Anyone else surprised by how much gpu juice it takes to power Robo Recall? So I'm running a Fury X, 5820k @4
.5GHZ, 32Gb DDR4 - but leaving resolution setting at 1.0 I'm getting judders in the game - it is only occasional - but surprised me. I'm not pretending to have the latest or greatest hardware -but thought I'd be all good in VR until the end of the year before needing to upgrade. Running the Oculus debug tool - leaving the Pixel per Display at 1.0 and in game at 1.0 - I have at best 5% headroom on my GPU - and at worst well into negative figures. At 1.3 Pixel per Display override it becomes almost unplayable. Which is a shame because the difference between 1.0 and 1.3 in terms of resolution/graphic quality is significant and has a huge impact on immersion - for me anyway.
I'm able to play other games on higher resolutions - so Edge of Nowhere runs no problem at 1.5, as does Elite Dangerous.
Don't get me wrong - absolutely love the game - but if more titles come out needing higher powered GPUs to fully enjoy - looks like I'll be needing to upgrade to either 1080ti or Vega in a few months - which was an expense I wasn't anticipating!