Question to Free locmotioners and smooth turners :D — Oculus
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Question to Free locmotioners and smooth turners :D

NacaryusNacaryus Posts: 204
Nexus 6
Do your eyes get tired from smooth turning? I mean, i dont get any motion sickness using free locomotion but smooth turning kills my eyes. Looking around turning my head is harmless but when i turn the thing going on on the screen just make my eyes so tired, it does not make any difference if i slow it down or make it faster.  Only solution would be turning while standing, but since i am comfortable playing seated i prefer using smooth turn a lot..


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Comments

  • Baz_uKBaz_uK Posts: 136
    Art3mis
    I don't know if it makes me tired,  but it can feel a bit jarring! However I turn my head as I turn to counteract it and do this naturally now, feels fine. I just wish there was more locomotion games as tele-porting does get old. Robo recall does do it very well, but just completed it and very much looking forward to the locomotion mod. I did find it frustrating to just be arms reach too short to smash a robots head in with the arm I just ripped off from the one in front of me lol 
  • NacaryusNacaryus Posts: 204
    Nexus 6
    I Will try that. . Maybe it differs from game to game also, it did not hurt me a lot playing Robinson the journey,  but alice VR now makes my eyes bleed when smooth turning 
  • danknugzdanknugz Posts: 1,987
    3Jane
    edited March 2017
    i avoid smooth turning, and i have four sensors, only use snap turning in the interest of avoiding cables tangling around my feet, and when i do it, will usually blink or close my eyes

    you should aim to always turn naturally with your body as much as possible
    A: Because it messes up the order in which people normally read text.
    Q: Why is top-posting such a bad thing?
    A: Top-posting.
    Q: What is the most annoying thing on forums?
  • kzintzikzintzi Posts: 1,068
    Wintermute
    danknugz said:
    .... and when i do it, will usually blink or close my eyes

    Thanks for this, I'll give it a shot.
    Though you are more than slightly incoherent, I agree with you Madam,
    a plum is a terrible thing to do to a nostril.
  • KillCardKillCard Posts: 1,078
    Wintermute
    edited March 2017
    I personally find Smooth turning works best when it is faster. A lot of developers have this idea that "keeping it slow" is safer, I think its the opposite ..at least it seems to be that way for me. Faster turning, and moving for that matter, is just easier for me to keep up with.

    Additionally, especially when first trying smooth turning, I found it best to "motion" with the turning. So if you press left on the stick to turn .. turn your head to the left along with it. You dont have to do a full turn with your head, only a slight turn .. it just helps your brain "think" you are turning and it can negate some of the "jarring" effect.
  • danknugzdanknugz Posts: 1,987
    3Jane
    headbanging while running also helps (or a motion similar to how your head sways when running, just dont keep it dead still)
    A: Because it messes up the order in which people normally read text.
    Q: Why is top-posting such a bad thing?
    A: Top-posting.
    Q: What is the most annoying thing on forums?
  • Thane_Thane_ Posts: 242
    Nexus 6
    edited March 2017
    Not sure if this relates, but after more than 2500 hours of 3D gaming, the only time i ever got eye strain was when i had accidently adjusted the 3D "far point" wider than my IPD causing my eyes to diverge outward. I always try to get this as close as possible because it made environments bigger and more impressive sometimes, but I would sometimes go over. VR headsets don't currently offer independent adjustment of near point and and far point, so if it were me I would try to slightly lower my separation by inserting a lower ipd value. You will know if it works if objects in the distance get a little smaller and closer.

    I hope to God and all the gods and Mother Nature that VR game devs don't try to dynamically change maximum separation and convergence to achieve some weird affect they heard about from movie makers who do that all the time. I have a theory that that's primarily what caused all the eye strain complaints in 3d movie, the brain trying to recalculate and reestablish the same dimensional size of spaces in each shot. I believe 3D specialists from hollywood movies are probably the worst people to take advice from concerning 3D. Nvidia isn't much better, has instead of educating their users about how 3D works they actually tried to hide some of the 3D adjustment controls and hope that the screen size and viewing distance gave them a close enough to decent experience. But the reality was the every single game I ever played using 3D Vision was not correct by default.
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