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New to Elite Dangerous

ToyguyToyguy Posts: 35
Brain Burst
I'm doing generally OK but could use some advice on a few things, some Rift-specific, some not:


1.  How do you all use the Galactic Map with the HMD?  I can't figure out how you're supposed to select destinations from the map.  I can choose a destination from the Transactions screen when looking at a Mission Description but it seems like I should be able to do it from the map itself.  I can scroll the map sideways, and zoom in and out but haven't found any way to move it up and down.  While moving it, what seems like random selections will become available at time and I can select those but see no way to explicitly aim at one.  Is that just not possible with the HMD?

2.  I'm currently using a Saitek X52 I have had for years.  It's set to defaults in its profile and I'm using the X52 setup within the game.  Anything better anyone recommends - different profile, newer HOTAS, etc?  I'm finding a distinct lack of buttons to be a bother.

3.  I notice a Controls option to Use Chaff Launcher.  Does that mean if I bind a button to that it is no longer necessary to have it in a fire group bound to the primary or secondary trigger.

4.  What is Headlook?  Do I care about it with the Rift?

5.  I started in Solo mode.  Does that lock me into that mode for this Commander or can I change to Open mode at will?

Thanks!

Comments

  • vannagirlvannagirl Posts: 1,477 Poster of the Week
    Elite is awesome :)

    1.
    you can set map up on a normal controller and mouse will also work to an extent also but controller is the way if you lack hotas control

    2
    i am unsure of this hotas but my cheap thrustmaster t flight has a button to press that then makes all the buttons shifted and new again so i have double the buttons basically.

    3
    However if you are serious of elite get voice attack

    http://voiceattack.com/

    and then consider a voice pack

    http://www.hcsvoicepacks.com/

    it clears up so many commands, makes it so much more immersive to play as you are speaking to what feels a living ship also and stops you feeling so loco having conversations with you self :p i can say shields, power chaff it does them for me ect

    4
    headlock? is this for srv, is it is then yes or you feel sick on the planet surface other then this no i have never touched this and my setup is fine

    5
    no you can jump to any mode anytime, open is pvp basically, solo ofc with you only then private groups you can create or join
    the elite forum has many, mobius is the largest we have almost 20k commanders and are pve based

    enjoy, elite rocks
    also this thread

    https://forums.oculus.com/community/discussion/48523/elite-dangerous-friends-lists-favorite-loadouts-etc#latest

    <3
    Look, man. I only need to know one thing: where they are. 
  • kojackkojack Posts: 3,763 Volunteer Moderator
    The galaxy map is one of the less well developed parts of Elite in VR.
    I have it set up as follows on my HOTAS Warthog:
    - main stick x and y: pan around the map
    - x and y slew control: pitch and yaw
    - china hat forward / back: zoom
    - coolie hat: pan up and down
    - cms hat: gui select and move
    - mic hat forward/back: next/previous gui tab

    That lets me do most of it purely in VR, except of course typing system names.

  • ToyguyToyguy Posts: 35
    Brain Burst
    Thanks guys.  Kojack, do you set the controls up within Elite or using a Thrustmaster-provided tool?  I'd wanted to double-map some of the Saitek keys but it didn't seem like Elite would let me.

    Thanks for the tip on Voice Attack vannagirl.  I will definitely check that out.

    I am discovering that I really should have learned to touch type those many years ago in High School, but boys just didn't do that back then :-)

  • kojackkojack Posts: 3,763 Volunteer Moderator
    I set everything up within Elite, I don't touch the warthog's own software (beyond installing it).
    I have some doubled up controls, I set the CMS hat to move and select in GUIs and power management when flying.
    I also have one button (master mode button) set up as a shift key, to change the meaning of other keys.

    (Here's the names of the warthog's controls that I've been using above)


    Elite Dangerous 2.3 introduces 2 new fire buttons (for a total of 4). I currently have both the slew control push button and the throttle pinky switch as secondary fire. Why a switch for fire as well as a button? Because it's easier to use discovery scanners and kill warrant scanners. During combat, I leave the pinky switch activated, everybody I target gets automatically scanned for warrants. Once 2.3 is out I'll use the trigger for primary fire, slew for secondary, weapon release for 3rd and pinky switch for 4th.

  • BloodletBloodlet Posts: 691
    Neo
    edited March 20
    I use an X52 to play Elite.

    I wasn't happy with the default set up so altered a few controls.
    There is a mode changer dial on the top right of the stick giving you effectively three times the amount of buttons.

    I have never used the mode changer though as I have Voiceattack with the A.S.T.R.A -HSC voice pack.
    Which is so awesome I'd probably still use it whatever set up I had.

