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Patch Notes 1.0.4 !

naomi.cornmannaomi.cornman Posts: 74 Oculus Staff
edited April 11 in Oculus Medium

Patch Notes 1.0.4


Welcome to Medium! 

 Summary:

• Sharing links from the community site to Facebook will always have great thumbnails.
• Sculpts with many layers can load faster and use less memory overall.
• Improvements to the smooth tool functionality.

Details:

• All sculpts and screenshots shared to the Medium community site will now have preview images when their links are shared to Facebook! No more empty preview images on your timeline.
• The preview images on the community site will also no longer take a screenshot of the bounding box, but of the mesh itself – lending to a better framed and better looking preview image when sharing across channels like Facebook and Reddit.
• Layer operations will no longer leave empty blocks in the layer, therefore using less memory and allowing for more sculpting and resolution increases.
• Smooth tool is much more effective on high res sculpts: when using smooth tool at maximum size, it smooths much more aggressively. You’re now able to only fill valleys or only flatten peaks.

New Sculpts

New sculpts included in your Downloaded gallery from Brandon Gillam and Razmig Mavlian. Go check them out! 

Comments

  • nalex66nalex66 Posts: 3,407 Power Poster
    edited February 9
    Awesome! I'll try out some of this tonight!

    "The preview images on the community site will also no longer take a screenshot of the bounding box, but of the mesh itself – lending to a better framed and better looking preview image"

    The poorly framed preview image for my Skelly sculpt has been bugging me since I uploaded the model. Thanks for fixing this!
    i7 5820K 4.25 GHz | Gigabyte GA-X99-UD4 | Corsair LPX 32GB DDR4 3000 | Corsair Hydro H100i | Corsair HX750
    EVGA GTX 1080 SC | Samsung 850 Evo SSD 1 TB | Samsung 840 Evo SSD 1 TB | Seagate BarraCuda HDD 3TB
    My Oculus Medium sketchbook thread, and my Oculus Medium Gallery
  • shannonshannon Posts: 4
    NerveGear
    Nice, now how about reference images inside medium?  :)
  • Henri1970Henri1970 Posts: 12
    NerveGear
    Awesome
  • Arjuna-LadArjuna-Lad Posts: 1
    NerveGear
    After updating to new version, not able to increase resolution as well as before. Sometimes on first resolution increase says something like "increasing resolution caused sculpt to lose it's borders". Any thoughts?
  • bhsharpbhsharp Posts: 34 Oculus Staff
    @P3nT4gR4m Heh, peaks and valleys was kind of an afterthought I always wanted to play around with... the "smoothing much more effectively at high resolutions" was what I actually went in there to do. Smooth used to be basically ineffective on high-res sculpts, and now you if you max out size and hold it back a ways it chews through high res stuff.

    But yeah, two things I've found peaks/valleys to be really useful for:

    1. If you're smoothing thin pieces that tend to melt away, using "fill valleys" fixes that, since it won't melt anything down. Used to be really hard to smooth thin areas.

    2. You can mass things out with just high points (like modeling a human head by drawing in bony landmarks) and then use "fill valleys" to flesh out (literally! Uh, figuratively) the rest.

    Honestly I haven't personally used "flatten peaks" much myself, but I'm sure there's good stuff to do with it...
  • DeadlyJoeDeadlyJoe Posts: 645
    Neo
    bhsharp said:

    Honestly I haven't personally used "flatten peaks" much myself, but I'm sure there's good stuff to do with it...
    I'll definitely be putting the Flatten mode to work. I've already found it useful for making chiseled features that still retain an organic quality (re: armored dragons).
  • P3nT4gR4mP3nT4gR4m Posts: 1,088 Poster of the Week
    Defo going to have a play about with peaks and valleys. Got some real interesting effects last night filling the cavities on fungus wall stamp. Veins and wrinkles are going to be a doddle with this. Great - that's more anatomy I need to bone up on  :s
  • bhsharpbhsharp Posts: 34 Oculus Staff
    @Arjuna-Lad That's weird - nothing we did should have impacted that at all. :(
  • P3nT4gR4mP3nT4gR4m Posts: 1,088 Poster of the Week
    bhsharp said:
    @Arjuna-Lad That's weird - nothing we did should have impacted that at all. :(
    I've been getting that one a lot the last couple of days. Was happening before last night's update, tho. Doesn't cause any problems and doesn't crop anything. Just a bit weird.
  • nalex66nalex66 Posts: 3,407 Power Poster
    edited February 9
    I've also gotten that warning before the update ("increasing resolution caused sculpt to lose it's borders") even when no part of my sculpt was near the borders, and there was no visible loss of any part. I just ignored it and carried on.
    i7 5820K 4.25 GHz | Gigabyte GA-X99-UD4 | Corsair LPX 32GB DDR4 3000 | Corsair Hydro H100i | Corsair HX750
    EVGA GTX 1080 SC | Samsung 850 Evo SSD 1 TB | Samsung 840 Evo SSD 1 TB | Seagate BarraCuda HDD 3TB
    My Oculus Medium sketchbook thread, and my Oculus Medium Gallery
  • nalex66nalex66 Posts: 3,407 Power Poster
    edited February 9
    Tried re-uploading my model to get a better preview image, but I still ended up with the head cut off. Even turning off the ground object that he's standing on didn't adjust it enough to get his head in the shot. I ended up rotating my model for a more downward angle to get his head in, but I would prefer some control over the preview view instead.


    i7 5820K 4.25 GHz | Gigabyte GA-X99-UD4 | Corsair LPX 32GB DDR4 3000 | Corsair Hydro H100i | Corsair HX750
    EVGA GTX 1080 SC | Samsung 850 Evo SSD 1 TB | Samsung 840 Evo SSD 1 TB | Seagate BarraCuda HDD 3TB
    My Oculus Medium sketchbook thread, and my Oculus Medium Gallery
  • ozelonozelon Posts: 33
    Brain Burst
    Thanks fir the frequent updates. The smoothing change makes working on high res stuff valid which imo is a huge improvement!

    I do get the same lost border bug frequently now too though. I also ignored it and it didn't seem to have any impact.
  • snowdogsnowdog Posts: 2,485 Valuable Player
    I haven't been able to run the thing for a few months now. Keeps on crashing at launch. I started a thread a while back but got no help yet.  :(
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • MattHickmanMattHickman Posts: 312 Oculus Staff
    snowdog said:
    Keeps on crashing at launch
    Sorry to hear that, have you seen the other threads related to having 3rd party apps, GPU tuners, etc causing many of the crashes?
  • snowdogsnowdog Posts: 2,485 Valuable Player
    Not got my GPU overclocked, it's running at stock since I reinstalled Windows. It can't be my ESET Smart Security causing the problem because it was fine running with Medium in December.

    And I haven't added any third party software since it stopped working apart from games via Steam and the Oculus Store apart from Ad-Aware and I uninstalled that before I reinstalled Windows.

    Is there some sort of crash log that I can upload somewhere..?
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • MattHickmanMattHickman Posts: 312 Oculus Staff
    Yeah, you can file a ticket through customer support and they'll pass the logs along. 

    We made some changes to try and support some 3rd party softwares. Ad Aware was a big problem, try disabling everything, we've had problems with malware and security softwares thinking our file format is a threat.
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