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OpenGL out of memory Error

RinAldrinRinAldrin Posts: 6
NerveGear
Been trying to get this working for the past hour and so far have had no luck, finally figured out where it is putting the log file and I get this same log every time.

01/10/17 23:17:43 [I]: C:\Program Files\Oculus\Software\Software\oculus-oculus-medium-retail\bin\OculusMedium.exe startup:
01/10/17 23:17:43 [I]: Importing C:\Program Files\Oculus\Software\Software\oculus-oculus-medium-retail\data\script\core.py into module core
01/10/17 23:17:43 [I]: Importing C:\Program Files\Oculus\Software\Software\oculus-oculus-medium-retail\data\script\kmath.py into module kmath
01/10/17 23:17:43 [I]: Importing C:\Program Files\Oculus\Software\Software\oculus-oculus-medium-retail\data\script\res.py into module res
01/10/17 23:17:43 [I]: Importing C:\Program Files\Oculus\Software\Software\oculus-oculus-medium-retail\data\script\entity.py into module entity
01/10/17 23:17:43 [I]: Importing C:\Program Files\Oculus\Software\Software\oculus-oculus-medium-retail\data\script\pycomponent.py into module entity
01/10/17 23:17:43 [I]: Importing C:\Program Files\Oculus\Software\Software\oculus-oculus-medium-retail\data\script\graphics.py into module graphics
01/10/17 23:17:43 [I]: Importing C:\Program Files\Oculus\Software\Software\oculus-oculus-medium-retail\data\script\app.py into module app
01/10/17 23:17:43 [I]: Importing C:\Program Files\Oculus\Software\Software\oculus-oculus-medium-retail\data\script\kcup.py into module kcup
01/10/17 23:17:43 [I]: [OVR]: [CAPI] LibOVR module is located at C:\Program Files\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll
01/10/17 23:17:43 [I]: [OVR]: Connected to the server running version (prod = 1).1.10.2(build = 321138) feature version = 0. Client runs version (prod = 1).1.10.2(build = 321138) feature version = 0
01/10/17 23:17:43 [I]: [OVR]: [HMDState] Using default profile default
01/10/17 23:17:43 [I]: [OVR]: IAD changed to 58.9mm
01/10/17 23:17:43 [I]: [OVR]: [SharedMemory] Creating factory
01/10/17 23:17:43 [I]: HMD: Oculus Rift CV1 (FW 7.8)
01/10/17 23:17:43 [I]:    HMD: (2160x1200)
01/10/17 23:17:43 [I]:    RT : L(2664x1586) R(2664x1586)
01/10/17 23:17:44 [I]: NVAPI initialized: driver version 37633
01/10/17 23:17:44 [I]: GeForce GTX 650/PCIe/SSE2 w/ GL 4.5.0 NVIDIA 376.33, GLSL 4.50 NVIDIA
01/10/17 23:17:46 [S]: [GL] OpenGL High Error: 0 -- Unknown internal debug message. The NVIDIA OpenGL driver has encountered
an out of memory error. This application might
behave inconsistently and fail.
01/10/17 23:17:46 [S]: FAIL_RELEASE OpenGL Error at src\glutil.cpp:188

I don't get this error with any other game so any ideas on how to fix this?