    Just to show you what's possible to do with Astra:


  • ChazmeisterChazmeister Posts: 261
    Nexus 6
    kojack said:

    Elite Dangerous 2.3 introduces 2 new fire buttons (for a total of 4). I currently have both the slew control push button and the throttle pinky switch as secondary fire. Why a switch for fire as well as a button? Because it's easier to use discovery scanners and kill warrant scanners. During combat, I leave the pinky switch activated, everybody I target gets automatically scanned for warrants. Once 2.3 is out I'll use the trigger for primary fire, slew for secondary, weapon release for 3rd and pinky switch for 4th.

    What are the two extra fire buttons for? Is that just for when you are a gunner in multicrew or across the board?

    Just that it's a bit of an ask, getting people to find two extra fire buttons on their sticks etc. Not so bad if it's just for gunnery as presumably that will be a separate scheme and won't require any of the flight controls. Haven't bothered to try the beta, I'm just going to wait for it to drop properly.
  • kojackkojack Posts: 3,763 Volunteer Moderator
    There's a lot of stuff that can be put into fire groups, but only two buttons can be assigned to them. If you want to use the kill warrant scanner, then that takes up a fire button. But I might want kill warrant scanner and several different gun types at once without cycling weapon groups. It's just extra flexibility, it's not required.

    I haven't tried beta either, just read about it.

  • kevink808kevink808 Posts: 781 Poster of the Week
    This game looks really cool, but appears to be a steep learning curve.  I don't get longer than an hour or so on a rare night to play something, so can't really get into this.  Maybe when my kids go to college in 15 years. ;)
    Currently playing: Witcher 3 & DOOM | Gear: Liquid cooled MSI Z170A PC Mate | Intel i7-6700K | 32GB DDR4 SDRAM 3000 Mhz | GeForce GTX 1080, Acer Predator XB241H G-Sync, Rift/Touch/3 cams.
  • MowTinMowTin Posts: 569
    Neo
    Elite is one of the most complicated games I've ever played.

    You'll need to use the Frontier forums and YouTube videos to have any hope

    https://forums.frontier.co.uk/forumdisplay.php/30-Dangerous-Discussion


  • kojackkojack Posts: 3,763 Volunteer Moderator
    MowTin said:
    Elite is one of the most complicated games I've ever played.

    You should try DCS. :)

  • TheWombatCaveTheWombatCave Posts: 40
    Brain Burst
    kevink808 said:
    This game looks really cool, but appears to be a steep learning curve.  I don't get longer than an hour or so on a rare night to play something, so can't really get into this.  Maybe when my kids go to college in 15 years. ;)
    With multicrew just get them into the cockpit with you and take some of the tactical controls, LOL.  ED really is designed as more of a simulator than a game, and therefore will have a niche market.  That is why they added Arena for those that just want to jump in and play, but half the time Arena doesn't show anyone playing.  You can try the training missions they have added at the start, it is a good way to learn various functions without losing your ship and having to start over.  I had some friends over the other night showing off the VR hardware and let him play my Elite Dangerous.  He left starport pulled trigger and was instantly destroyed.  There went $6 Million credits in insurance cost.  Note to self, no more letting friends play my Elite.
    Youtube: https://www.youtube.com/c/TheWombatCave
    Facebook: https://www.facebook.com/vrcave/
    CV1 | HTC Vive | Virtuix Omni | Logitech G25 Racing

  • MowTinMowTin Posts: 569
    Neo
    edited March 21
    kojack said:
    MowTin said:
    Elite is one of the most complicated games I've ever played.

    You should try DCS. :)

    It can't possibly be more complicated. I'm not talking about simulator complicated. I'm talking about what are these powers I can join? which should I join? What are the benefits? Why is everyone shooting at me? Why am I wanted? How do I clear my wanted status? I can't find my mission goal? How do I make enough money? The f-ing map says the commodity I'm looking for is on this planet but I can't find it? And on and on and on...




  • BloodletBloodlet Posts: 691
    Neo
    edited March 21
    Elite is a confusing rabbit hole. The more you look into it the deeper it seems to go.
    Keep it simple to start with until you get to grips with the basics.

    Don't worry about the superpowers until you feel ready.
    Then it's normally best to start with the power that controls the area you spend most time in.

    You become wanted by shooting a clean ship or police ship. I normally clear the bounty by getting into a station fast and switching to a sidewinder, (preferably the free starter one) then getting myself shot by a police ship or the station itself. Bounty cleared switch back to my main ship. (just remember to cash in any bounties you've earned first as you lose them when you die).

    Making money:

    If you like killing go bounty hunting at a resourse extraction site.
    If you like trading check out the trade routes around your system.
    If you want to do missions from the mission board try to work for the same factions. The higher your reputation/friendliness with them the better paid jobs they offer.
    If you want to run passengers, it works the same way as missions.

    The rest of your questions are pretty much dependant on the mission or luck. The deep space scanner will normally ping your objective. It will show as a globe icon on your navigation panel even if the planet/spaceport it's on is still listed as unexplored. (auto scanning the nav beacon also works and will show the whole system if it's too large for your deep space scanner).
  • MowTinMowTin Posts: 569
    Neo
    @Bloodlet

    Thanks, my questions were rhetorical. I know the basics. I have 15 Mil, a fully loaded Vulture and some other minor ships. 

