Oculus appears on film — Oculus
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Oculus appears on film

ZenbaneZenbane Posts: 13,877 Valuable Player
edited June 2017 in General
I don't believe this has been mentioned yet, but in Season 5 of "House of Cards" (Netflix Original Series), the Gear VR takes center stage. The character using it is a nominee for the President of the United States. He is a soldier who is sampling the Gear VR as a means to help address PTSD.

Aside from the great mainstream advertising of both VR and Oculus, I also like that the product is being used at the highest level of Government under the context of guaranteed funding for software development.

Here's a screenshot from the scene:



Bonus points for the Oculus advertising being so predominant.
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Comments

  • ZenbaneZenbane Posts: 13,877 Valuable Player
    edited August 2017
    Bumping this thread instead of starting a new one since the topic is the same...

    I'm watching the new episode of Ballers right now (HBO), and VR is taking center stage. It started with a VR Porn scene followed by VR Sports being introduced as a new major investment.

    I like this stuff because I remember when I first got my Rift back in May and people kept asking, "when will VR become mainstream?"
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  • snowdogsnowdog Posts: 6,591 Valuable Player
    Nice! I missed this thread the first time around. Always good to see VR getting exposure!

    Sports events and films is key to getting VR adopted by the mainstream consumer, as is getting the price down. We're still a fair bit away from that happening though. I've mentioned this before but there are going to be three steps to getting VR to the mainstream consumer.

    First the enthusiast gamer demographic needs to adopt VR. People like us who are willing to pay a decent amount of money for the new gaming experience and if we don't have a machine powerful to run it we won't bat an eyelid at buying (or more likely building) one. $400 is the sweet spot for us, but of course many of us were quite happy to pay more to be early adopters. We'll see this $400 price being permanent in March next year.

    Next is the mainstream gamer demographic. These are people that generally play mainstream games and either have a console or a machine that isn't powerful enough to run VR, but they're willing to upgrade parts of that machine to play the latest mainstream game like Call of Duty, GTA etc if their machine doesn't meet minimum requirements. $200-300 is the sweet spot for people belonging to this group.

    And last but by no means least is the household mainstream consumer, people that don't play games that often, if at all. Some may be lapsed gamers that haven't gamed since they bought the Wii years ago. The key things to getting these people jumping on the VR hype train are having non-gaming uses for VR such as watching sports and films in VR as a standard and having it being as cheap as possible to jump in. The sweet spot price for these people, your average husband and wife with kids to support or people that don't earn a great deal of cash is $100-200.

    That last demographic is why Oculus are developing their own standalone headset for $200 because that demographic won't own a gaming computer, they'll have a laptop for work or school and not one capable of playing modern games.
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • Atmos73Atmos73 Posts: 3,128 Valuable Player
    We're going to see a lot more VR coverage next year when Ready Player One is released.

    HTC is the official sponsor but I think Oculus will see the benefit too.

    https://blog.vive.com/us/2017/03/27/vive-and-ready-player-one/




    DK2 owner - Vive owner - Pimax 8k backer - Waiting for Knuckles on Valve time.
  • bigmike20vtbigmike20vt Posts: 3,808 Valuable Player
    edited August 2017
    meh..... VR will never take off until it is this good ;)

    edit, damn time stamps dont work..... jump to 19m 20s

    (my point is.... whilst I DO think VR will stick this time, i would not read too much into TV picking it up and running with it because the same thing happened last time)



    Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR :)
  • ZenbaneZenbane Posts: 13,877 Valuable Player
    edited August 2017
    VR was just the main theme for a feature routine on this weeks "America's Got Talent"

    https://youtu.be/1BxdoDbtaDo?t=107
     




    btw, this particular HMD strongly resembles the Rift B)
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  • snowdogsnowdog Posts: 6,591 Valuable Player
    That would be great if the music wasn't a load of old shite lol
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • ZenbaneZenbane Posts: 13,877 Valuable Player
    Yes, I dont vouche for any content presented. My only interest is tracking VR in mainstream outlets.
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
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  • Shadowmask72Shadowmask72 Posts: 3,464 Valuable Player
    edited August 2017
    Wow that performance just blew me away. The VR theme was awesome.


