Sensor truncated a higher than acceptble number of frames — Oculus
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Sensor truncated a higher than acceptble number of frames

elbofforelboffor Posts: 2,572 Valuable Player

anyone know what the hell this means?
other than my game got laggy ofcourse.
This is the first time ive had any real lag in game which are not touch related (was sitting nicely playing ED)

Log files attached

P.S. this has since changed to 9 instead of 11, rather bizzare.
it's the sensor i've highlighted on the below image, which is on a usb 3.0 5m active extention

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Comments

  • Arock387Arock387 Posts: 727
    Trinity
    Why is the point of origin for the sensor area begin behind the sensors?

    Also most folks are having issues with a four sensor setup, TBH even the three sensor setup isn't 100%
  • elbofforelboffor Posts: 2,572 Valuable Player
    That's not the point that of origin, that's coverage fromyou front sensors ;)

    As far as using 4 sensors is concerned. Having zero occlusion is worth the occasional hicup
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