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Oculus TrayTool - SuperSampling profiles, HMD disconnect fixes (hopefully)

ApollyonVRApollyonVR Posts: 236
Nexus 6
edited May 7 in General
Hi all!

UPDATE 03/13
Version 0.83.1 is here. Grab it from
Note: The download button is located in the right corner, and it might take a second or two for it to appear.
The message saying the file cannot be previewed is nothing wrong. It's a .zip file and the preview feature
of dropbox does not handle those kinds of file.

Changelog version 0.83.1

- Fixed an issue where Global ASW was not set when OTT started with the Oculus service down.
- Fixed an issue caused by apps with ' characters in their names.
- Fixed an issue where "Show Removed 3rd Party Apps" did not list anything, and after unchecking the box
  no apps where visible in the Library unless you moused over them.
- Fixed an issue with re-enabling removed 3rd party apps. This feature should now work again.
- Fixed AudioSwitcher not working as expected (hopefully).
- Increased visibility of newly created/edited profiles in the list.
- Hopefully improved the loading of the Profiles list a bit.
- Added option to manually set Library path if it cannot be retreived from the registry.

Currently tracking the following issues in 0.83. Fixes will be in 0.83.1. Anyone experiencing any of these issues just holler at me
and i will get you a beta to test.

- ASW and Visual HUD was not set properly if OTT starts with the Oculus Service down - FIXED
- Apps with ' characters in their names caused a crash in the database reader - FIXED
- Ticking "Show removed 3rd Party apps" did not list anything. Unticking it caused the library to look empty, and only show apps on mouseover - FIXED
- Re-enabling removed 3rd party apps does not work - Fix in testing
- AudioSwitcher sometimes fail to reset audio/mic - Fix in testing

UPDATE 02/17
Version 0.83 is finally here. Grab it from
Sorry for the wait, was a lot of stuff to get sorted. There are probably still some things that needs tweaking,
so don't hesitate to PM me or post your findings in this thread. HUGE thanks to all who have helped out
testing the beta and finding bugs!

Changelog version 0.83.0

- Fixed an issue where games/apps that have the same DisplayName or launchfile where not visible in the Library.
  If a game has a .exe as DisplayName, for example "vrserver.exe", the DisplayName will be set to the actual
  launchfile without the .exe. This should help to find the correct games when assigning profiles.
- Fixed an issue where the Oculus Service did not stop when "Stop Oculus service when tool exits" was selected.
- Fixed an issue that would cause OTT to not start if the third-party icon page on Reddit was not reachable.
- Changed how profiles are created. You now right-click or double-click an app in the list to set the options.
- Changed how Power Plans are selected and applied.
- Added "Set Power Plan on Exit" option.
- Added a 5s delay before applying CPU Priority to the running app to avoid issues.
- Added a 5s delay before starting Home when "Start Oculus service when tool starts" is also selected.
- Moved all settings from config.xml to application internal settings. Current settings will be migrated automatically.
- Moved all Profiles from config.xml to a SQLite database. Current Profiles will be migrated automatically.
- Added GUI option to use Debug Tool shipped with OTT (should never be needed but option is there anyway).
- Added GUI option to set Oculus Library paths in cases where they cannot be located in Registry.
- Added option to reset all settings to Default.
- Added option to remove all Profiles.
- Added option to manually check for updates.
- Added option to not require Oculus Home to be running. Ticking this box will start the game monitor immediately.
- Added option to always disable power management on Sensors, instead of only manually once PM was detected as enabled.
- Added right-click option to Library and Profiles windows to hide third-party apps.
- Added support of Oculus App 1.22
- Added support for multiple library locations introduced in Oculus App 1.22
- Added Timer as detection method. Use this if the standard WMI method does not seem to work for a perticular app.
  The Timer option is what OTT used in the past and it is more CPU intensive, but more accurate that WMI.
- Added option to create and edit profiles from the Library view.
- Added option to launch app from the Library and Profiles view. Since OTT then controls the app start this method should ensure
  that Super Sampling is applied if the application supports changing Pixel Density (not all apps do).
- Added option to launch app with custom launch options from the Library and Profiles view.

