Dude you are the Medium hard surface vanguard! I remember years ago, in the early days of z-brush when everyone was all like "z-brush will never hard surface" and then a couple of dudes figured out a couple of new workflows and suddenly it was like the floodgates opened. Looking at your stuff reminds me of that. You're just out there in a league of your own. In fact, you're pretty much playing a whole sport of your own!
P3nT4gR4m cheers man , . All i'm doing really is copying base mesh layers at high resolution , enlarging or reducing slightly ( in millimetres) with the transform gizmo from the same origin point , and carving out interesting shapes . all the extruded panel shapes on the helmet shown above were done piece at a time from multiple copies of the underlying layer. angular shapes aren't too hard to achieve , it's the curved edges problem I haven't properly sussed , although movetool can work in some instances , but I've got some ideas involving Boolean's that i'm going to mess with to see if they work . if anything of value emerges i'll share what I've got.
I've just uploaded most of my models at slightly reduced resolutions (some were way over the 450mb upload cap) onto the gallery page if anyone wants a look , including the above helmet design and that Predator sculpt I did recently....:)
This is how I've stacked up multiple duplicate layers of slightly diminishing sizes in a new sculpt I've started . i started with an amorphous lump for the base mesh and grew duplicate layers outwards , cutting shapes out with various stock stamps and erasing unwanted areas.
Not gonna be a potty mouth here but F me sideways, man your stuff is absolutely spectacular. Really inspiring to see the level of detail that can be produced in Medium.
Amazing stuff, this is BEGGING for some fog and lights ... it's practically Blade Runner!
Yeah mate , thinking about BRunner style sci-fi architecture as I was building this , was an extremely helpful influence . I wanted to expand the scale of this a bit more but I was already pushing the maximum input of Marmoset judging by how slow it began to run , once all the obj.'s were in the scene. Good call on the atmospheric effects btw , I may have a mess about with that. Maybe some 'traffic' flying around also.
Cool elements. It's sharp looking. Particularly like the pattern on the four towers. You're building up a nice kit there!
Cheers dude , it's pretty cool how quickly you can build this kind of model work once you suss' out what's do-able with grid snapping and a high layer resolution. The entire process was done with the clay brush set to : mirror/continuous/grid snap(lowest setting 1)/angle snap 45 &15deg and I also enabled line constrain when laying out or carving in long lines.
Cool elements. It's sharp looking. Particularly like the pattern on the four towers. You're building up a nice kit there!
Cheers dude , it's pretty cool how quickly you can build this kind of model work once you suss' out what's do-able with grid snapping and a high layer resolution. The entire process was done with the clay brush set to : mirror/continuous/grid snap(lowest setting 1)/angle snap 45 &15deg and I also enabled line constrain when laying out or carving in long lines.
Still digging this. Started to experiment with the lines a bit, your work is incredibly precise. Especially the parts with square edges, can never get that cube to line up the way I want it to. Also, how are you getting the cuts in the tower to space so evenly? Mystified and amazed.
A quick dabble with emmisive and fog in a Marmoset scene.
YAAASSS!!! All this needs now is to get tiled, some lighting and slow-moving pan/dolly camera moves to be Bladerunner ready
Looking great!
Would be great if the lights had a wide bloom on them to simulate them scattering through the fog.
That's your area of expertise my friend , i'm (pardon the profanity) wank at such technical endeavours thus' far....
Oh please, your work is (and pardon my use of language here) flabbergastingly good. Your level of surgical like precision and out of the box creativity is off the charts.
Core i7-7700k @ 4.9 Ghz | 32 GB DDR4 Corsair Vengeance @ 3000Mhz | 2x 1TB Samsung Evo | 2x 4GB WD Black ASUS MAXIMUS IX HERO | MSI AERO GTX 1080 OC @ 2000Mhz | Corsair Carbide Series 400C White (RGB FTW!)
Comments
https://www.oculus.com/medium/artists/inkytheoctopus/
https://www.oculus.com/medium/recordings/2075070032808516/
Especially love that giant Salamander!
Practice sculpt …….
Sculpted at X6 rez
Mainly sculpted with clay brush set to mirror/continuous/grid snap(lowest setting)/angle snap 45deg using just cubes and spheres.
Sculpted in 3 parts , all at x6 layer resolution , 100% export quality , no jittery behaviour at all from Medium..:)
Cool elements. It's sharp looking. Particularly like the pattern on the four towers. You're building up a nice kit there!
Amazing stuff, this is BEGGING for some fog and lights ... it's practically Blade Runner!
ASUS MAXIMUS IX HERO | MSI AERO GTX 1080 OC @ 2000Mhz | Corsair Carbide Series 400C White (RGB FTW!)
Be kind to one another
mirror/continuous/grid snap(lowest setting 1)/angle snap 45 &15deg and I also enabled line constrain when laying out or carving in long lines.
Looking great!
Would be great if the lights had a wide bloom on them to simulate them scattering through the fog.
ASUS MAXIMUS IX HERO | MSI AERO GTX 1080 OC @ 2000Mhz | Corsair Carbide Series 400C White (RGB FTW!)
Be kind to one another
Oh please, your work is (and pardon my use of language here) flabbergastingly good. Your level of surgical like precision and out of the box creativity is off the charts.
ASUS MAXIMUS IX HERO | MSI AERO GTX 1080 OC @ 2000Mhz | Corsair Carbide Series 400C White (RGB FTW!)
Be kind to one another