I have read a lot about this and what i understand form lots of posts is that we experience discomfort in VR first person because we dont have a constant surrounding like we have in traditional gaming. .
But what i realised in traditional fps games is that the movement is continuos while walking but when we walk in real life we have a very short pause between two steps that we dont realise. .
Maybe if this case could be looked at closely and applied, it could cause discomfort drop to minimum acceptable levels ?