UPDATE 01/11
Just found that in the latest Oculus updates (at least in the 1.22 beta), Oculus have moved the location of the third-party manifests. They no longer reside with the rest of the games, which causes them to not show up in OTT. I will need to add a fix for this, but the new version is still a bit away. Might push a small update to the current version just to fix this issue. The new version is progressing nicely by the way =)

UPDATE 01/02
Currently working on the next release which should be labeled 0.83. Got a bunch of things i wanna adjust and also some new stuff i'm hoping to get in there, so next release might take a little while to get out to you all. On a side note, i just checked the stats on the number of downloads and it has passed 20000 for the current version! That's just nuts! Thanks to everyone who support me and help improve things by beta testing and coming up with new cool things to put in there. You rock!

UPDATE 12/07
I just had very, very brief 10 min test with Oculus Dash beta. Initial impressions; Wow, just.. Wow. Some awesomely impressive work!
With the latest nVidia drivers things look soo crisp, it's amazing. OTT still seems to work (on my PC anyway) but there are some
kinks for that need ironing out. Will post an update somewhere, right now i just wanna get back to Dash, my new home @ home =)

UPDATE 11/16
Version 0.82.1 is here. Grab it from

Changelog version 0.82.1

- Fixed an issue that could leave the database reader open, causing hangings and errors.
- Unchecking "Use Audio Switcher" now correctly resets all values so they can be set again.
- Further simplified close/minimize behavior by just having a single option for "Minimize tool on X"
- Added option to suppress the "I'm still running" toast. To do this simply click the message to
  have it not appear anymore when "Minimize on X" is selected.
- Added option to re-enable third-party apps that have been removed from Oculus Home.
- Added option to send Oculus Home to system tray when minimized.
- Added option to send Oculus Home to system tray on start.

On a side-note, i am working on gettting OTT running under a normal user account. The problem has to do
with elevation priveleges for the oculus debug tool, which is used in the background for several things.
I have found what is causing the issue and i aim to have that fixed in the next release.

UPDATE 11/02
Version 0.82.1 is *almost* ready. It will have the below fixes/additions. If anyone has current issues with OTT hanging or otherwise behaving strange,
drop me a note in this thread or PM me and i'll get you the beta. I would like to get some proper testing of this version before releasing it, so anyone
who want's to help out just let me know.

- Fixed an issue that could leave the database reader open, causing hangings and errors.
- Unchecking "Use Audio Switcher" now correctly resets all values so they can be set again.
- Further simplified close/minimize behavior by just having a single option for "Minimize tool on X"
- Added option to suppress the "I'm still running" toast. To do this simply click the message to
  have it not appear anymore when "Minimize on X" is selected.
- Added option to re-enable third-party apps that have been removed from Oculus Home.
- Added option to send Oculus Home to system tray when minimized.
- Added option to send Oculus Home to system tray on start.

UPDATE 10/06
Version 0.81.2 is here. Grab it from

Changelog version 0.81.2

- Simplified logic for close/minimize behaviour.
- Added 0.7-0.9 to Super Sampling selection for those who want to downsample.
- Added check for internet connection and skipping update check and icon set downloads
  if not available. OTT should now start even without a connection available.
- Fixed an issue where the update checker would not fire properly on system boot if OTT
  was set to "Start with Windows".

The next version will hopefully have a feature to re-add third-party apps that have been
removed from Oculus Home.

UPDATE 09/14
Version 0.81.1 is here. Grab it from
As always, let me know what you think and if you find stuff that sucks or in general works bad.

