New to the forums? Click here to read the "How To" Guide.

Developer? Click here to go to the Developer Forums.

HTC Vive Deluxe Audio Strap: dont get it Wet

1235

Comments

  • kevinw729kevinw729 Posts: 5,245 Valuable Player
    The bollocks are all yours  B)
    urdgfqqehbbb.png
    ** Second New Book **
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
    https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
  • kevinw729kevinw729 Posts: 5,245 Valuable Player

    urdgfqqehbbb.png
    ** Second New Book **
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
    https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
  • kevinw729kevinw729 Posts: 5,245 Valuable Player
    Wishful thinking can be good if kept within the confines of reality (e.g. people who believe VR Arcades can function as an effective business model). 

     

    How VR Arcades will Help the VR Industry

    https://www.vrfocus.com/2017/08/how-vr-arcades-will-help-the-vr-industry/
    urdgfqqehbbb.png
    ** Second New Book **
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
    https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
  • ZenbaneZenbane Posts: 15,486 Valuable Player
    kevinw729 said:
    Wishful thinking can be good if kept within the confines of reality (e.g. people who believe VR Arcades can function as an effective business model). 

     

    How VR Arcades will Help the VR Industry

    https://www.vrfocus.com/2017/08/how-vr-arcades-will-help-the-vr-industry/
    I'm slowly warming up to the idea of VR Arcades, which is why I said, "Wishful thinking can be good if kept within the confines of reality (e.g. people who believe VR Arcades can function as an effective business model)."

    In other words, investing in a VR Arcade does fall within the confines of reality. As opposed to say... believing that Oculus is going up in flames just because it had a price cut. Not so much reality there.
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • vannagirlvannagirl Posts: 2,008 Valuable Player
    edited August 2017
    Zenbane said:
    kevinw729 said:
    Wishful thinking can be good if kept within the confines of reality (e.g. people who believe VR Arcades can function as an effective business model). 

     

    How VR Arcades will Help the VR Industry

    https://www.vrfocus.com/2017/08/how-vr-arcades-will-help-the-vr-industry/
    I'm slowly warming up to the idea of VR Arcades, which is why I said, "Wishful thinking can be good if kept within the confines of reality (e.g. people who believe VR Arcades can function as an effective business model)."

    In other words, investing in a VR Arcade does fall within the confines of reality. As opposed to say... believing that Oculus is going up in flames just because it had a price cut. Not so much reality there.
    Arcades are always Niche of any kind

    Certain country such as Japan they are cultural, they are just never going to be the driving force of any tech.

    Consoles aka home use closed arcades not the other way around


    Look, man. I only need to know one thing: where they are. 
  • kevinw729kevinw729 Posts: 5,245 Valuable Player
    edited August 2017
    Need to be careful how you define Niche.

    The big problem is many of you use the term "arcade" as if it was still a thing. The arcade industry back in the 80-90 represented "street route" business (operators running a number of amusement pieces in a mall unit). But today the amusement industry represents "Family Entertainment Centers" and Entertainment facilities, combining large numbers of mixed-use entertainment systems.

    Arcades are not a thing, its the amusement industry and as cane be seen by the profits being made by Dave & Busters, Chuck E. Cheese and Main Event these are multi-million Dollar corporations seeing great expansion. 

    Just as an example of how VR plays into the amusement scene lets just look at the brand new The VOID installation in the new FEC opened in Canada. The Rec Room kind of places in perspective the danger of sweeping assumptions when thinking that the amusement model with technology attractions is "niche"!



    'VR Arcade' is just the beginning of the story - wait till you see the new 'Location-Based Entertainment' centers coming to the West!
    urdgfqqehbbb.png
    ** Second New Book **
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
    https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
  • ZenbaneZenbane Posts: 15,486 Valuable Player
    ^^
    The room is empty :#
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • kevinw729kevinw729 Posts: 5,245 Valuable Player
    vannagirl said:
    ....
    Certain country such as Japan they are cultural, they are just never going to be the driving force of any tech.
    ....
    Yes, Asia loves its amusement venues because of their family and housing mix and their leisure entertainment expectations (similar in some cases to China).

    But you really have not been doing any homework if you have not seen the boom in out-of-home investment in entertainment since 2010.

    Just a small point, just look at all the VR Arcades and new Location-Based entertainment centers that are opening in the West:

    -The VOID (x4)
    -IMAX VR (3x)
    -VR Junkies (x10)
    -CTRL-V (x8)
    -VE Entertainment (x2)
    -VRcade (x10)
    -Zero Latency (x8)
    -M2 VR (x2)
    -VR ZONE (planned x4)
    .... and that is just a potted selection of the real list

    Find out if one of the new VR Arcades is near you use this: https://vrnish.com/

    Or if you want an education on the future of VR / AR amusement and attractions, come to this: https://www.futureofimmersiveleisure.com/

     B) 
    urdgfqqehbbb.png
    ** Second New Book **
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
    https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
  • kevinw729kevinw729 Posts: 5,245 Valuable Player

