Could The Works of Mercy Be the Most Chilling Game in VR? — Oculus
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Could The Works of Mercy Be the Most Chilling Game in VR?

Shadowmask72Shadowmask72 Posts: 3,668 Valuable Player
The Works of Mercy has been around the block for a while now what with a successful Kickstarter campaign last year and UE4 demo for backers. However, the team [Pentacle] are planning to release the game for VR headsets.  To me this seems like it could be an amazing VR experience  given then theme of being a reluctant murderer. I'm not sure how graphic it will be but the dark tone for VR just seems perfect if executed well enough. Check it out.

Steam Store Page

Official Website



About:

The Works of Mercy is a psychological thriller inspired by the classics of the genre: Roman Polanski’s “Repulsion,” “The Tenant” and Stanley Kubrick’s “The Shining.” The game’s plot revolves around mysterious killings committed on seemingly random victims. Only this time it’s the player who becomes the murderer.

“The Works of Mercy” tells a story of a personal tragedy and wrecked psyche. When a cryptic tormentor forces the protagonist to kill people in order to save his family, the game’s hero (and the player) is posed with a series of dramatic questions. Who is the tormentor? Why is he so vengeful toward the protagonist’s family? How far do you have to go to satisfy him? How can you justify the killing in the sake of saving someone’s life? And how will you cope with the sense of guilt?

“The Works of Mercy” takes place in a photorealistic world as immersive as the real one. It lets the player get the very feel of roaming through murky locations and delve into the hero’s mind which is put to a serious trial. The game enables you to explore a fully interactive environment featuring the best elements of such games as “Gone Home” or “P.T.”

“The Works of Mercy” will leave the gamers with a lasting impression and face them with the question: how much could I sacrifice for my family? It will take the players through a dark world which gradually dissolves to an increasingly surreal vision of the protagonist’s mind captured in a lethal trap.


System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.

Comments

  • snowdogsnowdog Posts: 6,927 Valuable Player
    Nice! Yet another game to buy for me lol

    Mind you, if I was that protagonist I'd let him kill them both...I ain't going to the slammer lmfao  :D
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • FrozenPeaFrozenPea Posts: 2,535 Valuable Player
    Holy shit those graphics are insanely photo-realistic! Looks like the UE4 demo room. I wonder what the min spec will be.

    Looks really interesting even though it's not my cup of tea :)
  • RedRizlaRedRizla Posts: 6,438 Valuable Player
    Any idea when this is supposed to be released?
  • zbosonzboson Posts: 994 Poster of the Week
    edited May 2017
    FrozenPea said:
    Holy shit those graphics are insanely photo-realistic! Looks like the UE4 demo room. I wonder what the min spec will be.

    Looks really interesting even though it's not my cup of tea :)
    Yes, it looks like they are doing some kind of real time global illumination.

    Fast global illumination combined with LIDAR and Photogrammetry is going to be awesome.  But what about physics and dynamics?  We will have to wait a few more years for real time fluid flow (though some can already be done).

    https://forums.oculus.com/community/discussion/comment/415018/#Comment_415018
    https://forums.oculus.com/community/discussion/comment/450225/#Comment_450225
  • Shadowmask72Shadowmask72 Posts: 3,668 Valuable Player
    lovethis said:
    Any idea when this is supposed to be released?
    Developer informed me this October if all things go to plan but that's PC release. Console and VR versions to follow. I did try the demo with the rift and it was wonky as hell but did show the potential a little bit.


    System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
  • ZenbaneZenbane Posts: 14,290 Valuable Player
    edited May 2017
    Developer informed me this October if all things go to plan but that's PC release.
    Wow... Shadowmask, the guy who always chastises YouTubers on this forum for their self-promotion is here doing a full-on Advertisement for a business. Nice :D

    Game looks cool. I'll probably buy it. Thanks for the Ad.
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • Shadowmask72Shadowmask72 Posts: 3,668 Valuable Player
    You're welcome. 

    For the record. I have no affiliation with the developers making this game. I merely approached them because I wanted to play their demo and I think you guys will too.  I like the premise of this game for VR. Being the killer is one of the things I was interested in for VR gaming from the beginning so If these guys can pull it off then it will be special indeed. I am happy that some developers are moving away from VR robots and zombies. 


    System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
  • ZenbaneZenbane Posts: 14,290 Valuable Player

    For the record. I have no affiliation with the developers making this game. I merely approached them

    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • snowdogsnowdog Posts: 6,927 Valuable Player
    Actually, I was considering developing a Serial Killer Simulator a while back. Decided not to in the end because it would end up being a bit too controversial!
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • Shadowmask72Shadowmask72 Posts: 3,668 Valuable Player
    snowdog said:
    Actually, I was considering developing a Serial Killer Simulator a while back. Decided not to in the end because it would end up being a bit too controversial!
    Cool, well if Agent 47 can get away with it for how many games now, then why not.


    System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
  • snowdogsnowdog Posts: 6,927 Valuable Player
    snowdog said:
    Actually, I was considering developing a Serial Killer Simulator a while back. Decided not to in the end because it would end up being a bit too controversial!
    Cool, well if Agent 47 can get away with it for how many games now, then why not.
    Yup, but Agent 47 is an assassin and the game isn't in first person with hand tracking lol. It was too big of a project for me to take on anyway but if I did do it then the BBFC and ESRB would end up banning it the same way they banned Manhunt 2 on the Wii until Rockstar ruined the game by that awful censorship to get it released. It was one of the best games released that generation when you hack it to play it uncut. I don't think kills in a video game have ever been more satisfying before or since! :smiley:
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • dougchismdougchism Posts: 127
    Art3mis
    edited May 2017
    zboson said:
    FrozenPea said:
    Holy shit those graphics are insanely photo-realistic! Looks like the UE4 demo room. I wonder what the min spec will be.

    Looks really interesting even though it's not my cup of tea :)
    Yes, it looks like they are doing some kind of real time global illumination.

    Fast global illumination combined with LIDAR and Photogrammetry is going to be awesome.  But what about physics and dynamics?  We will have to wait a few more years for real time fluid flow (though some can already be done).

    https://forums.oculus.com/community/discussion/comment/415018/#Comment_415018
    https://forums.oculus.com/community/discussion/comment/450225/#Comment_450225
    The graphics are awesome but the game is not real time GI, thats baked lightmaps with UE4's lightmass. It produces much higher quality lighting than is possible through realtime methods. 


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