- Added GUI option to run in debug mode for easier bug hunting.
- Added option to edit third-party app configurations. Native Home games can only be viewed.
- Added fix for profile names getting messed up in Oculus 1.18 Beta.
- Added option to manually set Library Path if it is not detected properly.
- Fixed Oculus Home not starting on tool start if the "Spoof CPU" option was also set.
- Fixed "Start with Windows" not working. If you had it checked before, you will need to check it again.
- Fixed "Object reference not set to an instance.." error when adding profiles.
- Fixed "No current row" error which is caused by a missing appId in the Oculus database.
- Fixed Voice Callback not being set properly.
- Removed "Delete" option for third-party games as that is better to do from Oculus Home.
- Changed Hotkeys are now only active when Home is running.
- Changed Hotkeys now use a modifier again, no modifier worked kinda bad. CTRL+Arrows or CTRL+Numpad 2,4,6,8.
- Changed Profiles are now updated/created immediately when you change an option, no more checkboxes.

UPDATE 08/25
Ok, so the bug seems fixed, 0.80.1 can be found here:

- Fixed the issue with the icon replacer that could cause the folder you downloaded the icons to to get deleted.
- Fixed so ASW now returns to the global setting when an app exists.

There seems to be a bug in 0.80 with the icon replacement feature that can cause data loss!
Please do not use this until i have had a chance to take a look at the bug!
For anyone affected by this, and need to recover files, you can try and use Recuva to
recover your files.

Edit: Bug found and fixed, will release an update soon.

UPDATE 08/23
Version 0.80 is here. Grab it from

There is a lot new in this version, so there are bound to be a bug here or there. Just let me know here on drop me an email if you find any. This version comes with a proper installer, thanks to @headkaze. Make sure to copy over the 'config.xml' to the new location, if you choose to install in a different path. Have fun and let me know of any issues you find!

  •  Added a tab layout for better navigation.
  •  Added option to increase font size.
  •  Added option to edit profile names for third-party games.
  •  Added a proper installer/uninstaller, compliments of @headkaze
  •  Added options for Third party games such as replacing icons and removing apps from Home.
  •  Added option to set CPU priority in Profiles; Normal, Above Normal, High
  •  Added option to set CPU priority of OVRServer to 'Above Normal'
  •  Increased default font size to 9.
  •  Hotkeys now use no modifier, just the Arrow keys. Also listens to numpad keys 2,4,6,8.
  •  GUI is now sizable and controls should scale with size.
  •  Improved/modified Profile management.
  •  Improved CPU utilization (hopefully).
  •  Implemented a new method from adding SteamVR to Home. This method does not replace a existing app but simply adds it as a Third-party app. Thanks to Reddit user ThurRipeness for the guide.
  •  Changed the SteamVR launch file to a .bat instead of a custom .exe file so people better see what it does.

The new SteamVR implementation is NOT compatible with the old. If you used the old method of replacing SteamVR,  
             please use the Restore function before using this version. So run your previous version of Oculus Tray Tool to first
             restore the app, or simply uninstall/reinstall that app, before running 0.80.

HUGE thanks to @headkaze over at for providing some much appreciated programming advice, the setup script as well as supplying all the boss-looking icons! Also big thanks to all who help me test for bugs and come with suggestions on features!

And special thanks goes to Virtual Reality Oasis ( and F4CEpa1m ( for doing some awesome videos on this tool, so make sure to check out their Youtube channels for more cool VR stuff.

UPDATE 07/23

Version 0.70.1 is here. Grab it from
  • Fixed an error when using the Quick Select dropdown on the Scan window.
  • Fixed window going outside screen bounds when clicking "More >>".
Known Issues:
  • Scaling is not working for the "Minimize or Close" dialog.
  • Uninstalling the app used for to replace with SteamVR, without first using the Restore
    option, causes OTT to hang on startup. Workaround is to re-install the app and then
    use the Restore option to remove SteamVR from Home and restore the original app .exe.
    Then you can uninstall the app and select a new one for integrating SteamVR.
  • Hotkey combinations (CTRL/Alt + Arrow keys) might stop working. Investigating the cause.
UPDATE 07/22 

Version 0.70.0 is here. Grab it from

  • Fixed a bug that prevented the voice command for "Launch SteamVR" to be edited.
  • Added option to enable/disable individual voice commands.
  • Added "Set Defaults" button for voice commands.
  • Added option to minimize to system tray instead of closing when clicking "x".

