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First 25 minutes of Robo Recall, the graphics are STUNNING!

Comments

  • nalex66nalex66 Posts: 5,446 Volunteer Moderator
    Nice!

    I noticed you missed equipping your upgraded pistol in the Weapons menu. You have to grab the modified gun and actually place it in your holsters to change your loadout for the next mission. I've seen several people do this in YouTube videos--I think the devs could have made it more clear how to equip upgraded weapons, or could have just put them in the loadout automatically.
    i7 5820K @ 4.25GHz | EVGA GTX 1080 SC | Gigabyte GA-X99-UD4 | Corsair DDR4 3000 32GB | Corsair HX 750W
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  • FieldOfVisionFieldOfVision Posts: 211 Oculus Start Member
    It does look insane! And it's very much re-playable. I've had countless hours of fun playing Robo Recall already and I'm not really tired of it. And also great to see that it's quite easy to MOD. 

     
    Latest VR game: Crazy Kung Fu
    Other games: www.FieldOf.Vision
  • kevink808kevink808 Posts: 803
    3Jane
    It's good - not sure it's great. I guess given the hardware limitations it makes the most of it.
    Rift-S, Quest 128GB, GO 64GB.
  • elbofforelboffor Posts: 2,572 Valuable Player
    No, its was a failed recall as she is still around im guessin
    This is my forum signature.
    There are many others like it, but this is mine.
  • Moon920Moon920 Posts: 29
    Brain Burst
    edited March 2017
    nalex66 said:
    Nice!

    I noticed you missed equipping your upgraded pistol in the Weapons menu. You have to grab the modified gun and actually place it in your holsters to change your loadout for the next mission. I've seen several people do this in YouTube videos--I think the devs could have made it more clear how to equip upgraded weapons, or could have just put them in the loadout automatically.
    Great tip!  I'd probably notice later when I didn't get to equip my suppressor.  Thanks a ton!

    My only gripe about the game so far is how many robots attack at once, it doesn't give me much time to get creative with the limb detaching.  The game seems to rush the play to kill fast faster faster!!

    Also I noticed the gun accuracy with the floating targets seemed pretty good but in game I can't seem to hit targets like I can in other games like Dead and Buried or Space Pirate Trainer.  I'll probably need to fiddle with some of the calibration settings if I can find them.  

    Overall this game definitely fulfilled my desire to play a game in an environment like the ol' Unreal 4 Showdown Demo.
  • Moon920Moon920 Posts: 29
    Brain Burst
    nalex66 said:
    Nice!

    I noticed you missed equipping your upgraded pistol in the Weapons menu. You have to grab the modified gun and actually place it in your holsters to change your loadout for the next mission. I've seen several people do this in YouTube videos--I think the devs could have made it more clear how to equip upgraded weapons, or could have just put them in the loadout automatically.
    Holy hell, thanks man!

    Overall this game definitely fulfills my original desire to play a game in an environment similar to Showdown the old Oculus Unreal 4 Engine demo.

    My only major gripe is the amount of robots that attack at once, it doesn't give me much time to get creative with the de-limbing.  I guess the accuracy seems off a bit too but that's probably in settings.  I just don't want to fiddle with settings when I'm having this much fun in-game.


  • MowTinMowTin Posts: 1,916 Valuable Player
    Techy111 said:
    I agree, but the first 10 minutes of me using my Touch for the first ever time, I hit the missus twice, she was not impressed   :|
    Officer, yes I hit her and caused her black eye but I was trying to hit a dangerous robot in virtual reality. 
    i7 9700k 2080ti   CV1, Rift-S, Index
  • CrashFuCrashFu Posts: 1,756 Valuable Player
    Moon920 said:

    My only major gripe is the amount of robots that attack at once, it doesn't give me much time to get creative with the de-limbing.  I guess the accuracy seems off a bit too but that's probably in settings.  I just don't want to fiddle with settings when I'm having this much fun in-game.


    If you're getting overwhelmed, here are some strategies you can try:

    • Stagger or knock-down one or more enemies briefly by chucking something at them or hitting them with a melee attack  (bare fists tend to knock bots down, while hitting them with guns or robot limbs sends them flying!), then work on 'recalling' others while they recover.
    • Grab enemies and use them as shields to block attacks while you shoot at other robots. You might not even have to bother finishing off the one you grab, if his friends kill him for you.  In a pinch, you can use your hostage for the above tip.
    • Teleport behind cover, or to spots where only some of the enemies present have an immediate line of sight to you.
    • Just teleport as often as possible, in general, when in a panic. Teleporting briefly slows time, gets you out of the way of any incoming bullets, and makes the enemies have to take a second to reacquire their target (IE you).
    • Get in the habit of physically ducking / side-stepping bullets and or smacking them away with your guns.

    It's hard being the voice of reason when you're surrounded by unreasonable people.
  • Moon920Moon920 Posts: 29
    Brain Burst
    edited March 2017
    Good call, I haven't taken any hostages but that's a good idea.  Maybe a headless hostage so I don't have to listen to him, muhauahahaHa!

    Oh nice, I didn't realize you could smack bullets away with your guns, same with SUPERHOT.  My 7-year-old son showed me you could smack bullets away with SUPERHOT, good tip for sure.

    I just played some more Robo Recall tonight, I can't get over how great the sound and effects are.  I only played 3 more levels and they introduced a lot, I'm uploading a part 2 video now..  Can't wait to see where this rabbit hole goes.
  • Moon920Moon920 Posts: 29
    Brain Burst
    Here is PART 2!  Highlighted moments in the video description.


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