Get the Demo here
We've just finished up the demo of the full version of what started as our 7DFPS game jam game, Probably Archery.
Inspired by games like QWOP and Surgeon Simulator, you have control of the shoulder, elbow and wrist joints of your left and right arms and you must overcome a series of ridiculous challenges ranging from shooting a hangman's rope to stopping an apple-headed warrior in space.
Our 7DFPS game was surprisingly popular, showing up on the front page of Reddit and in over 100 videos on Youtube. It seemed obvious that we needed to expand the game and make a full version and I had to add Oculus Rift support.
Current Demo Version Features:
- 8 ridiculous scenarios
- Gamepad support
- Native Oculus Rift support
- Available for PC, Mac and Linux
You can find links to the demo for PC, Mac and Linux on our Steam Greenlight
page or at ProbablyArchery.com
I'm going to keep expanding on the Rift support as time goes on. We've got a multi-camera setup where the arms, bows, etc is drawn separately to the rest of the scene for reasons like shadow quality so that's made the implementation a little trickier. I have been working on super sampling support which does make a huge difference to quality, but I'm holding off on including it until I have it running faster with it enabled as a good frame rate is more important.
I'm happy to discuss the implementation and the different methods I've developed to allow super sampling in Unity without the limitations on rendering mode or shadows. I'm also looking into rendering onto a pre-distorted mesh rather than using the post processing effect for the barrel distortion and what benefits that might give.
If the game is greenlit on Steam then we'll be able to finish the full version which will have more levels, multiplayer modes, leaderboards and more Oculus Rift options so if you're interested please vote for the game