UPDATE 06/08 
Version 0.69.2 is here. Grab it from

  • Bugfixes

UPDATE 06/02

Version 0.69.1 is here. Grab it from

- ASW global setting is now saved and appöied on tool or server start. You need to make a change for the new setting to
  be written to the config.xml and used.
- Added hotkeys to control ASW and Visual HUD. When enabled you can use CTRL or ALT + Arrow keys to control them.
  Up/Down for Visual HUD and Left/Right for ASW.
- Fixed some bugs and crashes.

UPDATE 05/03
Version 0.68.2 is here. Grab it from

- Fixed another issue with SteamVR not being detected as installed.
- Changed method for detecting application starts. Now using WMI instead of timer, which uses less CPU when idle.
- Changed to using the the built-in version of OculusDebugToolCLI.exe, if it is found under <OculusPath>\Support\oculus-diagnostics. If not then the local version will be used. This should make sure the latest version is always used since it is now
shipped with updates to Oculus Home. You can override this by setting <UseLocalDebugTool> to 'True' in the config.xml file. Setting this to True will use the OculusDebugToolCLI.exe shipped with Oculus Tray Tool.

UPDATE 04/18
Version 0.68.1 is here. Grab it from

- Fixed an issue where no enabled microphone devices would cause a crash.
- Fixed an issue where SteamVR was not properly detected as installed.
- Fixed an issue where checking replaced assets caused a crash if there
  where more images files in the original location than expected.

UPDATE 04/04
Version 0.68 is here. Grab it from
Those running 0.67 should get a update ping when OTT starts, if not then i've made a mistake with that somewhere so please let me know.

Currently tracking the following issues in 0.68.

- The application might crash/not start with error "Element not found" if no enabled microphone devices are found. This is fixed  
   and will be in next release. As a workaround enable at least one microphone device.

- If using the SteamVR integration or launching steamvr using voice commands, SS is not applied for profiles.
  This is most likely cause by the Oculus service not accepting additional ss settings once a vr app is running, in this case  
  SteamVR. If launching a Steam game using a shortcut, without first launching steam, SS is correctly applied.
  To work around this you need to set SS before launching SteamVR from within Home. You can use either voice commands or the
  Set Super Sampling dropdown. You need to close SteamVR and redo the process to start a new game with another SS setting.

- SteamVR is sometimes not detected as installed, problem found and will be fixed in next release

Changelog 0.68

- Updated build to .NET 4.6.
- Included updated debug tool so everything works with Oculus App 1.13.
- Profiles -> Scan is now smarter and only shows the actual game launch files when scanning the Oculus library.
  No need to figure out what binary is used to start the game when adding profiles. For any other path, including
  Steam, you will still only see a list of all .exe files in that path and need to figure out what .exe is the
  startfile and use that in your Profile.
- Added a dropdown to the Scan window for quick selection of the Oculus Library and Steam Library (if installed).
- Added option to add SteamVR to Oculus Home. This uses the "replacement" metod. Please do read the User Guide for
  more info about this. This feature and the voice command feature to launch SteamVR are separate things, so you
  can use either one or both as they do not depend on each other. Big thanks to Mike over at Virtual Reality Oasis
  for supplying the sweet looking SteamVR icons.

UPDATE 2 03/28
@cybereality just posted the 1.13 OculusDebugTool package, and things seem to work fine. I will be releasing a fresh update to my tool in a day or two. It has a new feature as well as now working with 1.13. For those of you who can't wait, download the package posted by cyber at
Extract it and grab the OculusDebugToolCLI.exe and place it in the same folder as the Oculus Tray Tool installation,
overwriting the old file. Only tested a bit but all seems to be back to normal, but please let me know if you find anything wierd happening. Will be testing for a few days before i release the new version to make sure everything works. And big thanks to @cybereality for getting us the new version early.

