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HTC Vive Deluxe Audio Strap: dont get it Wet

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  • vannagirlvannagirl Posts: 2,009 Valuable Player
    Atmos73 said:
    vannagirl said:
    ohh that was some diy, are you good for shelves also? :p

    I can knock up anything you like? Haha
    I walked into this one  :D
    Look, man. I only need to know one thing: where they are. 
  • nalex66nalex66 Posts: 5,619 Volunteer Moderator
    Atmos73 said:
    I think you're deluding yourself @snowdog.

    For one the Knuckles are better than the Touch. The Knuckles track all five fingers and allows you to go hands free which will give you far more emmersion with games like 'The Climb' and 'Lone Echo'.

    With thr Knuckles doing the hands the Wands are free to become body trackers or object trackers like the pucks. The Rift so far has shown nothing in this regard. Yes the DAS was extra and the Knuckles are extra but combined with the new base stations Vive is going to give an unrivalled experience that Rift can't match.


    Actually, Oculus has added support for additional Touch controllers as tracked objects (primarily for tracking a camera for mixed reality recording). For the price of a single Vive tracker, you can get two extra Touch controllers and an extra sensor. 
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  • jayhawkjayhawk Posts: 825
    3Jane
    edited July 2017
    Atmos73 said:
    I think you're deluding yourself @snowdog.

    For one the Knuckles are better than the Touch. The Knuckles track all five fingers and allows you to go hands free which will give you far more emmersion with games like 'The Climb' and 'Lone Echo'. 

    What's better is still subjective. Hands free actually detracts from immersion when you are holding something within VR such as a pistol. I'm sure eventually tracking all fingers will be the future of VR. However, there really isn't much of a functional need for it...yet IMO. Having used a Leap Motion, it's cool to see all your fingers respond in real time, but it's more of a display then function.

    The Knuckles are going to sound great to someone with Vive wands, but no so much to someone who already has Touch. If there was a market for tracking all fingers, you can bet Oculus is working on it.
  • ZenbaneZenbane Posts: 15,717 Valuable Player
    edited July 2017
    The only reason the Vive Knuckles track all five fingers is for medical purposes, not because of anything meaningful in relation to gaming  :p

    It's like bragging about how crutches track both your armpits.
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  • vannagirlvannagirl Posts: 2,009 Valuable Player
    Zenbane said:
    The only reason the Vive Knuckles track all five fingers is for medical purposes, not because of anything meaningful in relation to gaming  :p

    It's like bragging about how crutches track both your armpits.
    I say before but knuckles if nothing else will be grabbing vrporn by the erm

    Horn  :o
    Look, man. I only need to know one thing: where they are. 
  • ZenbaneZenbane Posts: 15,717 Valuable Player
    Atmos73 said:
    With Vive and Knuckles you pay more but you get more.
    Nooo... with Vive and Knuckles you pay more so that you can talk more lol

    Vivarians get features that sound good "on paper," and so they spend most their time outside of VR trying to convince people that they are doing more in VR. Very odd.

    Atmos73 said:
    If Revive do a good conversion 'Lone Echo' could be one of the first big titles to take advantage of Knuckles.
    This is closer to being true in that: with Vive and Knuckles the only way you get more is if Oculus lets you borrow more B)

    But without Oculus lending Vivarians software via Revive... all you got left is: more talking, less VR'ing



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  • ZenbaneZenbane Posts: 15,717 Valuable Player
    Atmos73 said:
    Then I refer to my previous quested you refused to answer.

    What AAA Oculus game takes full advantage of Touch and makes Vive Wands look disadvantaged or Knuckles not worthwhile?  

