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Aircar - Need alpha testers for new game

aircaraircar Posts: 15
NerveGear
edited February 20 in Showcase
Hello!

Just uploaded an alpha build of Aircar to the Oculus alpha channel. It's been in development for awhile and It's ready to start testing. Looking for people to test it out. Game-play video here... 



Update Edit 3: Hey again! I've uploaded a new build of Aircar to the store. Thanks to all the testers who played the last test. I have fixed many of the bugs found and have added a few more features, including support for Oculus touch controllers. If any previous or new tester would like to try the new build let me know! Thanks.

New survey here https://www.surveymonkey.com/r/XB5MJD5

Update Edit 2: Thanks again to everyone who has downloaded and tested Aircar. 36 invites have been sent out so far. 31 have been downloaded and installed. To those that have had trouble downloading - check your spam folder and also make sure your invite was not buried in-between your forum activity emails. I have received 15 survey responses so far. Trying to get to 30 survey responses so please fill out the survey if you played! Survey below.
https://www.surveymonkey.com/r/XB5MJD5

The survey responses help me gauge Aircar's technical quality level. I have also received many great suggestions and bugs to be fixed through the survey - some of which I have worked on fixing each night this week of alpha testing. There are plenty more fixes/polish tasks planned for next week.

I have received questions about where the game is going and what features are planned for the future. It has taken me one year (started January 2016) to get the game from scratch to where it is right now. The initial goal was to create an immersive futuristic city flying simulator and I feel the game has now achieved that basic goal. I work a full time day job and also have a family. Aircar is my hobby side project. Giant Form Entertainment, my game company, is more or less just me. I've had a concept artist create designs for more Aircars and an Engineer friend give me technical advice. They both also work full time and can only provide limited support to Aircar.

One option is to hold the game for another 12 months and implement all the great ideas people have asked for like combat, racing, multiplayer, story and taxi missions. On top of those I would love to add additional full city levels, underground city cavern levels, new aircars with an upgrade/purchase system and customization. I also want to create a fully 3D AI driven traffic system with 10x the density of the current build (no more 2D ships at low altitude) but fully 3D ships everywhere that react to you. I also want a true physics model for the flying mechanics and a dynamic weather system.

These are all things I plan to do whether Aircar is released in it's current state or not. My plan right now is to release Aircar in it's current state as a proof of concept demo. Price (if any) and the release date are up in the air until I get further into the submission process. I also need to start testing on the Vive and Steam VR which will be a separate alpha test build for Steam.

Thanks again to everyone who has tested and provided feedback. HOTAS support and control remapping are my two top features to add if the game hits the store. That work has already started and will hopefully be present in an Beta bulid in a few weeks.




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Comments

  • deanogurdeanogur Posts: 456
    Nexus 6
    Looks interesting, I'd give it a go.
  • aircaraircar Posts: 15
    NerveGear
    edited February 1
    Invite sent. Please take this short survey after you play.
    https://www.surveymonkey.com/r/XB5MJD5


  • KillCardKillCard Posts: 983 Poster of the Week
    This looks quite good!

    I would love to give it a try.

    It reminds me of an old game called "G-Police" .. I doubt if anyone remembers it.
  • aircaraircar Posts: 15
    NerveGear
    edited February 1
    Invite sent. Please take this short survey after you play.
    https://www.surveymonkey.com/r/XB5MJD5

    I did not play G-Police but other...older people like me have said the same :)
  • KillCardKillCard Posts: 983 Poster of the Week
    Bedhead7 said:
    Invite sent. Please take this survey after you play.
    https://www.surveymonkey.com/r/XB5MJD5
    Thanks, I will be trying it out shortly and will make sure to fill out the Survey.
  • KillCardKillCard Posts: 983 Poster of the Week
    edited February 1
    This was awesome!

    The look/feel/aesthetic of flying around some kind of Futuristic Cyberpunk city is so cool. It really is G-Police!

    It ran perfectly as well, no bugs, no frame drops.

    Are there any plans to add combat to the game? Staple some weapons to this thing and give me some bad guys to shoot and I'll pay full price for it!
  • AmphetamineAmphetamine Posts: 141
    Art3mis
    That looks great. I would be interested in playing. Is this something like HardWar?

    Also is there HOTAS support?
  • MarkusWoMarkusWo Posts: 63
    Hiro Protagonist
    Video looks really good! A mixture of Gotham and Blade Runner City.
    Would love to test it. Thanks in advance. :-)
  • andy32hbandy32hb Posts: 6
    NerveGear
    Hi,

    Could i have an invite? - this looks extremely interesting.
  • LordQuakeLordQuake Posts: 180
    Art3mis
    Be happy to test it and feedback.
  • SolslandSolsland Posts: 278
    Nexus 6
    I would also be keen to test this and happy to feedback
  • BrokenSymmetryBrokenSymmetry Posts: 124
    Art3mis
    Would be happy to test it as well. Thanks.
  • cdaecdae Posts: 1
    NerveGear
    Love to give it a go also, thanks.
  • matskatsabamatskatsaba Posts: 259
    Art3mis
    I`m interested.
    Didn't watch the video yet, don`t want to spoil the surprise.
  • KevinakiKevinaki Posts: 207
    Nexus 6
    @Bedhead7 I can try it tomorrow evening if you are still looking for testers. You're the first person I've come across that asks testers to fill out a survey afterwards and I think that's a great idea. People tend to forget to provide feedback even if they enjoyed the game and even when you get feedback it's hard to sort through if it was received via email.
  • KillCardKillCard Posts: 983 Poster of the Week
    That looks great. I would be interested in playing. Is this something like HardWar?

