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RoboRecall Locomotion Mod

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Comments

  • paesanpaesan Posts: 51
    Hiro Protagonist
    tonsta31 said:
    If you press X it will change left stick between teleport and turn.
    Oh thanks, same thing happened to me. 
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  • JoDauJoDau Posts: 2
    NerveGear
    I've  just donate. Very satisfied with your work. Continue like this. I can't wait to try your V6 !!
  • tonsta31tonsta31 Posts: 271 Oculus Start Member
    V6 now released please see first post for changes, Many thanks once again to all 

    We are now on Patreon! https://www.patreon.com/mgsstudios

    Feel free to have a look around as there are some nice special offfers.

    Owner of MGSStudios
    http://www.mgsstudios.com
  • softtouchphsofttouchph Posts: 21
    Brain Burst
    I only had 1 tiny issue with V6, I jumped off a building and was stuck in the air between roof and ground and could not click/do anything anymore.
  • tonsta31tonsta31 Posts: 271 Oculus Start Member
    Unfortunately this si the map and not the mod as technically you are not suppose to be moving there are no volumes to block the player, to go between roof tops its best to teleport.

    ESCAPE key will return you tot he hub in most cases if you get stuck so you do not have to reset the whole game

    We are now on Patreon! https://www.patreon.com/mgsstudios

    Feel free to have a look around as there are some nice special offfers.

    Owner of MGSStudios
    http://www.mgsstudios.com
  • Ed.QuintanaEd.Quintana Posts: 22
    Brain Burst
    Last release is very solid! Amazing.
    I'd just say, would be nice to keep our locomotion preferences saved :)
  • KillCardKillCard Posts: 1,078
    Wintermute
    Yep, featurewise its very good but I'm still falling through the level at the end.

    Considering that we dont keep any scores etc .. a good work around is to just the left system button right before the level ends and exit out that way. You don't even get to see your score though..
  • tonsta31tonsta31 Posts: 271 Oculus Start Member
    Last release is very solid! Amazing.
    I'd just say, would be nice to keep our locomotion preferences saved :)
    I am looking to add a save in the next version.

    KillCard said:
    Yep, featurewise its very good but I'm still falling through the level at the end.

    Considering that we dont keep any scores etc .. a good work around is to just the left system button right before the level ends and exit out that way. You don't even get to see your score though..
    I am looking to add when the end of level is called to take the player back to hub


    We are now on Patreon! https://www.patreon.com/mgsstudios

    Feel free to have a look around as there are some nice special offfers.

    Owner of MGSStudios
    http://www.mgsstudios.com
  • zbosonzboson Posts: 994 Poster of the Week
    edited March 2017
    kojack said:
    Macab said:
    I'm hoping Epic allows community developers to submit mods for review to use in the official levels. 
    The problem there is that the game has a global leaderboard on the story mode. Leaderboards really need everybody to have the same setup, if some have mods then they may have an advantage over others.

    The problem is that it's another fucking teleport game. This has turned me off from VR. I been playing a bit of the Witcher3 with vorpX.
  • reefy86reefy86 Posts: 238
    Nexus 6
    you click into a post saying locomotion mod and you moan about it being a teleportation game? i think this game is bad ass in both teleport and locomotion tbh
  • tonsta31tonsta31 Posts: 271 Oculus Start Member
    edited March 2017
    V7 coming very soon

    We are now on Patreon! https://www.patreon.com/mgsstudios

    Feel free to have a look around as there are some nice special offfers.

    Owner of MGSStudios
    http://www.mgsstudios.com
  • Huxley133Huxley133 Posts: 21 Oculus Start Member
    First of all thank you so much for this mod! 

    To be honest I think robo recall was kind of gimmick (even though polished and cool) with only teleportation but now it's sooooo much fun even for hours!!! 

    I think version 6 has a bug because the walking speed option only worked for the sprinting speed and not for the walking speed, so everytime the stamina runs out you are walking supppppppeeeeeeeer slowly, which is really annoying...

    I've tried version 5 and it works perfect. Soooooooooo much fun! :) 

    I also would love to try out a runInPlace/WaveYourArms locomotion option. Because of the intense and fast gameplay of robo recall it could work super cool. 

    I'm definitely going to donate! Keep up the good work! :) 

  • lenne0815lenne0815 Posts: 121
    Art3mis
    Just wanted to chime in and thank you ! I initially only played the very first mission and teleportation was so off putting i refrained from playing again, installed v6, set the walk speed to maximum and now its sooo much fun, thank you so much !!!

    Bugs i noticed:

    -Fall through floor on end screen
    -Fall through Robot seat, making it unable to be used

    Maybe its fixable by creating a permanent collider just under the player which moves 1x1 all the time with the player model ?

  • tonsta31tonsta31 Posts: 271 Oculus Start Member
    Thanks ! Pleae check you pm's.

    V7 will be released soon which fixes the sprint.

    In regards to level end there is no volumes at all for the player meaning even if you had 500x500 blocking vol it would not help.

    I did message epic to see if they would add a small one :)

    Once again many thanks

    We are now on Patreon! https://www.patreon.com/mgsstudios

    Feel free to have a look around as there are some nice special offfers.