    Knuckles are this:





    Touch is this:





    And you're all like, "but we track 5 flavors"

    :D
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  • RorschachPhoenixRorschachPhoenix Posts: 1,594 Valuable Player

    Excuse my bad english. I speak to you through the google translator. :P
  • ZenbaneZenbane Posts: 15,717 Valuable Player

    Atmos73 said:
    His room would need extension cables PMSL
    Touche... I would need longer cables, and you'd need a wider doorway.
    :*
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  • RorschachPhoenixRorschachPhoenix Posts: 1,594 Valuable Player

    Excuse my bad english. I speak to you through the google translator. :P
  • nalex66nalex66 Posts: 5,619 Volunteer Moderator
    Zenbane said:
    Touche
    Don't you mean "Tu-shea"?
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  • MorgrumMorgrum Posts: 1,730 Valuable Player
    vannagirl said:
    Zenbane said:
    The only reason the Vive Knuckles track all five fingers is for medical purposes, not because of anything meaningful in relation to gaming  :p

    It's like bragging about how crutches track both your armpits.
    I say before but knuckles if nothing else will be grabbing vrporn by the erm

    Horn  :o

    WAAAGH!
  • ZenbaneZenbane Posts: 15,717 Valuable Player
    edited July 2017
    Atmos73 said:
    My doorway may be wider but at least I could open that door hands free. 
    I can open both the door and yo mouf hands free, baby!

    But wait... if you can open your door hands-free, doesn't that mean your Vive Knuckles were a wasted purchase? BUSTED!!

    nalex66 said:
    Zenbane said:
    Touche
    Don't you mean "Tu-shea"?
    lmao - mmm, shea butter
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  • snowdogsnowdog Posts: 7,708 Valuable Player
    Shit, I can't get that tune out of my head now lmfao  :D
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  • ZoomieZoomie Posts: 1,777 Valuable Player
    Atmos73, you're not going to convince many here to your side but I'm glad you're excited for the Knuckles.  
    You're asking what Touch can do that Wands can't, and then arguing in the same breath that Knuckles will be so much better than Touch.  The difference between Touch and Wands was greater than Knuckles and Touch...  it's a self-defeating argument.

    This thread did remind me of something I wanted to ask.  How often do you find yourself using the bluetooth phone pairing and not-quite-pass-through camera on the Vive?  I know when these devices were being released that was a huge "selling feature" for the Vive.  But now that you've used it for a year, do you actually use those features or could you do without (and save some money) by dropping them from Vive 2.0?
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  • elbofforelboffor Posts: 2,572 Valuable Player
    Atmos73 said:
    Didn't you pay full price for the Rift - £600 and full price for Touch - £200? That's £800. I paid £760 for the Vive and extra £114 for the DAS.
    Nope.
    I pre-ordered both and it was £500 for the rift and £200 for the touch controllers.
    That said, i did spend an additonal £180 for 2 extra sensors and around £50 for 2 inateck cards, also about £40 on cables.

    If i got the same again now it would be cheaper and current price was the basis of my comparison.

    Otherwise lets count how much you actually spent inluding your previous headstrap and earphones and delivery! then the undisclosed cost of the knuckles of course.
    I bet im still in a better position (and people dont call me a vivarian).
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  • ZenbaneZenbane Posts: 15,717 Valuable Player
    edited July 2017
    Atmos73 said:
    So you spent £970 in total and only got Touch in December.
    And you didn't get your Knuckles until 7 months later... July the following year :D

    Yet after all the time, the best you can do is refresh the Revive product page hoping that an Oculus title shows up to (hopefully) let you take advantage of those Knuckles after a total of what... 15 months of waiting? lmao
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  • ZenbaneZenbane Posts: 15,717 Valuable Player
    edited July 2017
    Atmos73 said:
    Touch came out in December and Knuckles will be here in September that's 9 months later not 15.

    September?? hahah - that's 17 months total: The Vive was released in May 2016 without finger tracking.

    17 months and all you have to look forward to is a third party hack (Lone Echo via Revive). It's a good thing the founder of Oculus is supporting the hack; what would the Vive be without both the old and new Oculus?


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  • ZenbaneZenbane Posts: 15,717 Valuable Player
    edited July 2017
    sshhh, waiting 15 months for something you can't even use is worse than waiting 8 months for something that changes an entire Industry @Atmos73

    But hey, while you're busy refreshing the Revive product page, maybe you can finally try the free Touch title, First Contact. After nearly half a year of waiting it's only fair that you experience having your fingers in VR with a quality title.

    I assume First Contact is available on Revive. I didn't actually confirm cause I'm on the inside of the exclusive premium VR club, na' mean? B)
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  • elbofforelboffor Posts: 2,572 Valuable Player
    edited July 2017
    Forgot to mention, my headstrap that ive had for about a year still hasn't disolved.

