couple of years. Steam, HTC, are doing the same thing, and Sony have made games for years..

    you're also talking about a massive shift in how games are made/presented on a platform that's not even 12 months old.. quite frankly I'm surprised that we have the awesome games we do have and the new titles coming over next year look amazing. plus Elite Dangerous :smile:

    Though you are more than slightly incoherent, I agree with you Madam,
    a plum is a terrible thing to do to a nostril.
  • DreamwriterDreamwriter Posts: 1,101
    3Jane
    Facebook isn't driving it, though, is the trick. They said Oculus would be managing itself for at least 3 years as a separate company, using Facebook resources. Facebook in fact is working on social content as if they were a third-party Oculus developer - Facebook's demo at Oculus Connect 3 was nothing like the social things Oculus themselves showed, with the Oculus avatar system being quite different from Facebook's avatar system.
  • kevink808kevink808 Posts: 803
    3Jane
    Zuck is the man. He thanks you for your support.  And Oculus Rift is here to stay and will probably win this format war thanks to Big Brother's deeper pockets.  That's one of the main reasons I chose Rift over Vive. Plus I own FB shares. :)
    Rift-S, Quest 128GB, GO 64GB.
  • Thane_Thane_ Posts: 242
    Nexus 6
    @Kizinzi The reason i feel that way is that i don't need a "massive shift" in how games are made/presented to enjoy VR and these types of games coming out for the VR headsets aren't types of games nor subject matter i'm interested in playing. I basically want a Doom 3 VR mod level support for games i already play or missed, and i've missed many along the way. The Penumbra mod was made by a college student in his spare time and i would pay for it and i would certainly pay $20+ for a Skyrim VR mod with sword and bow handtracking, or Dead Space mod, or Alien Isolation, Mirrors Edge, Witcher, etc. I'm already a happy 3D gamer on my 46" 3DTV monitor replacement though, but i view VR as 3D plus headtracking (and now handtracking). The things i want to do don't require massive changes, but more like the changes the average decent quality game mod offers. But i think that fact that i already know what i want is a factor here. I'm just waiting for things to happen. Lots of people i see almost seem to either not know what they want and perhaps like a much wider variety of things.
  • Arock387Arock387 Posts: 729
    Trinity
    I'm seriously surprised there isn't a way to facebook in VR!  I assumed before launch if not ready at launch.  Actually pretty crazy its not out yet
  • Comic_Book_GuyComic_Book_Guy Posts: 1,212
    3Jane
    Thane_ said:
    For $800, this is a very specific market for awhile. They haven't even figured out games. Until Alien Isolation or Metro 2033 or Dead Space or Skyrim comes out for VR we should all just stare silently at Oculus with a big WTF look on our faces.
    What...are you talking about?
  • falken76falken76 Posts: 2,901 Valuable Player
    Thane_ said:
    For $800, this is a very specific market for awhile. They haven't even figured out games. Until Alien Isolation or Metro 2033 or Dead Space or Skyrim comes out for VR we should all just stare silently at Oculus with a big WTF look on our faces.
    What...are you talking about?

    He's talking nonsense.  Something to the effect that anything less than AAA is a complete waste.
  • TwoHedWlfTwoHedWlf Posts: 2,234 Valuable Player
    Arock387 said:
    I'm seriously surprised there isn't a way to facebook in VR!  I assumed before launch if not ready at launch.  Actually pretty crazy its not out yet
    There's a handful of virtual desktop apps.  If you wanted to you could probably facebook inside Elite.
  • cyberealitycybereality Posts: 26,156 Oculus Staff
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i
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  • CharlieHobbesCharlieHobbes Posts: 555
    Neo
    Arock387 said:
    I'm seriously surprised there isn't a way to facebook in VR!  I assumed before launch if not ready at launch.  Actually pretty crazy its not out yet
    I wouldn't be surprised if this was held back or at least not prioritised as Facebook/Oculus wanted to avoid souring the platform (even more) for the Facebook haters.

