Our website has a sleek new look and now showcases downloadable Sculpts and Recordings from Medium Artists!
Video uploading/processing is much faster and much longer videos (45 min!) can now be uploaded on most connections.
Medium App improvements:
Access to support mode returned to thumbstick by popular demand!
Faster mesh decimation!
Users can now export meshes in FBX format!
Medium now has the option to export tangent space normal maps.
Texture maps generated during exports are much better.
Videos can now be previewed in VR.
Lots of small bug fixes and improvements.
Check out “Medium’s Export Pipeline” documentation in the forums for more information and help with exporting out of Medium.
Oculus.com/Medium featured assets will be updated by the Medium team so keep checking back. Find something you think should be featured or have a recording, sculpt or stamp you think is awesome? Let us know on our Facebook page or on our forums!
Support mode has returned to pulling back on the thumbstick and control panel is accessed by pressing the yellow button on the support hand.
Medium produces tangent space normal maps when exporting a mesh.
FBX file format is now an option when exporting a mesh.
After recording a video you can now view a preview of it before sharing by navigating to the asset browser.
Improved texture map baking when exporting, by improving quality of colors and normals
Normal maps exported as PNGs are now 16 bits/channel
Exported meshes now use the correct layer name in game engines.
When exporting meshes with vertex color, the mesh quality is improved.
Bug fixing details:
Fixed an issue with constrain-to-surface being inconsistent when symmetry plane is turned on.
Capturing a video now shows duration during recording.
Fixed a bug with the Clay tool’s guide line not appearing with constrain-to-line selected while using stamps
Stamps Trad_18, Trad_23, Cloth Cockpit B and Cockpit C were fixed to remove artifacts.
Fixed an issue with smudge tool not behaving consistently when used with symmetry
Multithreaded asset loading during recordings so that they load in more quickly
Fixed an error with how we were calculating the estimated triangle count that was causing it to be inaccurate.
Checkmark and visible buttons in the layer menu have been adjusted so they are easier to see.
Fixed a graphical bug where an empty window appeared floating below the user during startup .
Fixed an issue with large multi-layer sculpts in which low res layers were decimated too much compared to high res layers causing loss of detail in the export. We now decimate each layer relative to its resolution to keep detail on lower resolution layers intact.
Fixed a bug causing vertex normals in exported meshes to point in the wrong direction.