I've been noticing some jitter in the Oculus Rift, and the view shifts around a bit in all screens, This happens primarily when I move my head, but sometimes it occurs even when I keep it perfectly still. I'm currently using 1 sensor around 1m in front of me. Is there any way to minimize this?
I've also noticed that the horizon is slightly tilted to the right by a few degrees in the application I'm developing in Unity. I'm trying to create a virtual table which is at the exact location and size of the real world table in front of the person (this is for a scientific research experiment). However, because of the tilted view, I've not been able to get the calibration between the real and virtual environments right. The issue persists even on resetting sensor tracking. I think the issue exists for anything displayed by the Oculus, but it is much more apparent when trying to recreate something like a table accurately in front of me. Are there any ways to further calibrate the sensors in the Oculus Rift?