Does anyone know if Oculus is looking into this at all? Basically it distorts an image in such a way that when it reaches the eye the person viewing it (who needs glasses) that person views the image perfectly, without glasses.
Pop Article: https://www.technologyreview.com/s/529191/prototype-display-lets-you-say-goodbye-to-reading-glasses/
White paper: http://web.media.mit.edu/~gordonw/VisionCorrectingDisplay/SIG2014-VisionCorrectingDisplay.pdf
This is not technology that I would think had a real purprose until the arrival of HMD's. With the screen sitting at a fixed distance from the users face, could oculus create "filters" for different prescription strengths that simulate a glasses prescription in software and negate the need for anyone to ever wear glasses?
It's just a thought I had and I wasn't sure where else to ask.