    ^^
    The room is empty :#


    Yeah.. right  :D
    urdgfqqehbbb.png
    ** Second New Book **
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
    https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
  • ZenbaneZenbane Posts: 15,486 Valuable Player
    ^^ 
    Nice Photoshop  :p
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • kevinw729kevinw729 Posts: 5,245 Valuable Player
     :D 
    urdgfqqehbbb.png
    ** Second New Book **
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
    https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
  • snowdogsnowdog Posts: 7,656 Valuable Player
    VR arcades will only make money for three or four years at the most because the same thing that killed arcades back in the 90s will kill VR arcades in a few years time - people will have all this stuff at home and won't be likely to go 'out of home' to experience it. It took a good few years for arcades to die in the 90s because arcades in the late 80s/early 90s were still ahead in terms of technology, just about. But once home consoles started to catch up and overtake arcades it was game over.

    The same is going to happen with VR arcades but it's going to happen even quicker because it's the exact same technology used in these arcades and your home. And the price of these headsets are dropping FAST.

    You'll end up making a pile of money for a couple of years but anyone with any sense will sell up and get out after that sort of time has passed.
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • vannagirlvannagirl Posts: 2,008 Valuable Player
    So we are back to calling them arcades, again :):):):):p
    Look, man. I only need to know one thing: where they are. 
  • kevinw729kevinw729 Posts: 5,245 Valuable Player
    snowdog said:
    VR arcades will only make money for three or four years at the most 

    Wow, that is better than I had hoped for! And its seems to be getting better every day!

    Just think when I first mentioned the concept of VR Arcade's here back in 2013 I was told “it will never be a thing”, "no one will want it", then by 2014 it was “it’s not going to happen”, then after Ballpark-gate it was “no one will want to go”, and then “it’s only going to be a niche” and now we have “only make money for four years at most!”

    Sorry you can’t have your cake and eat it – either it ain't going to happen or it is!

    I agree that the amount of time that it stays viable is violently important – and that leads us to you next major misconception.  

    because the same thing that killed arcades back in the 90s will kill VR arcades in a few years time - people will have all this stuff at home and won't be likely to go 'out of home' to experience it.

    As one that lived and worked through the 90’s amusement trade crash – I think we need to correct some school boy errors about what caused it.

    SEGA and NAMCO were in a mass battle for control of amusement business in Japan and the West, while KONAMI, TAITO and CAPCOM over extended themselves through their Western operations.

    What killed the business was sterility, poor business practice, over investment in unreliable hardware compounded by the growth of consumer games business. To attempt to blame only one factor, illustrates a level of simplicity I have not come to expect from you.

    And as for Out-of-Home entertainment – you can clearly see the growth in hospitality:

    And we are seeing a major growth in amusement and attraction based entertainment expenditure linked to hospitality sales, even when the cinema sector is seeing a softening in their ticket sales.

    If you have not done your homework, you need to know this – social entertainment is big business at the moment!

     The same is going to happen with VR arcades but it's going to happen even quicker because it's the exact same technology used in these arcades and your home. And the price of these headsets are dropping FAST.

    So first we were told don’t bother to consider VR arcades – “because they will be all in the home before you can build a venue”. Now we are being told don’t bother because its “going to happen!

    Well if you don’t mind, I think we will carry on with what we have going right now – and just to prove we are a little more serious about it this time; Can you tell me when I will be able to play with eight of my friends in a virtual experience in my home?

     

    Not in your homes that's for sure!

    You'll end up making a pile of money for a couple of years but anyone with any sense will sell up and get out after that sort of time has passed.

    Hopefully we are not as weak-willed as that in our sector – what is happening NOW is that we are looking towards the next generation of technology that can go into the VR Arcade scene to fill the inevitable hole that will be left when this phase of development reaches its peak.

    Just look at some of the stuff shown at Siggraph’17 for an examples of tech that are “[email protected]”!

    But hey, you are entitled to your opinion  B)
    urdgfqqehbbb.png
    ** Second New Book **
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
    https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
  • ZenbaneZenbane Posts: 15,486 Valuable Player
    The word "never" in Technology typically refers to a five-year span. That's five years real-world time versus five years in Computer Tech time. It's kind of like dog years, minus 2.

    So whoever said, in 2013, that VR arcades would never be a thing, was right. Because they are not a thing and we are almost in the year 2018.
     :# 
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • kevinw729kevinw729 Posts: 5,245 Valuable Player

    Find out if one of the new VR Arcades is near you use this: https://vrnish.com/

    urdgfqqehbbb.png
    ** Second New Book **
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
    https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
  • ZenbaneZenbane Posts: 15,486 Valuable Player
    Keyword: "new"

