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P3nT's sketchbook

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Comments

  • P3nT4gR4mP3nT4gR4m Posts: 1,715 Valuable Player

  • DreamShaperDreamShaper Posts: 728
    3Jane
    That's so detailed.  Awesome!
  • Mr_NaturalMr_Natural Posts: 8
    NerveGear
    Your artwork is incredible, comparing the first page to the last few is a trip, big ups. Just subbed your yt channel, thank you for posting a video of the whole process, I saw a lot of simple ways I can improve.
  • P3nT4gR4mP3nT4gR4m Posts: 1,715 Valuable Player
    Thanks for the kind words @Mr_Natural  Here's a speedsculpt from last night

  • P3nT4gR4mP3nT4gR4m Posts: 1,715 Valuable Player

  • P3nT4gR4mP3nT4gR4m Posts: 1,715 Valuable Player
    Learned a new trick with this one. I sculpted the name tag in medium, baked it onto a plane in blender and then used the normal map as a stamp in substance painter. Hair, necklace, shoes and zipper modelled/simulated in blender, all the rest is medium. Rendered in Cycles.



  • InkyTheOctopusInkyTheOctopus Posts: 249
    Nexus 6
    That's top drawer work pal , real good. What technique's going on with the uniform , pure sculpted  ? , excellent folds n creases. How with the fabric grain texture dude ? The head sculpt is on point  also , very tidy.
  • P3nT4gR4mP3nT4gR4m Posts: 1,715 Valuable Player
    edited February 2019
    @InkyTheOctopus Cheers, mate. Uniform and pose was done on a makehuman basemesh in Marvelous Designer. Transferred to Medium via Blender, detail sculpted, back into Blender for retop and unwrap then Substance Painter for the colouring in. Shirt fabric was from Substance, as was the tiny little stuff on the face. 

    A cool trick with Marvelous Designer is to hang onto the export mesh It's a bit janky with tris - but the unwrap is perfect flat pattern pieces. Means any pattern will follow the folds and creases perfectly.

    Did a showreel...


  • P3nT4gR4mP3nT4gR4m Posts: 1,715 Valuable Player

  • P3nT4gR4mP3nT4gR4m Posts: 1,715 Valuable Player
    Sculpt I did a while back, tidied up in Medium then Substance Painted and Blendered

  • DreamShaperDreamShaper Posts: 728
    3Jane
    Hey! You never said you were going to sculpt Vince McMahon!
  • P3nT4gR4mP3nT4gR4m Posts: 1,715 Valuable Player
    Some recent stuff...





  • P3nT4gR4mP3nT4gR4m Posts: 1,715 Valuable Player
    The Crimson Taint

    And on sketchfab https://skfb.ly/6JKZZ
  • P3nT4gR4mP3nT4gR4m Posts: 1,715 Valuable Player




  • DreamShaperDreamShaper Posts: 728
    3Jane
    That's both disturbing and cool. 
  • P3nT4gR4mP3nT4gR4m Posts: 1,715 Valuable Player
    Finished. Nearly 3 months work. So looking forward to just blasting out some speedsculpts for bit now.






  • InkyTheOctopusInkyTheOctopus Posts: 249
    Nexus 6
    I'll try to be succinct dude...…….AWESOME!
  • DreamShaperDreamShaper Posts: 728
    3Jane
    I'll try to be succinct dude...…….AWESOME!
    Agree completely
  • P3nT4gR4mP3nT4gR4m Posts: 1,715 Valuable Player



  • P3nT4gR4mP3nT4gR4m Posts: 1,715 Valuable Player

  • DreamShaperDreamShaper Posts: 728
    3Jane
    I forgot how much better you can see the detail in this forum.  Great work
  • P3nT4gR4mP3nT4gR4m Posts: 1,715 Valuable Player
    So I discovered Zbrush. Half an hour in Medium, followed by a couple of days figuring out how to this

  • P3nT4gR4mP3nT4gR4m Posts: 1,715 Valuable Player
    DR & Quinch say "Nuke Your Parents"

  • DaftnDirectDaftnDirect Posts: 5,822 Volunteer Moderator
    Wow, your sculpt are becoming really life-like, so impressive.

    I'm going to have to do a few sculpts soon for my project and it's been a long time since I last dabbled with Medium. I don't need anything as detailed as these but still, it's bee a while! hopefully I haven't forgotten everything. Maybe I shouldn't have looked at your sculpts... I'm feeling a bit trepidatious!
    Intel 5820K [email protected], Titan X (Maxwell), 16GB Corsair Vengeance DDR4, ASRock X99 Taichi, Samsung 500Gb 960 Evo M.2, Corsair H100i v2 Cooler, Inateck KTU3FR-4P USB 3 card, Windows 10 Pro v2004 (19041.330)
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