Dead Effect 2 VR - DOOM CLONE available Now — Oculus
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Dead Effect 2 VR - DOOM CLONE available Now

Shadowmask72Shadowmask72 Posts: 3,665 Valuable Player
edited June 2017 in General
I played this originally on Xbox One and thought it was a bit meh but in VR this is pretty good especially for £13.49. You can use teleport or traditional controls or movement and camera. I tried playing this seated and you end up being a midget but it's recommended that you stand up.  Check it out if you're after a DOOM clone. I will post some gameplay of mini me once it has encoded but you can check out the trailer.



http://store.steampowered.com/app/646200





System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.

Comments

  • Aidens12Aidens12 Posts: 115
    Art3mis
    downloaded *thumbs up*
  • Tattoo_DudeTattoo_Dude Posts: 99
    Hiro Protagonist
    Nice. I added it to my wishlist. Hopefully it will get discounted for the steam summer sale.
  • JD-UKJD-UK Posts: 2,289 Valuable Player
    Funny how even the trailer view keeps looking down at her chest.
    Pretty obvious which audience that is aimed at!




  • Shadowmask72Shadowmask72 Posts: 3,665 Valuable Player
    Yeh it's one of things you just have to do in VR. At least she doesn't get offended at your bad etiquette.



    System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
  • snowdogsnowdog Posts: 6,921 Valuable Player
    Yeh it's one of things you just have to do in VR. At least she doesn't get offended at your bad etiquette.

    Yup. Good job it's Virtual Reality and not real reality, otherwise she'd probably punch you on the nose lol 
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • nAV2016nAV2016 Posts: 516
    Trinity
    Nice. I added it to my wishlist. Hopefully it will get discounted for the steam summer sale.
    Any idea when this is likely?
  • Shadowmask72Shadowmask72 Posts: 3,665 Valuable Player
    edited June 2017
    It's already 10% Off ;£13.49. I would wager it will be unlikely to drop much more than it already is. However, there might be some neat save-mongering you can do with the original game which offers 75% off the VR game according to ParadiseDecay. If this drops from £8.99 you might be able to apply the discount and get the VR version and the original for under a tenner.



    System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
  • HeVeNyHeVeNy Posts: 40
    Brain Burst
    Thinking of buying, but it's early access so is this game fully playable from start to finish or what?
  • Shadowmask72Shadowmask72 Posts: 3,665 Valuable Player
    Yeh they even added some new missions since it went live. Remember this is basically the 2D game in VR.


    System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
  • HeVeNyHeVeNy Posts: 40
    Brain Burst
    edited June 2017
    This game IS helluwa fun! Thanks for the tip! This is the way companies should go, porting their already made 2d shooters that don't generate any more revenue to VR. Even with current user base I think the effort, manpower and hence costs needed for the port, can be made back quite easily with game hungry early adopters buying these.
  • Tattoo_DudeTattoo_Dude Posts: 99
    Hiro Protagonist
    nAV2016 said:
    Nice. I added it to my wishlist. Hopefully it will get discounted for the steam summer sale.
    Any idea when this is likely?
    I heard rumors of the summer sale starting on the 23rd.
  • RuneSR2RuneSR2 Posts: 2,875 Valuable Player
    edited January 10




    Danette <3  - she distracted me quite a lot last evening, my Y chromosome makes me anything but immune to her :blush:

    BTW, I better move the content of a post to this thread  o:)

    How to optimize graphics in Dead Effect 2 VR

    I spent an hour testing every graphics setting using the OTT performance hud - but of course it was worth it 

    Like Doom VFR this game has many jaggies, unless antialiasing is applied. But to really make this game shine, it needs high levels of super sampling. Like in Lone Echo, Dead Effect 2 VR really shines using super sampling 2.0 (=200% set in SteamVR), but of course something like ss 1.8 may look great too. 