    If VR arcades become a thing, it will be 5 years after the VR Industry began. And that's if they become a thing now. We shall see.
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • kevinw729kevinw729 Posts: 5,245 Valuable Player
     B) 
    urdgfqqehbbb.png
    ** Second New Book **
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
    https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
  • snowdogsnowdog Posts: 7,656 Valuable Player
    I've always said that VR arcades will be a great way to make money for a couple of years and my opinion hasn't changed on that. And I did also say three or four years at the most.
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • kevinw729kevinw729 Posts: 5,245 Valuable Player
    snowdog said:
    I've always said that VR arcades will be a great way to make money for a couple of years and my opinion hasn't changed on that. 
    Great to hear that. And I know you will be excited to see what we are working on for after the "two years" is up, and we move on to the next phase.
    urdgfqqehbbb.png
    ** Second New Book **
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
    https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
  • ZenbaneZenbane Posts: 15,486 Valuable Player
    snowdog said:
    I've always said that VR arcades will be a great way to make money for a couple of years and my opinion hasn't changed on that. And I did also say three or four years at the most.
    Fixed it  <3
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • MorgrumMorgrum Posts: 1,722 Valuable Player
    Bring back my Battletech Battlepods with this new technology!

    Which reminds me I need to map Mechwarrior online on my hotas setup and play it in virtual desktop.
    WAAAGH!
  • kevinw729kevinw729 Posts: 5,245 Valuable Player
    Morgrum said:
    Bring back my Battletech Battlepods with this new technology!
    Funny you should say that.......  B)
    urdgfqqehbbb.png
    ** Second New Book **
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
    https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
  • elbofforelboffor Posts: 2,572 Valuable Player
    kevinw729 said:
    Need to be careful how you define Niche.

    The big problem is many of you use the term "arcade" as if it was still a thing. The arcade industry back in the 80-90 represented "street route" business (operators running a number of amusement pieces in a mall unit). But today the amusement industry represents "Family Entertainment Centers" and Entertainment facilities, combining large numbers of mixed-use entertainment systems.

    Arcades are not a thing, its the amusement industry and as cane be seen by the profits being made by Dave & Busters, Chuck E. Cheese and Main Event these are multi-million Dollar corporations seeing great expansion. 

    Just as an example of how VR plays into the amusement scene lets just look at the brand new The VOID installation in the new FEC opened in Canada. The Rec Room kind of places in perspective the danger of sweeping assumptions when thinking that the amusement model with technology attractions is "niche"!



    'VR Arcade' is just the beginning of the story - wait till you see the new 'Location-Based Entertainment' centers coming to the West!
    Looks like a normal arcade to me...
    This is my forum signature.
    There are many others like it, but this is mine.
  • MorgrumMorgrum Posts: 1,722 Valuable Player
    kevinw729 said:
    Morgrum said:
    Bring back my Battletech Battlepods with this new technology!
    Funny you should say that.......  B)
    Dont make me full on man kiss you on the lips....
    WAAAGH!
  • snowdogsnowdog Posts: 7,656 Valuable Player
     :o 
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • MorgrumMorgrum Posts: 1,722 Valuable Player
    snowdog said:
     :o 
    What Snow Jealous!
    WAAAGH!
  • ZenbaneZenbane Posts: 15,486 Valuable Player
    Morgrum said:
    kevinw729 said:
    Morgrum said:
    Bring back my Battletech Battlepods with this new technology!
    Funny you should say that.......  B)
    Dont make me full on man kiss you on the lips....
    Hmm, definitely not my ideal situation but...



    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • kevinw729kevinw729 Posts: 5,245 Valuable Player
    edited August 2017
    elboffor said:
    @kevinw729 i mean no disrespect here but i have a question.
    ...
    No disrespect if none intended @eldoffor. Will answer the questions as they were intended to be given:

    >Why do you turn every conversation into something about arcades or something you've written?

    I focus on the Out-of-Home entertainment approach (not just arcade[amusement]) as that is my passion. And I normally focus on stuff I have written as reference to a point being made, so I do not end up like some posters writing a diatribe to explain their view.

    >...you had a play in this sector back in the lawnmowerman days and have since been writing stuff about VR like you are some kind of expert on the subject. 

    I am no expert, but am a specialist in the sector - and did not just "have a play" but worked for a number of corporations developing the stuff, and now consult for a number of the key developers.

    >...So I'm wondering why you seem to feel the need to slap up walls of text all the time and turn almost every conversation into a VR arcade discussion.

    Ok, I think we can see where you are coming from. I get it you don't like "some kind of expert" making any comments here - especially one that works with Rifts, Vive, StarVR, OSVR, etc,. But as you understand this is a forum and everyone is entitled to their views. Some actually like to talk about the VR arcade stuff (though I know it infuriates others when we start too).

    I also would recommend avoiding the "you have to physically own to talk here" argument - as we developers do not usually buy the hardware we use. This forum is for developers as well as consumers. And a word of advice the attempting to "make the forum just for things I like" approach can be limiting. Variety is the spice of life  :)

    Sorry to remind you of your work - but at least I know now where you are coming from. Oh by the way, I hope I answered your question about the VR Arcade sim you asked on the other discussion?
    urdgfqqehbbb.png
    ** Second New Book **
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
    https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
Sign In or Register to comment.