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RoboRecall Locomotion Mod

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Comments

  • tonsta31tonsta31 Posts: 271 Oculus Start Member
    The feedback i have been given is it works well, with that being said if people would prefer a toggle button for sprint then of course i will add it :)

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  • Jake762x51Jake762x51 Posts: 27
    Brain Burst
    tonsta31 said:
    The feedback i have been given is it works well, with that being said if people would prefer a toggle button for sprint then of course i will add it :)
    I don't wanna be annoying, but could you please please try out Onward and attempt to recreate it's unique way of handling touchpad/touchstick movement for your mod ?
  • tonsta31tonsta31 Posts: 271 Oculus Start Member
    edited March 2017
    Hi sure in the next update we will make it more like the movement in Onward :)

    You not annoying :) without feedback we cannot make this into a great locomotion mod


    We are now on Patreon! https://www.patreon.com/mgsstudios

    Feel free to have a look around as there are some nice special offfers.

    Owner of MGSStudios
    http://www.mgsstudios.com
  • SeargentMofoSeargentMofo Posts: 21
    Brain Burst
    I like this mod, very nice featureset, but I would prefer the movement style of Doom3/Arizona Sunshine, where you choose your walking direction by the direction you hold your left controller. Always walking in the direction the HMD is oriented gets me motion sick :(
  • tonsta31tonsta31 Posts: 271 Oculus Start Member
    In the latest version if you click the X button the right stick turns into turn and the direction is not affected by the HMD, i am preparing a Proper document on what does what as soon as i release V5

    We are now on Patreon! https://www.patreon.com/mgsstudios

    Feel free to have a look around as there are some nice special offfers.

    Owner of MGSStudios
    http://www.mgsstudios.com
  • DarkTenkaDarkTenka Posts: 1,078
    Wintermute
    edited March 2017
    Dude! .. Coverage!!

    https://www.vrandfun.com/locotomotion-mod-released-robo-recall/

    Edit: I'm not sure what Locoto-motion is .. but it sounds awesome hahaha!
    Edit 2: looks like they picked up on the typo and fixed it lol.
  • tonsta31tonsta31 Posts: 271 Oculus Start Member
    edited March 2017
    Oh wow cool! Glad to see the mod is being used and liked

    We are now on Patreon! https://www.patreon.com/mgsstudios

    Feel free to have a look around as there are some nice special offfers.

    Owner of MGSStudios
    http://www.mgsstudios.com
  • TheDoomGuyTheDoomGuy Posts: 27
    Brain Burst
    tonsta31 you're doing a fantastic job.
    Now this calls for custom Scoreboards and Achievements so we can really lenghten game's life.
    Is something like that even possible?

  • shake128shake128 Posts: 16
    NerveGear
    Amazing dedication! so many updates! ;) Advice: the movement with the stick is binded to the direction that you last teleported to. this makes the game completely unplayable when you are not facing forward, making it impossible to turn with your body. I suggest using arizona sunshine and onwards model, that is proven to work amazingly. It binds the movement to the relative position of the controller that has the stick on it. try to believe.
  • TheDoomGuyTheDoomGuy Posts: 27
    Brain Burst
    edited March 2017
    shake128 I experience the same issue but that's not related to the mod, it's just the way this game is. Maybe it can be fixed by modders, but if we want that to be fixed in the main game we should contact Epic games. Actually I'm going to.
  • tonsta31tonsta31 Posts: 271 Oculus Start Member
    Hey thanks we are aware of a few little issues and will be resolving them hopefully in V5.

    Cheers

    We are now on Patreon! https://www.patreon.com/mgsstudios

    Feel free to have a look around as there are some nice special offfers.

    Owner of MGSStudios
    http://www.mgsstudios.com
  • tonsta31tonsta31 Posts: 271 Oculus Start Member
    V5 will be released later today / tonight with lots of small improvements

    We are now on Patreon! https://www.patreon.com/mgsstudios

    Feel free to have a look around as there are some nice special offfers.

    Owner of MGSStudios
    http://www.mgsstudios.com
  • Arock387Arock387 Posts: 729
    Trinity
    HMM, To wait for V5 or jump right into v4.  I cant decide.  
  • LABELLEIDEELABELLEIDEE Posts: 3
    NerveGear
    Hi, I'am (still) a newbie.. And French ;-) Sorry. I just installed v 4. everything was looking good during the installation.. Then I launched Robo recall but I've still the same "menu" and nothing about the different mods.. So what you think I've done wrong.. Apologize again.
  • tonsta31tonsta31 Posts: 271 Oculus Start Member
    Hi, I'am (still) a newbie.. And French ;-) Sorry. I just installed v 4. everything was looking good during the installation.. Then I launched Robo recall but I've still the same "menu" and nothing about the different mods.. So what you think I've done wrong.. Apologize again.
    When you open the menu to choose to play game or select guns etc.. if you click mods it should be listed on the left? If not i think someone posted in this thread on where to move the file.