    If I force ss 2.0 and max out all video settings, then I get like 45 fps. And that's not working great in-game. Turns out that there's really only 1 truly demanding in-game video setting, and that's Effect Quality. If I set Effect Quality to low, then I can max out all other video settings (FXAA3 antialiasing) and get solid 90 fps, but when I choose Effect Quality = medium, I get mostly 90 fps which occasionally dip to 45 fps. Owners of 2080 Ti may be able to use ss 2.0 + Extreme Effect Quality, the rest of us probably cannot. 
    Effect Quality has great impact on light reflections and light conditions, but ss 2.0 is providing so much more depth and clarity to the game - I'd happily trade some Effect Quality for ss. 

    In short - I'd recommend going for ss 2.0 (200%) in this game for owners of GTX 1080 or better, while setting Effect Quality to medium (or low). Even ss 2.0 won't completely get rid of annoying jaggies, so you'll need some additional antialiasing. FXAA2 is ok, but FXAA3 seems the perfect match between antialiasing and sharpness. So I'd recommend FXAA3 antialiasing, ss 2.0 (200%), Effect Quality = medium/low and all other video settings maxed. 

    And the game feels amazing - much like Doom VFR, but with more story and RPG elements (slightly System Shock'ish). 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • Shadowmask72Shadowmask72 Posts: 3,665 Valuable Player
    Do you use the Oculus Tray tool and if you do when SS what setting do you have it at (that's if it makes any difference when SS via SteamVR).


    System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
  • RuneSR2RuneSR2 Posts: 2,875 Valuable Player
    edited January 10
    Do you use the Oculus Tray tool and if you do when SS what setting do you have it at (that's if it makes any difference when SS via SteamVR).
    OTT ss doesn't work for normal SteamVR games, but the OTT HUDs seem to correctly register ss levels and performance - and more. 

    So I set ss in SteamVR to 200% (= ss 2.0 verified by OTT). And I use OTT Performance HUD to check my fps - and the headroom. Fun thing, advanced shaders, shadows, anisotropic filtrering, bloom etc. all seemed more or less free, but Effect Quality takes a heavy toll. 

    Had an error though - after using Options in-game (for changing video settings), my character would be like in crouch position, had to restart the level to fix it (recentering in Dash didn't work). But so far I've detected no serious errors. Effect Quality on Extreme sure is pretty - but so is ss 2.0, annoying that I can't have both, well... 

    PS. You did ask about ss in OTT - my global ss in OTT affecting all my rift games is 2.0. I make profiles for games that need lower ss. But if it works, why not enjoy the best ss possible... Home uses adaptive ss though, typically I get ss 1.8 in Home (and 45 fps asw in Home, but I don't mind that). 
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • LuciferousLuciferous Posts: 2,064 Valuable Player
    Oh how did I miss this I have Dead Effect 2 :)
  • JD-UKJD-UK Posts: 2,289 Valuable Player
    Yeah - me too. Never played it yet, though.. :|

    Have to make some time. For that and all the others.




  • LuciferousLuciferous Posts: 2,064 Valuable Player
    Yes indeed, last night because of the Fallout thread, I ended up playing on it until 2 am. I am knackered now trying to make it though the work day. :(
  • WildtWildt Posts: 1,937 Valuable Player
    Asus Z370-A ||  Watercooled 8700K || 16 GB gSkill DDR4 3200 || Samsung SSD 840PRO 256GB+850PRO 256GB+850EVO 500GB+970EVO 1TB || Watercooled FE Geforce 1080ti || Zalman Reserator XT watercooler || TPcast wireless adapter || MamutVR Gun stock V3 || Asus ROG PG279Q  G-sync monitor
  • RuneSR2RuneSR2 Posts: 2,875 Valuable Player
    Wildt said:
    Grabbing the weapons sure takes a lot of practice and may be the main problem in this game. Usually I can grab the handgun, but the machine gun requires a near-perfect grabbing movement, where the Touch controller must touch my hip. Grabbing hand grenades on my chest is very hard too, but it can be done. I recommend to practice grabbing weapons until you can do it almost perfectly, before meeting enemies. 