    We all remember the posts about the Rift was going to have pop-up adds or require Facebook login. 
    If they had come out with Social on day 1 we would have never heard the end of it. 


  • kzintzikzintzi Posts: 1,068
    Wintermute
    Thane_ said:
    @Kizinzi The reason i feel that way is that i don't need a "massive shift" in how games are made/presented to enjoy VR and these types of games coming out for the VR headsets aren't types of games nor subject matter i'm interested in playing. I basically want a Doom 3 VR mod level support for games i already play or missed, and i've missed many along the way. The Penumbra mod was made by a college student in his spare time and i would pay for it and i would certainly pay $20+ for a Skyrim VR mod with sword and bow handtracking, or Dead Space mod, or Alien Isolation, Mirrors Edge, Witcher, etc. I'm already a happy 3D gamer on my 46" 3DTV monitor replacement though, but i view VR as 3D plus headtracking (and now handtracking). The things i want to do don't require massive changes, but more like the changes the average decent quality game mod offers. But i think that fact that i already know what i want is a factor here. I'm just waiting for things to happen. Lots of people i see almost seem to either not know what they want and perhaps like a much wider variety of things.
    don't get me wrong - I'm desperately waiting for Skyrim4VR or whatever comes out... it can't happen fast enough and I'll love playing it.

    but what you implied is that anything not AAA is pointless to own/play and until Oculus do, we should look at them with shock that they've not provided.
    Though you are more than slightly incoherent, I agree with you Madam,
    a plum is a terrible thing to do to a nostril.
  • assettomioassettomio Posts: 413
    Nexus 6
    Yea, what i find most surprising is they are willing to pump a dazzling amount of money into oculus, and say they really want it going mainstream.. And while being the number 1 social site in the world and already doing advertising on it, there is not even 1 oculus rift advertisement to be found.. Nothing
  • HoIIywoodHoIIywood Posts: 326
    Trinity
    edited December 2016
    Facebook isn't driving it, though, is the trick. They said Oculus would be managing itself for at least 3 years as a separate company, using Facebook resources. Facebook in fact is working on social content as if they were a third-party Oculus developer - Facebook's demo at Oculus Connect 3 was nothing like the social things Oculus themselves showed, with the Oculus avatar system being quite different from Facebook's avatar system.
    Brother when you're pumping that much money into something, you ARE driving it whether it's public knowledge or not. Can we say Clinton politics?

    Yea, what i find most surprising is they are willing to pump a dazzling amount of money into oculus, and say they really want it going mainstream.. And while being the number 1 social site in the world and already doing advertising on it, there is not even 1 oculus rift advertisement to be found.. Nothing
    Almost sounds like there is a clause.. Palmer said 'fu** you Mark, I don't want your crap on my device, but I'd like your money, let us make a deal ol' chap. You give us cash now, and by the time we make good and are matured several years into the market, already working on our second model prototype, I'll have been forced out or step down in the company, and then they'll hire someone who is more sociable. Then you two can hit it off and you can collect on what we owe you - exclusive rights to turn our platform into a pile of crap!'

    Zuckerberg was so delighted by the prospect, he did not even call his lawyers to look over any fine print.

    Never has a more firm handshake been made then on that fateful day.