    I tried trading but got incredibly frustrated with it. I don't know if they fixed trading recently. The problem was that the map would indicate something was flowing out of a planet and nothing was flowing in. A source, right? I go there and nothing. 

    I go online and I'm told to use various websites that keep track of commodity locations. Really? I have to get out of the game and go to a website? 

    Sorry, I get frustrated when I think back to those experiences. 

    I tried mining but finding the valuable mining materials also involved using websites. Moreover, the payout just wasn't balanced properly so that it made sense to do. Why can't they balance things so that the same time spent mining, trading or bounty hunting led to the same profit. As it is, only bounty hunting makes any sense. 

    Then there is the confusing horror of USS and Points of Interests. 

    I love this game and I also really hate it. 
  • kojackkojack Posts: 3,763 Volunteer Moderator
    MowTin said:
    kojack said:
    MowTin said:
    Elite is one of the most complicated games I've ever played.

    You should try DCS. :)

    It can't possibly be more complicated. I'm not talking about simulator complicated. I'm talking about what are these powers I can join? which should I join? What are the benefits? Why is everyone shooting at me? Why am I wanted? How do I clear my wanted status? I can't find my mission goal? How do I make enough money? The f-ing map says the commodity I'm looking for is on this planet but I can't find it? And on and on and on...

    By my definition, taking 36 pages of the manual just to explain how to turn the engine on makes it a complicated game. :)

    MowTin said:
    @Bloodlet

    I tried trading but got incredibly frustrated with it. I don't know if they fixed trading recently. The problem was that the map would indicate something was flowing out of a planet and nothing was flowing in. A source, right? I go there and nothing. 
    ...
    I tried mining but finding the valuable mining materials also involved using websites. Moreover, the payout just wasn't balanced properly so that it made sense to do. Why can't they balance things so that the same time spent mining, trading or bounty hunting led to the same profit. As it is, only bounty hunting makes any sense. 

    Yeah, the trading and mining are lacking. the vast majority of all the money I've earned in Elite was from bounty hunting and community goals. Which is very different to when I played Elite, Elite Plus, Elite 2 and Elite 3, where I mainly did trading.


    X3 has a much better trading system. You can drop off satellite relays in any sector, they show you a real time map of the sector and provide a live feed of market prices there. I can sit in one system, monitoring a bunch of satellites, then send off one of my trade ships to grab stuff. There's even a stock market to trade on (in X3 Albion Prelude).

  • Stryker1000Stryker1000 Posts: 329
    Trinity
    MowTin said:
    @Bloodlet

    Thanks, my questions were rhetorical. I know the basics. I have 15 Mil, a fully loaded Vulture and some other minor ships. 

    I tried trading but got incredibly frustrated with it. I don't know if they fixed trading recently. The problem was that the map would indicate something was flowing out of a planet and nothing was flowing in. A source, right? I go there and nothing. 

    I go online and I'm told to use various websites that keep track of commodity locations. Really? I have to get out of the game and go to a website? 

    Sorry, I get frustrated when I think back to those experiences. 

    I tried mining but finding the valuable mining materials also involved using websites. Moreover, the payout just wasn't balanced properly so that it made sense to do. Why can't they balance things so that the same time spent mining, trading or bounty hunting led to the same profit. As it is, only bounty hunting makes any sense. 

    Then there is the confusing horror of USS and Points of Interests. 

    I love this game and I also really hate it. 
    time for an ingame web browser such as the one in Eveonline ...it really saves a lot of time
  • MowTinMowTin Posts: 569
    Neo
    time for an ingame web browser such as the one in Eveonline ...it really saves a lot of time
    That would really help. But I'm a programmer. I know how easy it would be to create source the data in game from a website. People could upload info using a browser and view it in game. 

    I think they wanted people to go from station to station until they found something. 

    I didn't even talk about whole USS system. 

    I don't want to trash the game. It's really awesome in VR. Bounty hunting is somewhat straight forward. Just be sure you don't go into a haz site with cargo or in a system a hostile to you. And for the love of God never shoot until your scan is complete and the ship is wanted even if the ship is obviously wanted and being pursued by other system authority ships.  :)

    Actually, they fixed some of the most frustration mission bugs. 


  • SadGamerDadSadGamerDad Posts: 315
    Trinity
    edited March 21
    I'm a total newb to Elite in VR. I have the Astra voice pack. Last thing I did was training missions. Need to do the mining training then start a mission to scrap the unwanted components on the starter ship and get better stuff to go farther.  If anyone else wants to help a newb , or if any newbs want to train together , especially with the 2.3 multi-crew let me know. I'll be a worthy hand to have on board. My commander name is Puke StarRider
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