    Also is there HOTAS support?
    Not in this demo, but I agree it should definitely be considered.

    Currently it works just with the Xbox Controller.
  • KillCardKillCard Posts: 983 Poster of the Week
    I`m interested.
    Didn't watch the video yet, don`t want to spoil the surprise.
    Well .. I wouldnt want to overhype it. It's currently just a simple flying simulator with a really cool atmosphere/scenery. I would love if it becomes more, but thats up to @Bedhead7
  • nAV2016nAV2016 Posts: 515
    Trinity
    I would not mind trying this out..
  • GenetixStudioGenetixStudio Posts: 770
    3Jane
    This looks really cool, love the atmosphere. Has anyone tested using Touch controllers (if all of the buttons map correctly?

    I'd love to test it out!
  • KillCardKillCard Posts: 983 Poster of the Week
    This looks really cool, love the atmosphere. Has anyone tested using Touch controllers (if all of the buttons map correctly?

    I'd love to test it out!
    No touch support, just Xbox controller. Dunno if its a thing, though it would be cool to play something like this with touch and push all the buttons in the cockpit maybe or physically pull the flight stick in the virtual world. Nobody has really done that yet to my knowledge.
  • aircaraircar Posts: 15
    NerveGear
    edited February 1
    Hey everyone thanks for the interest and for testing Aircar.
    Invites have been sent. Please take this short survey after you play and thank you again for testing.
    https://www.surveymonkey.com/r/XB5MJD5

    I will check the thread midday (im in California) and send out more invites if more people want to test.

    I will post some answers to questions later today but right now I need to get to my real job...Aircar is a side project I've been cooking up in the evenings.
  • AmphetamineAmphetamine Posts: 141
    Art3mis
    KillCard said:
    That looks great. I would be interested in playing. Is this something like HardWar?

    Also is there HOTAS support?
    Not in this demo, but I agree it should definitely be considered.

    Currently it works just with the Xbox Controller.


    I didn't get an invite :(

    So what engine are you using for this and what do you have planned for the game's main loop? Is this going to be like a flying taxi game or be something more in depth like HardWar?
  • aircaraircar Posts: 15
    NerveGear
    edited February 1
    I didn't get an invite :(
    You should get one, double checked and you are on the list.  Oculus sends the invites, maybe they are on a delay?
  • BilbosmegginsBilbosmeggins Posts: 246 Poster of the Week
    edited February 1
    Hi Bedhead7.  The video looks very nice indeed, and yes, shades of G-Police for sure.  Unfortunately, I am old enough to remember it, lol.  Would love an invite to test it, but, if not, I shall look forward to it's final release.  Good luck with the venture :)
  • SnakeInvaderSnakeInvader Posts: 2
    NerveGear
    Hey, I'd love to give it a try if you have room left!
  • CorradoCorrado Posts: 8
    NerveGear
    Looks interesting.

  • BilbosmegginsBilbosmeggins Posts: 246 Poster of the Week
    Wow!!  That was quick!  Just received my invite.  Thank you :)
  • KillCardKillCard Posts: 983 Poster of the Week
    KillCard said:
    That looks great. I would be interested in playing. Is this something like HardWar?

    Also is there HOTAS support?
    Not in this demo, but I agree it should definitely be considered.

    Currently it works just with the Xbox Controller.


    I didn't get an invite :(

    So what engine are you using for this and what do you have planned for the game's main loop? Is this going to be like a flying taxi game or be something more in depth like HardWar?
    It sends it directly to the email you have registered to your Oculus account. Be sure to check your spam folders as well.
  • AmphetamineAmphetamine Posts: 141
    Art3mis
    KillCard said:
    KillCard said:
    That looks great. I would be interested in playing. Is this something like HardWar?

    Also is there HOTAS support?
    Not in this demo, but I agree it should definitely be considered.

    Currently it works just with the Xbox Controller.


    I didn't get an invite :(

    So what engine are you using for this and what do you have planned for the game's main loop? Is this going to be like a flying taxi game or be something more in depth like HardWar?
    It sends it directly to the email you have registered to your Oculus account. Be sure to check your spam folders as well.
    Ahh, I've got it thanks! I made the mistake of subscribing to this topic and it was burried in the middle of a load of email notifications about this topic....
  • SolslandSolsland Posts: 278
    Nexus 6
    Played, enjoyed, survey completed.  Look forward to seeing what direction you take this in, love the atmosphere that this has, could use some good sweeping tunes playing while you fly.  Great potential.
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