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Star Wars Squadrons

flodihnflodihn Posts: 9
edited November 2013 in Games and Apps
Hello everyone.

Myself and two others are developing a Star Wars space combat simulator on our spare time.



You can download the game from here:
https://mega.co.nz/#!850nlSSb!EVjZOVVwlpiPcg9yXe23i3TV1RAvsTBHh0NlpEaJHl0
Warning: Flying the star fighter requires a joystick or game pad (you might have to configure the game pad to make the speed axis work).


If you want, you can also like our facebook page:
https://www.facebook.com/pages/Star-Wars-Squadrons/432094530223026?ref=hl

And register on our forums:
http://www.starwarssquadrons.com/

Comments

  • GhostshipGhostship Posts: 344 Oculus Start Member
    Awesome :) As soon as i get some free time I will give this one a whirl :)


    Great potential :)
    Developer of Ghostship and CDF Starfighter.

  • GanjaroachGanjaroach Posts: 449
    Hiro Protagonist
    Looks pretty cool! Downloading will try it out tomorrow!
  • WartogWartog Posts: 8
    NerveGear
    hi,
    Nice, very good idea. Will you introduce enemies in this game ?
  • cyberealitycybereality Posts: 26,156 Oculus Staff
    Good stuff.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i
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  • Wartog wrote:
    hi,
    Nice, very good idea. Will you introduce enemies in this game ?

    Yes, older versions of the game had enemies, but they were removed as the project merged with another similar project.

    We put the enemies back into the game sometime in the future.
  • Looks very cool!

    Can you fire weapons? I wasn't able to get mine to work with an Xbox controller :/

    Also I highly recommend you rename all the Input Manager variables in Unity as configuring controls to games that don't name them properly is a nightmare in my experience and also makes it easier to develop :)
    Seeing is believing
  • DarkJames wrote:
    Looks very cool!

    Can you fire weapons? I wasn't able to get mine to work with an Xbox controller :/

    Also I highly recommend you rename all the Input Manager variables in Unity as configuring controls to games that don't name them properly is a nightmare in my experience and also makes it easier to develop :)

    Yes you can fire weapons and shoot up asteroids that are spread around in space.

    Thanks for the input about Unity, it sounds like a very good idea. However, we are trying to move away of Unity because of its flaws and limitations.
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