UPDATE 03/28
Just got the 1.13 update myself and have been able to test a bit. The problem is that the oculus debug tool is incompatible
in the way that it won't even start and hence will not accept any commands. I was hoping it was just a few commands that had been changed but unfortunately not. I also discovered that my previous suggestion about getting OTT to start is invalid as there are other parts of the startup sequence affected, and that cannot be user-modified via the config.xml. So, for those of you how have it set to start with Windows and want it to stop, go into Task Scheduler, find Oculus Tray Tool and set it to Disabled.
Not sure what to say about all of it other than i'm sorry for this, but it's out of my hands at the moment. =/

UPDATE 03/25

I am aware of the issues with Oculus update 1.13. It seems like the Oculus debug tool which is used by the OTT is not compatible with the current Oculus 1.13 update. As the SDK for 1.13 is not yet released all i can do is wait until it is released to fix the issue. I have not yet received the 1.13 update so i cannot even start to look at the issue. My hope is that once the SDK for 1.13 is released, this problem will be quickly fixed. Until then, you can edit the config.xml file and set the <PPDPStartup> value on 0. This should allow the tool to at least startup. However, super sampling and possibly Visual HUD overlays and ASW might not work and will probably cause OTT to hang. You will also need to either reset all your profiles to use SS 0 and ASW to Inherit. Or simply make a copy of the config.xml and then delete all your profiles. Otherwise the tool will attempt to run SS/ASW on your profiles which will not work currently. There is not much i can do other than wait for Oculus to release the new SDK so i can take a look at things.

UPDATE 03/19
New version is here, grab v0.67 from:
Next version will have an option to add SteamVR to Oculus Home using the replacement method, in case you prefer not to use voice commands. It will be reversible if you want to change back or switch game to replace. Still working on really injecting non-Home games into Home, which from my research might be impossible. Won't dig into that here though.

 Changelog version 0.67

- Fixed a bug affecting profiles with underscores in their names.
- Fixed some issues with voice commands.
- Added a delay parameter to delay starting Home by x seconds. Some users where having issues with Home launching too
  fast after the service was started. Default delay is 3 seconds, this can be changed in by modifying the StartHomeDelay
  parameter in the config.xml.
- Added update checking that will notify you when a new update is available and give you a download link.
  You need to manually extract the package and overwrite the old files as usual.
- Added an option to disable callback voice. Voice commands will still work but you don't get any voice confirmation
  on any spoken commands, including the "start listen" phrase.
- Added "Launch SteamVR" as a voice command. On startup OTT will find the install path for Steam and verify that
  SteamVR is installed. If it is, you can use the "launch steam;start steam" voice commands to launch SteamVR
  from within Oculus Home. Once SteamVR is runnin gpress the menu button on the XBOX controller, or menu on the Left
  Touch controller to access the Steam library.
- Added a Donate button to the Help/Readme window ([?] button) in case someone wants to swing me a buck or two.
- Changed the behaviour of "Super Sampling on start". It now applies the SS value directly as well as saving it to the config.xml
  to use on startup. This is to make it easier to experiment with different SS values without using voice commands. Also renamed
  the option from "Super Sampling on start" to "Set Super Sampling".
- Change the look of the GUI a bit.
- Updated the User Guide.


Version 0.66 has a small bug regarding profiles where the game .exe has an underscore in it's name.
It has been fixed, but i will wait a bit and see if i get more reports on things needing fixes or suggestions
on improvements before releasing it. If someone needs that fix just PM me and i'll hook you up.

UPDATE 02/25
New version is here, grab v0.66 from:
Changelog below and also in the readme.txt.

There are many, many changes in this version. There is stuff added, bugs fixed and changes to existing features. Huge thanks to all you guys who have helped be test this version, find bugs and offer valuable input! Special thanks to @Slochy, @JessyDeya, @Globespy, @korgen63 and all others for all your testing! Although myself and these guys have done the best we can to find bugs, there might still be some left, lurking in the shadows. If you find any, don't hesitate to yell at me here or drop me a PM with your findings. Make sure to grab all files from the .zip package, not just the updated .exe.