    Owner of MGSStudios
    http://www.mgsstudios.com
  • lenne0815lenne0815 Posts: 121
    Art3mis
    edited March 2017
    Weird, im wondering how they do player height then and were exactly the bug is that it isnt persistent once it gets reset automatically. Maybe locomotion somehow moves it away from a initial position.
    The biggest feature from Epic i wish for is that they enable unique scores with mods on, i dont think i have a way now to unlock anything beside reverting to teleportation which im not going to do ;)

    Edit: maybe setting gravity to zero once level end triggers is another aproach
  • KillCardKillCard Posts: 1,078
    Wintermute
    edited March 2017
    Holy shit ... thats fucking awesome.

    Would it be possible to trigger dismemberment from slashing at their arms/legs/head ?
  • tonsta31tonsta31 Posts: 271 Oculus Start Member
    It already can :)

    We are now on Patreon! https://www.patreon.com/mgsstudios

    Feel free to have a look around as there are some nice special offfers.

    Owner of MGSStudios
    http://www.mgsstudios.com
  • KillCardKillCard Posts: 1,078
    Wintermute
    tonsta31 said:
    It already can :)
    Fuck yes mate! .. Fuck yes!
  • dburnedburne Posts: 3,060 Valuable Player
    Wow that looks incredible!
    Don

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  • Arock387Arock387 Posts: 729
    Trinity
    ooOO I LIke this
  • tonsta31tonsta31 Posts: 271 Oculus Start Member
    edited March 2017
    Now spent 8 hours on this so far of the 7 days of my challenge. Small video with sounds this time.

    The lightsabers physics is still WIP and the bullets fired are just there for reference and they will shoot proper style lasers.

    Still lots to do but i am confident lol



    I have nearly done the proper damage system for the Lightsaber now and as from tomorrow it will have nice hit effects for bullets etc..

    We are now on Patreon! https://www.patreon.com/mgsstudios

    Feel free to have a look around as there are some nice special offfers.

    Owner of MGSStudios
    http://www.mgsstudios.com
  • tonsta31tonsta31 Posts: 271 Oculus Start Member
    V7 Locomotion coming very soon with a few more features and adjustments!

    I have been asked a lot if i will be releasing the StarWars mod once i finish, For everyone that donated to the locomotion mod i will send to them once complete and then release at a slightly later date.

    I think this is fair as no one is left out just some get it a little earlier!

    We are now on Patreon! https://www.patreon.com/mgsstudios

    Feel free to have a look around as there are some nice special offfers.

    Owner of MGSStudios
    http://www.mgsstudios.com
  • Augment1aAugment1a Posts: 20
    NerveGear
    Awesome! I was going to ask about a katana to be added in game, but star wars conversion type mod w lightsaber is, ya know, just slightly a lil more way awesomerer. Excited to check it out! The other donator mod was awesome btw.
  • tonsta31tonsta31 Posts: 271 Oculus Start Member
    Augment1a said:
    Awesome! I was going to ask about a katana to be added in game, but star wars conversion type mod w lightsaber is, ya know, just slightly a lil more way awesomerer. Excited to check it out! The other donator mod was awesome btw.
    Glad you liked them! I will PM you on early release and all the donators

    We are now on Patreon! https://www.patreon.com/mgsstudios

    Feel free to have a look around as there are some nice special offfers.

    Owner of MGSStudios
    http://www.mgsstudios.com
  • HermesgbHermesgb Posts: 11
    NerveGear
    I would like to report an strange bug that is happening since the last update. After completing any stage when having to return to the base instead suddenly I find myself suspended in the air at great altitude, then when I move I fall and keep moving in the ground but nothing else happens. 
  • tonsta31tonsta31 Posts: 271 Oculus Start Member
    Hermesgb said:
    I would like to report an strange bug that is happening since the last update. After completing any stage when having to return to the base instead suddenly I find myself suspended in the air at great altitude, then when I move I fall and keep moving in the ground but nothing else happens. 
    Hi, this is not a bug unfortunately this is because the game uses the teleport system and the end room has no collision, hopefully wilkl have some sort of fix in the new version!

    We are now on Patreon! https://www.patreon.com/mgsstudios

    Feel free to have a look around as there are some nice special offfers.

    Owner of MGSStudios
    http://www.mgsstudios.com
  • Techy111Techy111 Posts: 6,735 Volunteer Moderator
    Holy Double take Batman, frigging awesome modding. You know what would be good ? Remember the fight scene in "I Robot" inside the big building with the central core and all the robots climbing on the outside of the skyscraper, next 7 day challenge good sir ? :)
    A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.

  • NeutexNeutex Posts: 1
    NerveGear
    Hermesgb said:
    I would like to report an strange bug that is happening since the last update. After completing any stage when having to return to the base instead suddenly I find myself suspended in the air at great altitude, then when I move I fall and keep moving in the ground but nothing else happens. 
    I found if you look up, there is a menu in the distance that you can use to exit out - at least in Ver 6
  • tonsta31tonsta31 Posts: 271 Oculus Start Member
    Hopefully be releasing a demo to all donators tonight for the StarWars mod to play around with. Full release coming soon!

    V7 Loco coming very soon also.

    We are now on Patreon! https://www.patreon.com/mgsstudios

    Feel free to have a look around as there are some nice special offfers.

    Owner of MGSStudios
    http://www.mgsstudios.com
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