    Thane_ said:
    @Kizinzi The reason i feel that way is that i don't need a "massive shift" in how games are made/presented to enjoy VR and these types of games coming out for the VR headsets aren't types of games nor subject matter i'm interested in playing. I basically want a Doom 3 VR mod level support for games i already play or missed, and i've missed many along the way. The Penumbra mod was made by a college student in his spare time and i would pay for it and i would certainly pay $20+ for a Skyrim VR mod with sword and bow handtracking, or Dead Space mod, or Alien Isolation, Mirrors Edge, Witcher, etc. I'm already a happy 3D gamer on my 46" 3DTV monitor replacement though, but i view VR as 3D plus headtracking (and now handtracking). The things i want to do don't require massive changes, but more like the changes the average decent quality game mod offers. But i think that fact that i already know what i want is a factor here. I'm just waiting for things to happen. Lots of people i see almost seem to either not know what they want and perhaps like a much wider variety of things.
    Exactly. Companies, especially large ones like Bethesda, Square Enix, Sega, ID, Rockstar etc.. should easily be able to allocate resources to work on (if nothing else) a DLC or mod that allows for proper VR on their more popular titles.

    And if it's case of risk vs reward, 'time is money, money is time' then consider that Facebook could literally pay these studios some money to help with the costs. It would be Facebook's way of further making good use of the money and investment into Oculus. It could then use that relationship with the developers to get the games approved for Home publication. You could have a whole sub section of 'mods,' or 'VR upgrades' with a long list of popular titles that now have VR support.

    The rapport with Facebook and Oculus would ensure that developers would also maintenance and take care of their VR applications, instead of trying to cash grab like SO OFTEN HAPPENS ON STEAM CAN YOU BELIEVE HOW MANY 'EA' GAMES ARE CASH GRABS?!

    And just as a small related yet indirect example :

    Mr.Creepy said:
    That's why so many people have an advantage over me in certain games cause my playspace is small and has a TV and a pet, so I have to be constantly cautious. I like quick draw in D&B for that reason, no frantic cover seeking.

    Guess what a lot of older games that we want headtracking on have in common? They'd be seated or standing..which is what Oculus said they wanted to focus on for immersion purposes.

    So here we have a company that's put out a product that has limited content on it, and the content it does have is barely qualifying to meet the objectives they claim to set out to.

    This is exactly where Oculus could have deviated to set itself apart from HTC and the Steam VR platform.
    It would have taken the PC master race approach to everything and said "no we don't want games for children or alpha products to be our breadwinners, we want to focus on making quality games from the past and the future, into very immersive VR experiences, giving you a chance to relive or enjoy for the first time, the best gaming content in the market place, within the best environment possible on the best device in the world...the Oculus Rift."

    And then Palmer mic drops and walks off the stage in his socks and sandals like a boss with some Hootie and the Blowfish blaring out the speakers.




  • Sarcasmist1Sarcasmist1 Posts: 19
    NerveGear
    I hate that you can't just send a message, at the very least!.. you get invites in to a game, if you haven't got the time to get it ready quick enough . .. you just appear as though you're ignoring the invite ! 

    Would be nice to just say "sorry mate, my headset wasn't plugged in" or something, so you don't just seem ignorant
  • YoLolo69YoLolo69 Posts: 1,129
    Wintermute
    All that are on the way, check again Cybereality post above, about OC3 demo, very promising! :)

    “Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb

    "Be careful, if you are killed in real life you die in VR too." - TD_4242

    I7 3770K OC 4.5GHz, GTX1080 OC 10%, 16GB DDR3 2448  OC, Oculus Rift CV1

  • vannagirlvannagirl Posts: 2,007 Valuable Player
    Yes the demo looks amazing fun i can easily see many Facebook lovers using this,
    it was much more then just chatting, millions seem to love their Facebook games also and it is good revenue for them.
    Look, man. I only need to know one thing: where they are. 
  • DreamwriterDreamwriter Posts: 1,101
    3Jane
    Check out PlutoVR, it lets you chat with others in VR even while playing other VR games http://www.plutovr.com/
  • Thane_Thane_ Posts: 242
    Nexus 6
    edited December 2016
    Thane_ said:
    For $800, this is a very specific market for awhile. They haven't even figured out games. Until Alien Isolation or Metro 2033 or Dead Space or Skyrim comes out for VR we should all just stare silently at Oculus with a big WTF look on our faces.
    What...are you talking about?
    $800 per person to see your friends and family re-created in VR in a...possibly shitty way?.....to provide how many minutes of fun? Could the minutes be counted all on one hand? Both?