Comments

  • surtsurt Posts: 22
    Brain Burst
    edited January 2017
    Looks like GTX 650 only has 1GB of memory. Recommended cards all have at least 4GB of memory.
    I don't know if Medium stores its chunks in system memory or video memory, but if it is the I wouldn't be surprised if it has a minimum chunk cache size exceeding 1GB.
  • RinAldrinRinAldrin Posts: 6
    NerveGear
    Ah well I am building a new rig for VR I just figured 14GB of ram was enough. Not sure why it is ignoring my system memory as I can play games like Ark that use at times up to 10 GB of Ram at once or Just Cause 3 that does the same
  • nalex66nalex66 Posts: 4,125 Power Poster
    Games with lower system requirements will allow for lower video RAM, but since the minimum spec for Medium is a GTX 970, the app may be built such that it expects and requires more video memory.
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  • RinAldrinRinAldrin Posts: 6
    NerveGear
    nalex66 said:
    Games with lower system requirements will allow for lower video RAM, but since the minimum spec for Medium is a GTX 970, the app may be built such that it expects and requires more video memory.
    Makes sense though it means it is one of those VR games I have that is shelved until the new rig is ready.
  • cyberealitycybereality Posts: 26,121 Oculus Staff
    The GTX 650 is far below the requirements and likely won't work at all. Also, make sure you disable any GPU overlap apps like MSI Afterburner / RivaTuner / etc. as they conflict.
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  • RinAldrinRinAldrin Posts: 6
    NerveGear
    The GTX 650 is far below the requirements and likely won't work at all. Also, make sure you disable any GPU overlap apps like MSI Afterburner / RivaTuner / etc. as they conflict.
    I don't have any of those installed, most games run fine obviously not great but fine however my current PC is as upgraded as can be and I am in the process of building one for VR. Wasn't sure if this was a bug or hardware limitations
  • zbosonzboson Posts: 994 Poster of the Week
    nalex66 said:
    Games with lower system requirements will allow for lower video RAM, but since the minimum spec for Medium is a GTX 970, the app may be built such that it expects and requires more video memory.
    I thought the GTX 960 was the minimum recommended spec now. Or do you mean that Medium has its own recommended minimum specs?
  • Techy111Techy111 Posts: 4,913 Volunteer Moderator
    The recommended specs for medium but it doesn't say minimum.
    Supported Tracking Modes
    Front-facing
    Category
    Apps
    Genres
    EducationalProductivityUtilitiesCasual
    Age Rating
    Ages 13+
    Developer
    Oculus
    Publisher
    Oculus
    Space Required
    3.49 GB
    Version
    1.0.2
    Supported Controllers
    Oculus Touch
    Developer Privacy Policy
    Developer Terms of Service
    Recommended Processor
    i5 4590 CPU
    Recommended Graphics Card
    NVIDIA 970 and higher, AMD 290 and higher
    Recommended Memory
    8 GB

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  • zbosonzboson Posts: 994 Poster of the Week
    @Techy111

    Well I have a GTX 1060 now so I am happy. I also got a OLED screen which is amazing. I never want to go back to a non-OLED screen.
  • nalex66nalex66 Posts: 4,125 Power Poster
    I meant the recommended spec for Medium specifically, but @Techy111 is right, that's not a minimum spec. Still, a GTX 650 with 1 GB is way below the recommended spec, and seemingly below the minimum requirement for vram.
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  • Techy111Techy111 Posts: 4,913 Volunteer Moderator
    I'd say if these are the minimum specs from oculus and medium is made by oculus then these should be the minimum specs for medium right ?

    Minimum Spec+

    Graphics CardNVIDIA GTX 1050Ti / AMD Radeon RX 470 or greater

    Alternative Graphics CardNVIDIA GTX 960 / AMD Radeon R9 290 or greater

    CPUIntel i3-6100 / AMD FX4350 or greater

    Memory8GB+ RAM

    Video OutputCompatible HDMI 1.3 video output

    USB Ports1x USB 3.0 port, plus 2x USB 2.0 ports

    OSWindows 8.1 or newer

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  • P3nT4gR4mP3nT4gR4m Posts: 1,620 Valuable Player
    Techy111 said:
    I'd say if these are the minimum specs from oculus and medium is made by oculus then these should be the minimum specs for medium right ?

    Minimum Spec+

    Graphics CardNVIDIA GTX 1050Ti / AMD Radeon RX 470 or greater

    Alternative Graphics CardNVIDIA GTX 960 / AMD Radeon R9 290 or greater

    CPUIntel i3-6100 / AMD FX4350 or greater

    Memory8GB+ RAM

    Video OutputCompatible HDMI 1.3 video output

    USB Ports1x USB 3.0 port, plus 2x USB 2.0 ports

    OSWindows 8.1 or newer

    I'd say they should, too but unfortunately we live in the real world. Some things just require more Vram and Medium would seem to be one of them. 
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