I have also played around with some Steam games, and the 4-5 i've tested all super sample fine. Tested The Lab a bit but that one seems to apply a dynamic super sampling of it's own that acts a bit weird when you try and change it. But apart from The Lab acting like it owns the place, Steam games seem to work fine. So i encourage you to test with your own Steam library and see what happens. If you go to the Scan window in OTT, you can browse to the Steam game directory and scan that. By default that would be <driveletter>:\SteamLibrary\steamapps\common. Add some profiles and see what happens. Use the Pixel Density overlay to check what SS value is applied.


Changelog version 0.66:

- "Start with Windows" now creates a scheduled task that runs with the highest privileges, e.g Administrator.
   This will suppress UAC prompts and also eliminates the need to check the "run as Administrator" box on the
   application properties. You *still* need to right-click -> Run as Administrator in order to change this value
   and others, if you start the tool manually. This change only affects how OTT starts with windows.
   If you have already manually created such a task for this very purpose, it should not conflict with this setting.
   If you've happened to name the task "Oculus Tray Tool" it will even be picked up by OTT and "Start with Windows"
   will be checked.
- Added ASW option to Profiles. Default value is Inherit meaning ASW mode will be whatever it is currently set to.
- Added voice commands for new Visual HUD options.
- Added a warning if application is not run as Administrator and disabling certain functions that require it.
- Added option to lock framerate at 45 fps with ASW On. Some games seem to run better with that forced.
- Added Start/Stop/Restart Oculus Service to system tray right-click menu.
- Added right-click menu option to disable Power Management. If a warning appears that either Rift, Sensor(s) or Xbox controller
  as Power Management enabled, right-click in the log window to get a menu choice to disable it. This will disable PM on all  
  reported devices so one selection/right-click is enough.
- Added option to set selected Power Plan on start instead of always forcing it.
- Added blank entry to Fallback Audio/Mic devices dropdown lists so that it can be cleared if needed.
- The "Scan" option setting "Path to scan" is now saved and will be used until changed.
- Main GUI now remembers size as well as position. If you for example close it after clicking "More >>" it will open like that next time.
- All GUI window/panels now remember their location.
- Profiles window is now sizable.
- Moved Visual HUD selections to a dropdown list to jam more stuff in there, three new options. This change also makes it
  easier to control the Visual HUD overlays using the arrow keys, if you prefer that over voice commands.
- Switched method for disabling Power Management on Fresco Logic card. Now using WMI instead of registry. *
- Switched method for getting/setting Power plan. Now using WMI instead of powercfg.exe. *
- Switched method for getting/setting USB Selective Suspend. Now using WMI instead of powercfg.exe. *
- Apart from the Fresco Logic card, OTT now only checks if Power Management is enabled on Rift, Sensors and Xbox controller. *
  * Big thanks to Reddit user Heaney555 for showing how this can be done using WMI.
- Removed checkbox for "Disable ASW on Home start" as it felt redundant. Control over ASW using the ASW dropdown,
  in Profiles and voice commands seemed enough.. =)
- Setting up Fallback devices is not mandatory any more.
- You can now select to have the Rift set as default Audio only, Microphone only, both or none. So if you prefer
  to use a headset for audio and Rift for microphone you can do that. Or use a headset for both audio and mic.
- Fixed voice commands not working on non-English Windows. Voice recognition now defaults to your OS language.
  If you want to use English on a non-English Windows you need to add that language to Windows. See the User Guide.
- Fixed a bug causing fallback to non-rift devices to not work as expected.
- Fixed a bug that caused the current default device id's to not update during runtime when changing fallback devices.
- Fixed a few more bugs here and there.
- Updated the User Guide to reflect these changes. Also added a section on how to train your computer to better
  understand voice commands, so check that out if you are having issues.

Thanks to all the ppl who help me test this tool and find the bugs. Please read the readme.txt and the User Guide before using the tool.

TL;DR I made a tool that can help with disconnects using the Inateck card, and it also has a feature for making Super Sampling easier to use. Full story below.