    We are now on Patreon! https://www.patreon.com/mgsstudios

    Feel free to have a look around as there are some nice special offfers.

    Owner of MGSStudios
    http://www.mgsstudios.com
  • LABELLEIDEELABELLEIDEE Posts: 3
    NerveGear
    Thanks a lot tonsta31 for your so fast answer, sincerely. I'm going to find the post of this "someone" ;-) cause I've just "play" and "settings" on my screen and nothing more. I may wait for your version 5.. In case. Sorry I forgot something may be important. I'm running an Htc vive. So....
  • tonsta31tonsta31 Posts: 271 Oculus Start Member
    New version Planned features.

    - Removal of turn around text and the likes
    - Fix for teleportation rotation
    - Improved Slomo
    - Click for sprint
    - UI Options for selecting additional future options.
    - Correct rotation on right stick turning
    - Adjustable Walking, sprint and turning speeds via small menu
    - Improved AI for locomotion
    - Charge Jump for higher jumping (for ledges)

    Hoping to get this out tonight all being well

    We are now on Patreon! https://www.patreon.com/mgsstudios

    Feel free to have a look around as there are some nice special offfers.

    Owner of MGSStudios
    http://www.mgsstudios.com
  • JoeManji08JoeManji08 Posts: 160
    Art3mis
    You have to press "play" first, and when you go to the office in-game, go to where you choose missions and guns.  The "mods" option should be on the right side of the screen, I think.
  • LABELLEIDEELABELLEIDEE Posts: 3
    NerveGear
    Ah ok.. Thanks. I'll try that.. I hope it works..
  • TheDoomGuyTheDoomGuy Posts: 27
    Brain Burst
    tonsta31 said:
    V5 will be released later today / tonight with lots of small improvements
    What is your GMT?
  • tonsta31tonsta31 Posts: 271 Oculus Start Member
    UK, A question how would you guys welcome a walk/run in place locomotion? Where you move your hand to move the character as if you are running in real life?

    We are now on Patreon! https://www.patreon.com/mgsstudios

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    http://www.mgsstudios.com
  • TheDoomGuyTheDoomGuy Posts: 27
    Brain Burst
    I play 360 so the best for me would be doing little bounces, then I'd free to use both hands.

  • n3cr0-0n3cr0-0 Posts: 186
    Art3mis
    Love this mod btw it's so much fun
  • WerbelWerbel Posts: 5
    Brain Burst
    Awwww. Im waiting so much for this, actual teleport system is so bad on vive... And i have trackpad issues so its makes it even worse.

    i'll wait for v5 as you say its soon, but if you could estimate time of it it would be great!

    Thx for hard work!
  • tonsta31tonsta31 Posts: 271 Oculus Start Member
    I am hoping within the next 3 hours :)


    We are now on Patreon! https://www.patreon.com/mgsstudios

    Feel free to have a look around as there are some nice special offfers.

    Owner of MGSStudios
    http://www.mgsstudios.com
  • HermesgbHermesgb Posts: 11
    Brain Burst
    Hi, could you please give the option to remove the 'turn around to face sensors'? Having a 360 tracking it's so annoying and doesn't make sense. Thank you for your great work.
  • tonsta31tonsta31 Posts: 271 Oculus Start Member
    yeah that is removed in new version :)


    We are now on Patreon! https://www.patreon.com/mgsstudios

    Feel free to have a look around as there are some nice special offfers.

    Owner of MGSStudios
    http://www.mgsstudios.com
  • Astic0Astic0 Posts: 1
    NerveGear
    Hello, I kinda feel a bit retarded asking that, but i can get it to work with revive.

    I've activated the mod in the game interface, and i'm not able to use it, can somebody tell me how to do it ?
  • JoeManji08JoeManji08 Posts: 160
    Art3mis
    tonsta31 said:
    UK, A question how would you guys welcome a walk/run in place locomotion? Where you move your hand to move the character as if you are running in real life?
    I'd bet you would get some people who love and sone who hate it.  I personally would not play a run in place locomotion, but if you added it as an option and not requirement, I'm sure some would appreciate it.
  • tonsta31tonsta31 Posts: 271 Oculus Start Member
    edited March 2017
    Astic0 said:
    Hello, I kinda feel a bit retarded asking that, but i can get it to work with revive.

    I've activated the mod in the game interface, and i'm not able to use it, can somebody tell me how to do it ?
    Not sure about the Vive it uses a slightly different layout on some buttons



    We are now on Patreon! https://www.patreon.com/mgsstudios

    Feel free to have a look around as there are some nice special offfers.

    Owner of MGSStudios
    http://www.mgsstudios.com
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