    Thats what im talking about. I think it will take time. But we haven't even achieved what i presume most of us assumed the full result of the kickstarter would give us. We've got the headset, but not a single full length immersive game. For some of us, we are still waiting for the kickstarter to come to fruition and yet there are game companies with the source code for great games like Skyrim, Metro and Dead Space just sitting on computers gathering dust.

    Sorry if that feels negative. I DO hope this comes asap for those that want it, I just think thats where we're at now.
  • kzintzikzintzi Posts: 1,068
    Wintermute
    ?? but the kickstarter was for a headset. the only reason you have what the rift and touch are today is coz of the massive injection of capital from facebook.. otherwise it would have been a headset similar to the DK2 (effectively the start of the 6 year climb towards mainstream - the extra capital jumpstart has been predicted to halve this time).
    Though you are more than slightly incoherent, I agree with you Madam,
    a plum is a terrible thing to do to a nostril.
  • AndrewJ71AndrewJ71 Posts: 280
    Nexus 6
    I hate that you can't just send a message, at the very least!.. you get invites in to a game, if you haven't got the time to get it ready quick enough . .. you just appear as though you're ignoring the invite ! 

    Would be nice to just say "sorry mate, my headset wasn't plugged in" or something, so you don't just seem ignorant
    Speaking of which... sorry about for not accepting the D&B invite last night, @kzintzi    :D

    My internet is completely stuffed at the moment. I'm waiting for somebody to come and have a look at it. I just jumped online quickly last night using mobile data (to download the 1 meg XBox app), but wasn't really able to hang out and play much. I wish I could have. :)
  • kzintzikzintzi Posts: 1,068
    Wintermute
    hahahah... all good @AndrewJ71 - I was madly checking out all the apps I'd downloaded while at work before going out for dinner so wasn't that much of an issue... I'll be able to give it another go this evening since I'm doing bugger all tonight :smile: hopefully someone will be online to play against - if not I'll be trying to get my sea legs in Ripcoil as that thing triggers all my height/edge issues :tongue:

    Though you are more than slightly incoherent, I agree with you Madam,
    a plum is a terrible thing to do to a nostril.
  • YoLolo69YoLolo69 Posts: 1,129
    Wintermute
    We are a community of early adopters of a brand new technology and we accepted that by been the first to jump on this journey.

    (the camera should zoom slowly to my face and music should start raising volume)

    Yes it's expensive, it's young and not-that-stable, "Beta" and "Experimental". But our choice made possible the following which is coming!

    (music volume raising a lot during that last sentence, full face in the camera frame).

    We, or our children, will laugh in several years when watching back the current moment.

    (need to wait here for people stopping clapping....well...they don't stop...I need to raise one hand to get some silence).

    We are the Pioneers! We are the First! And we made all that possible because without us, early adopters...

     (men, how people can make so many noise at the same time the music reach its maximum, I need to cry out loud to speak!).

    ... Our children and coming generation will have never been able to know such wonderful technology and jump in those wonderful virtual Worlds !!!!

    (camera showing all those people listening blinded by devices put on their head)

    Thanks Oculus, thanks Lukey Palmer, Thanks Steam and HTC-Vive, and all companies involved in the great adventure, and mainly thanks to all of you, yes you here, who made it possible !!!!!!!!!!!!!!!!!!!!

    (Ok, Don't post I post before the first coffee this morning even if you're happy as you get the processing email for the Touch during the night)..no, don't post it! NO!. <UNDO> (CTRL-Z) <DEL-DEL-DEL>




    “Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb

    "Be careful, if you are killed in real life you die in VR too." - TD_4242

    I7 3770K OC 4.5GHz, GTX1080 OC 10%, 16GB DDR3 2448  OC, Oculus Rift CV1

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