Like a lot of people i have had my fair share of issues with the Rift, such as disconnects, poor tracking and in general strange things happening. I like many am using the Inateck card and also found that the Fresco drivers where acting up. Running with the generic Windows drivers works fine but i found tracking to be inconsistent (judder, drifting). After many, many hours of
digging around i have found a setup that works awesome. I'm now running the Inateck card, with Fresco drivers and  both sensors and the Rift plugged into the Inatck card. Tracking is flawless and no disconnects. There where many steps to this, and one of the main issues is the dredded "allow the computer to turn of this device to save power" crap, which has been a solution for many.
However, when using the Fresco drivers, this setting will be reset on each boot. So, i created an application that starts with Windows and disables this through the registry on each boot.

I have also included options for applying other registry fixes for the Fresco drivers that i feel improve the tracking. As an added bonus there is a feature to set super sampling on each start and enable/disable ASW. I found it a bit annoying to run the debugtool each time and increase the pixel density, running with a GTX 1080 so i can pretty much run at 1.9-2.0 in every game.
I've built an option for creating application profiles, where you browse for the game exe and set a SS value. When the app detects the exe is started it sets the desired SS value. I find it pretty useful. =)

With this tool i no longer need to remember to launch the debug tool before any game, it is now set on boot. Just put the HMD on and rock on. To do this yourself, get the latest SDK (
Inside you will find a Tools folder which contains the regular gui version of the debug tool and also a command-line version. This CLI version does not have much documentation so it took a bit of tinkering to work it out. Simply Create a textfile that contains the following for 1.8 SS:

service set-pixels-per-display-pixel 1.8

Then from a command prompt run "oculusdebugtoolcli.exe -f <filename>". You will get a message that looks like an error but the setting is applied none the less. This will be reset on reboot, so the tool simply runs this again when the computer starts.

Another tip i found on reddit (cannot find the link): If you have a Nvidia card it has the annoying habit of resetting Dynamic Range to Limited every time you update your drivers. That user found that Dynamic Range seems to be applied per port on the card, e.g changing Dynamic Range will only apply to the port you monitor is currently plugged into. So he did a test and set it to Full, then switched ports on the Rift and Monitor. When checking again, Dynamic Range was set to Limited. Set it to Full, then switch back and check and now it should be set to Full on both ports. Not sure i see a difference but it does something and might possibly show nicer colors in the Rift. Nvidia Control Panel -> Change Resolution -> Output Dynamic Range (this setting is not included in the tool).


ott.jpg 71.3K


  • z1rconiumz1rconium Posts: 2
    Interesting. Now if only Oculus would add ASW settings to the CLI, would be helpful as I have the feeling it is disabled in the steam version of DiRT rally, when I enable it in the debugtool it is fluid. 
  • maxpare79maxpare79 Posts: 1,749 Volunteer Moderator
    edited January 2017
    @ApollyonVR Great work man but do you have a link to download your app?

    Also I don't have the following settings in my Registry???

    Fresco Registry Tweaks [Enabled] [Disabled] (greyed out if not running Fresco drivers)
      Enabled to set the below registry keys that might help with performance of the Inateck card.
      Disabled to revert back to default.
      Thanks to reddit user Nick3DvB for finding these.
      "U1U2LowPower"=dword:00000000 (default 00000001)
      "BulkInRingBuffers"=dword:00000256 (default 00000048)

    Mine is like that

    I am a spacesim/flightsim/racesim enthusiast first :-) I7 4770k@4.3, 16gb RAM/ Asus 1080 Strix Former DK2 Owner/Gear VR owner/CV1
  • YoLolo69YoLolo69 Posts: 894
    Ok, really great and useful. I can't find a link into your post to download your tool, I'm ready to test it, even if I don't have the Fresco card and drivers, the remaining options still pretty interesting :)

    “Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb

    "Be careful, if you are killed in real life you die in VR too." - TD_4242

  • AwacsAwacs Posts: 11
    Same problems on my PC, Fresco Card + Fresco Drivers.

    Would be nice to test your tool.

  • ApollyonVRApollyonVR Posts: 236
    Nexus 6
    maxpare79, if the keys don't exists just create them as DWORD and assign them the specific values and reboot.