    Again, setting Effect Quality to low will make the game perform at 90 fps on most rigs, even with high levels of ss and all other settings maxed. If fact, just set Effect Quality to low and never check what higher settings look like, then the game will look and play great, and you'll never know what's missing  ;)
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 2,875 Valuable Player
    I noticed that you can modify where you want to place your weapons - this may fix the "can't grab the weapons"-issue, but I'm yet to try it. 

    Also I just noticed the Dead Effect 2 VR today is the third bestselling SteamVR game:


    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • RuneSR2RuneSR2 Posts: 2,875 Valuable Player
    edited February 2
    Dead Effect 2 VR is 70 % off on Steam - less than € 7 (something like $9?):

    https://store.steampowered.com/app/646200/Dead_Effect_2_VR/






    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • MAC_MAN86MAC_MAN86 Posts: 2,262
    Wintermute
    Hmmm, maybe it has Touch turn? Anyways it looks quite dated and I'm shocked to see this is within the top 10 on Steam. Not to say it in a negative way towards how well it's selling but for the sheer lack of seriously great AAA games. Nothing much new for VR which pushes forwards. From Other Suns did great but in terms of actual Flying a Spaceship was as good as throwing a dice for a random encounter!
    Battlefield must surely catch up with VR but that style of gameplay hit 64 Rambos run around kill/respawn repeat!
    The very best FPS game I ever played was VIETCONG from 2003 and you can still play on over 20 Servers even today on new player created maps! That is the most team coop experience against AI enemies along with Proximity VOIP (doesn't work lately) that had players even wait over an hour just to respawn in a 12 Player team!
    It can be remade I'm sure and would grip all VR enthusiasts!
    It has adult language with fun characters, binoculars, maps for cords, radioman for airstrikes and so much fun and cool music!


  • RuneSR2RuneSR2 Posts: 2,875 Valuable Player
    MAC_MAN86 said:
    Hmmm, maybe it has Touch turn? Anyways it looks quite dated and I'm shocked to see this is within the top 10 on Steam. 
    Yes, it has Touch turn - smooth locomotion and smooth turning. I was impressed by the game, at least to some extend, textures could be improved, but it's no big deal. I'm forcing ss 2.0 and using settings as explained in my posts from January 10 2019 (see above) and the game doesn't feel dated - and it's newer than Lone Echo ;) I don't think it's any coincidence it's one of Steam's top 10 VR games.
    Intel i7 7700K (4.5 GHz); MSI GeForce GTX 1080 8GB Gaming X (oc 2100 MHz boost, 11 Ghz ram); 16GB Corsair Vengeance LPX DDR4 3200 MHz; MSI Z270I Gaming Pro Carbon AC (VR-Ready) mainboard; Samsung 960 Evo M.2 SSD + Toshiba P300 HD; Windows 10 OS; Valve Index and Oculus Rift CV1 - the latter nearly always using super sampling 2.0. 

    "Ask not what VR can do for you – ask what you can do for VR"
  • LuluViBritanniaLuluViBritannia Posts: 462
    Trinity
    Anyways it looks quite dated and I'm shocked to see this is within the top 10 on Steam. Not to say it in a negative way towards how well it's selling but for the sheer lack of seriously great AAA games.
    So, graphics are the only thing that defines if a game is good or not...?
    Besides, graphics are literally the only flaw of this game, and even they aren't that horrible for a VR game. Dead Effect has a huge amount of content: several modes (a campaign that lasts several hours, secondary missions with various goals, multiplayer modes including coop), and a shitton of weapons and gameplay features.


    Anyway, I'd like to buy it given the low price point, but did somebody try it with OpenComposite? I don't want to have SteamVR running with this game...
    Current VR results imo:
    - Great small apps. Great ports of bigger games.
    - Great VR-specific features. Not enough showcased!!!
    - Too many actors in the industry, the market is totally broken.


    My hopes for VR next gen:

    - Better ratio between visual quality and power needs. No more godrays and less SDE.
    - Full Body Tracking.


    "If you don't mind, do you want me to take you there? Where dreams come true."
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