    In regards to my playspace, mine is 4m x 4m. Ive seen the pics of yours and its impressive, but is it 4x4?
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  • ZenbaneZenbane Posts: 15,717 Valuable Player
    elboffor said:
    Forgot to mention, my headstrap that ive had for about a year still hasn't disolved.

    In regards to my playspace, mine is 4m x 4m. Ive seen the pics of yours and its impressive, but is it 4x4?
    I'm willing to bet that the knuckles will break after the first wall or ceiling fan punch. Just like the head strap couldn't stand up against moisture, I would wager that these knuckles can't hold up against impact. Unlike the Oculus touch, who are durable as hell. I've even punch my guitar amp without causing a single flaw in the controller.
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  • ZenbaneZenbane Posts: 15,717 Valuable Player
    edited July 2017
    Atmos73 said:
    The controller is in the palm and the Knuckes bit is on the back of the hand there isn't any front protrusion like the Wands or Touch. 
    You mean to say that... a controller that calls itself Knuckles doesn't actually wrap around your knuckles?  :D

    You're feeding me too much good material to use against the Vive. Slow it down, turbo.

    And it is entirely possible to punch with the back of your hand. Like Guile, from Street Fighter


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  • ZoomieZoomie Posts: 1,777 Valuable Player
    So is that a 'no' to the bluetooth and camera?  I'm not trying to fling poo here.  I'm legitimately curious if this highly touted feature is actually useful a year later.  It's amazing how things we consider a huge deal aren't actually that important in hindsight.

    Flinging a bit of poo, I can't think of a single application where it's going to be important to track my ring finger or pinky.  It's neat to do the devil horns or the shocker, but childish gestures aside, not once have I missed the use of those two fingers with the Touch.  It looks like an improvement on paper, but I'm not so sure it's a practical step forward.
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  • ZenbaneZenbane Posts: 15,717 Valuable Player
    Haptic gloves are the end game? I thought waterproof head straps were the end game? I thought room-scale was the end game? I thought Standalone HMDs where the end game? No wait, eye tracking is supposed to be the end game...??

    This game clearly grants infinite lives.
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  • ZoomieZoomie Posts: 1,777 Valuable Player
    Thanks for the reply.  I hadn't heard much about the camera or bluetooth from people in ages, so it made me wonder if anyone actually used them.  I appreciate your candor.

    Touch doesn't have "hands free" but you get essentially the same feeling from releasing with your index and middle finger.  Your ring finger and pinky stay in a permanent death-grip, but I hardly notice it.  The plus side is that Touch is a little easier to put down and pick up again.  Just like the Vive headset, Rift's solution is easier to put on and take off while Vive is doubling down in use, once it's on.

    Having tried the Wands and owning Touch, you'll notice a HUGE difference in games like The Climb with the new controllers.  Like I said I'm still not convinced it's a huge deal that the last two fingers are tracked.  We'll see if having them strapped to your hand comes with any drawbacks; Oculus steered away from that form-factor and they may have had a good reason.

    I don't see the thumb sticks as any less useful than trackpads.  My personal preference is actually towards thumb sticks so I prefer the Touch solution.  YMMV and of course it's down to preference.    
    Any sufficiently advanced technology is indistinguishable from magic.
    - Arthur C Clarke
  • ZenbaneZenbane Posts: 15,717 Valuable Player
    Now there is some quality feedback, Atmos. I absolutely adore, Call of the Starseed. And I can easily see how the game could not only take advantage of the Knuckles, but also make it seem as if they are tailor-made for each other. The perfect marriage, if you will.

    I could consider that a next level experience. The type of thing that drives both competition and innovation. Good stuff!
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  • nalex66nalex66 Posts: 5,619 Volunteer Moderator
    Aw, look, they're going to kiss!
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  • nalex66nalex66 Posts: 5,619 Volunteer Moderator
    edited July 2017
    Atmos73 said:
    I'm sure Atmos has great kissable lips haha!
    Yeah, he really does-- um, ahem, I mean, I wouldn't know anything about that.   :*
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  • ZenbaneZenbane Posts: 15,717 Valuable Player
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