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Breakout box for all sensors would be such a amazing thing

WalextheoneWalextheone Posts: 2
NerveGear
I'd love to see some sort of break out box for the Rift able to plug in 3-4 sensors too. No more hassle with USB host controllers, USB bandwith etc + it would free up a lot of USB port for computer (even better with a laptop) :)

If the breakout box also had a CPU for processing the sensor data and just send the end result, it'd also save some processing power.

Easier for everyone to understand, less problems balancing usb signals. Just plug and play.
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Comments

  • RedRizlaRedRizla Posts: 6,778 Valuable Player
    Totally agree.
  • JaimieVandenberghJaimieVandenbergh Posts: 255
    Nexus 6
    It would have to be a Thunderbolt port to have enough bandwidth to support three full speed USB-3 and up to two USB-2. You wouldn't be able to include HDMI since that needs to be from the primary graphics card. 

    So all you actually have here is a fancy Thunderbolt-connected USB double hub. Those probably exist.
  • ChairfaceChairface Posts: 38
    Brain Burst
    Prefer to have processing onboard. Then all it has to transmit to the pc is location coordinates and vector data points. Provide it seperate power supply so it powers the cams w/out pc as well.
  • WalextheoneWalextheone Posts: 2
    NerveGear
    Well if the sensors task is to calculate position and rotation of the HMD and  controllers, the breakout box could calculate and send the calculated data in small packages (no need for fancy thunderbolt or other hardware) :)
  • kevink808kevink808 Posts: 803
    3Jane
    Rift-S, Quest 128GB, GO 64GB.
  • Arock387Arock387 Posts: 729
    Trinity
    Somebody buy the card Kevink has listed and tell us if it works.
  • TwoHedWlfTwoHedWlf Posts: 2,234 Valuable Player
    Well if the sensors task is to calculate position and rotation of the HMD and  controllers, the breakout box could calculate and send the calculated data in small packages (no need for fancy thunderbolt or other hardware) :)
    That sounds like it would be an expensive piece of hardware whose sole purpose is to eliminate 2-3 feet of US cables.

    Would it not be better to fix the USB issues?
  • kevink808kevink808 Posts: 803
    3Jane
    Arock387 said:
    Somebody buy the card Kevink has listed and tell us if it works.
    That's one of 4 cards Oculus recommends in its new tracking guidance. Description sounds like something being asked for, 4 independent powered USB 3.0 channels taking the load off the board.
    Rift-S, Quest 128GB, GO 64GB.
  • zbosonzboson Posts: 994 Poster of the Week
    I have a Thuderbolt 3/USB 3.1 Type-C port. I used a Dell Dock WD15 to connect the two sensors and the Rift USB connections. The video does not pass through though. In any case it works intermittently. It's not reliable enough for practical use. I fully agree that it would be awesome if Oculus supported things like this.
    http://www.dell.com/en-us/shop/dell-dock-wd15-with-180w-adapter/apd/450-aeuo/pc-accessories

  • ChairfaceChairface Posts: 38
    Brain Burst
    edited February 2017
    @TwoHedWlf not for eliminating cables at all, but providing a stable platform where power and data bottlenecks wont occur. Using a cheap atom processor. I cant see it costing more than that 4x pcie usb 3.0 card.
    Also doubles as a safety quick release instead of pulling the cable tension directly against the I/O.
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