    System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
  • GeryuganshoopGeryuganshoop Posts: 1
    NerveGear
    I know this is an older thread but this is exactly what I want to talk about. Getting VR to go mainstream. I really hope somebody in Oculus sees this because I feel that this suggestion can make a HUGE impact. My suggestion is this, people need to understand, WHAT VR IS!!! People don’t understand it!! That’s the main problem. People are not going to invest or even participate in something they don’t understand because they don’t feel comfortable with it and they don’t want to feel stupid because they don’t know how to do something. So here’s what you do. First you make a documentary/movie about Oculus. Start with the beginning, an interview with Palmer Luckey where he explains where he came up with the idea and how Oculus came into being. Have experts and the people involved talk about the development of VR, how it came into being and how it works. Have different consumers talk about their experience with VR, and have several different people with different interests talk about how it feels to put on the headset and experience their favorite thing. Don’t get me wrong, the commercials are great. They are excellent. But until people know what oculus even is, those commercials are going to be like the vacation commercials that a lot of people see as out of reach. My point is, make a documentary that explains VR, so it’s simple and available to the public. And everyone is going to watch it and understand VR and THEN they’ll try it and love it and buy it. That’s the only way if you want it to happen in this decade
  • LuluViBritanniaLuluViBritannia Posts: 459
    Trinity
    make a documentary that explains VR

    Very bad idea. VR is not something you can describe with words or video. I showed VR youtubers to plenty of friends, none would understand the concept of VR even by seeing it. Then I got my own headset, made them try it out and only then, they were mindblown. The sense of presence VR gives simply can't be shown or told.
    Case in point: Ready Player One has been out for months now, and the VR sales haven't exploded.

    The only way to understand VR is to try it. Hence, the only way to sell VR is to make people try it. Not later than this afternoon I came across people trying VR for the first time in a shop ; they were having so much fun with it, it was nice to see.
    Current VR results imo:
    - Great small apps. Great ports of bigger games.
    - Great VR-specific features. Not enough showcased!!!
    - Too many actors in the industry, the market is totally broken.


    My hopes for VR next gen:

    - Better ratio between visual quality and power needs. No more godrays and less SDE.
    - Full Body Tracking.


    "If you don't mind, do you want me to take you there? Where dreams come true."
  • kevinw729kevinw729 Posts: 4,410 Valuable Player
    make a documentary that explains VR

    Very bad idea. VR is not something you can describe with words or video. I showed VR youtubers to plenty of friends, none would understand the concept of VR even by seeing it. Then I got my own headset, made them try it out and only then, they were mindblown. The sense of presence VR gives simply can't be shown or told.
    Case in point: Ready Player One has been out for months now, and the VR sales haven't exploded.

    The only way to understand VR is to try it. Hence, the only way to sell VR is to make people try it. Not later than this afternoon I came across people trying VR for the first time in a shop ; they were having so much fun with it, it was nice to see.

    Sadly there are a number of VR doc's already in the works (and in the can) - the BBC and CBS (to name two) have all had researcher round our side - I have done some face time, but am sure it will end up on the cutting room floor (not very telegenic!)

    There is also talk of a Oculus-Story doc being hawked round the networks - now that most of the original execs have departed there is a growing interest in a "tell all" - but the rumors is that they would have to wait for the end of the legal battle before they could get a green light! 
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  • ZenbaneZenbane Posts: 13,877 Valuable Player
    Umm... There is already a very popular film trilogy that explains VR quite well.



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  • ZenbaneZenbane Posts: 13,877 Valuable Player
    Bumping this since I saw another example of VR sneaking in to mainstream media:



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  • falken76falken76 Posts: 2,776 Valuable Player
    There is a hilarious show from Hulu's original content called Future Man.  The rift was in that show a few times now.

  • snowdogsnowdog Posts: 6,591 Valuable Player
    Zenbane said:
    Bumping this since I saw another example of VR sneaking in to mainstream media:




    I hope she's not leaving due to him watching VR Porn...maybe @vannagirl has done the same!!! :o :(
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • RuneSR2RuneSR2 Posts: 2,327 Valuable Player
    edited January 19
    Zenbane said:
    Bumping this since I saw another example of VR sneaking in to mainstream media:



    I won't ever forgive Volkswagen for this one - making VR look bad is blasphemy!  o:)

    Only one kind of punishment seems appropriate and might teach such VR heathens a lesson!  o:)

    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Oculus Rift CV1 - nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
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