I wanted to give everyone an update on the next release (1.12) and where we are with improvements to Rift tracking.
priority right now is addressing the new tracking issues some users are experiencing in 1.11 without
reducing the impact of 1.11's tracking quality improvements. We’re also fixing a few new tracking-related bugs that have come in through community and support channels - thanks to those who have sent in logs. At this point, all of these tracking changes together are too significant for a hotfix, so instead our focus is getting them thoroughly tested and shipped to everyone as part of the 1.12 release ASAP.
As of today, we're still tracking toward a February release for 1.12, but we don’t have a locked date yet. That's because 1.12 is going through an expanded QA and testing process to make sure we haven't overlooked any new issues. As soon as it's ready, we'll ship it.
Related, we’re exploring the creation of an early preview program that folks would be able to opt into to receive updates ahead of an official launch. This is something we've wanted to do for awhile, but has been on the back-burner behind other features. Hopefully, this should help us gather more community feedback and testing to help catch issues like this in the future. If you're interested in participating, stay tuned - I'll have more on this in the next few weeks.
Finally, I wanted to mention that we’re going to be rolling out a small hotfix soon related to Oculus matchmaking services to continue to improve multiplayer experiences. This won't include any of the upcoming 1.12 tracking updates – this is a much smaller, more focused fix.
Thanks so much for everyone’s patience and support on this. We'll let you know as soon as we have more.