  • ApollyonVRApollyonVR Posts: 236
    Nexus 6
    Will fix a few more things in the tool and PM you guys a link to test it before i post a public link.
  • maxpare79maxpare79 Posts: 1,749 Volunteer Moderator
    @ApollyonVR thx would love to test run it as well
    I am a spacesim/flightsim/racesim enthusiast first :-) I7 4770k@4.3, 16gb RAM/ Asus 1080 Strix Former DK2 Owner/Gear VR owner/CV1
  • SuperTuckSuperTuck Posts: 119
    Looking forward to it. The pixel density per app is genius.
  • ApollyonVRApollyonVR Posts: 236
    Nexus 6
    maxpare79, SuperTuck, i have PM'd you with a link. Thanks!
  • DibelabbesDibelabbes Posts: 76
    Hiro Protagonist
    Wow, this is awesome. Especially that you have implemented per application profiles. I would like to test it as well if possible (I had already applied the fixes from reddit).
  • 7shane77shane7 Posts: 2
    put me forward to test it as well please mate im having a nightmare with mine atm :(
  • dannemandanneman Posts: 10
    I would love to try out your tool as well! :-)
  • ThmoasThmoas Posts: 225
    Nexus 6
    Dude you can't tease us and then never post a link to download or any expections for when to expect it.
  • maxpare79maxpare79 Posts: 1,749 Volunteer Moderator
    He wants a few people to try it first before receiving tons of bug reports from tons of different users...understandable, 
    I am a spacesim/flightsim/racesim enthusiast first :-) I7 4770k@4.3, 16gb RAM/ Asus 1080 Strix Former DK2 Owner/Gear VR owner/CV1
  • ThmoasThmoas Posts: 225
    Nexus 6
    I accept that of course! If I'm one of the testers :D
  • ApollyonVRApollyonVR Posts: 236
    Nexus 6
    @Thmoas @danneman, i PM'ed you a link, let me know how it works for you.

  • l0b0l0b0 Posts: 9
    Nice work! Please send me link to OculusTrayTool
  • elbofforelboffor Posts: 2,547 Valuable Player
    edited January 2017
    He can only hack one pc at a time. Be patient guys, there's no point installing back doors on everyones pc's at once...

    Looks good though.
    This is my forum signature.
    There are many others like it, but this is mine.
  • danknugzdanknugz Posts: 1,931
    nice job
    A: Because it messes up the order in which people normally read text.
    Q: Why is top-posting such a bad thing?
    A: Top-posting.
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  • NayanakNayanak Posts: 2
    interested in testing this out myself aswell
  • SuperTuckSuperTuck Posts: 119
    Works good.
  • dannemandanneman Posts: 10
    edited January 2017
    This tool is awesome. I love it! So convient to have supersampling profiles, and a easy way to restart the Oculus Service to get rid of the infamous 4-sensor-laggy-hands glitch. You should share it on :-)
  • vermadasvermadas Posts: 13
    I would like to try this out also. Great work!
  • saqsaq Posts: 16
    I would love to have the oculus traytool!
  • Everlasting1Everlasting1 Posts: 1
    Add me to the test list! :)
  • iTsLiKeAnEgGiTsLiKeAnEgG Posts: 21
    Please send me a link as well! Application based profiles sounds great. 
  • OziOziOiOiOziOziOiOi Posts: 5
    So many inconveniences solved! Sign me up too, please.
  • MarcBushidoMarcBushido Posts: 6
    Hi I would love to try this out.  Would really appreciate a link!  Thanks
  • dougchismdougchism Posts: 125
    I would also like to try this out. 
    PC Specs: 
    Intel i7-7700K @4.2GHZ
    MSI Z270 VR-Ready M5 Gaming MB
    MSI 1080Ti Armor 11G OC
    G-Skill 32GB 3200Mhz DDR4
    Samsung 960 EVO 1TB
    Orico PA31-2P USB 3.1 Expansion Card
    Fractal Design R5 Silent Case
    3 ( soon to be 4 ) Sensor Roomscale Setup

  • ApollyonVRApollyonVR Posts: 236
    Nexus 6
    I've updated the original post with a download link. Thanks again to everyone who helped me test it!
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