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HTC Vive Deluxe Audio Strap: dont get it Wet

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  • elbofforelboffor Posts: 2,572 Valuable Player
    Thanks for the reply, but i only asked one question above and the rest was more explanatory as to why i asked it.
    I suppose the answer you gave and the way you gave it sums it up, you live that specific part of the tech and relate most things to it.

    Dont get me wrong, i do find VR arcades ( Im still refusing to call it OOH) interesting and the debate around them is a valid one.
    But had trouble understanding why every discussion you get involved in ends up being about the same subject, thats all.

    This one for example was about disolving vive accessories and vive < rift (standard) and as with most posts it ended up being derailed, i was just wondering why tbh.

    Oh, and you got me writing walls of text now instead of working, ive got a solution i need to debug and test before i log off! Dam you!!!
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  • nalex66nalex66 Posts: 5,619 Volunteer Moderator
    edited August 2017
    kevinw729 said:
    I also would recommend avoiding the "you have to physically own to talk here" argument - as we developers do not usually buy the hardware we use. This forum is for developers as well as consumers.
    There is actually a separate Developer section of the forum for real developers to discuss issues pertinent to development of VR apps. Although, I think "developer" is used more in the context of "content creators", which may not really apply to your efforts.

    This is the Community forum, targeted at end users of VR devices and content. (Not that I'm discouraging developers from popping in and commenting when it's relevant, it's always nice to hear from the creators of the content we enjoy.)
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  • bigmike20vtbigmike20vt Posts: 4,260 Valuable Player
    edited August 2017
    elboffor said:
    kevinw729 said:
    Need to be careful how you define Niche.

    The big problem is many of you use the term "arcade" as if it was still a thing. The arcade industry back in the 80-90 represented "street route" business (operators running a number of amusement pieces in a mall unit). But today the amusement industry represents "Family Entertainment Centers" and Entertainment facilities, combining large numbers of mixed-use entertainment systems.

    Arcades are not a thing, its the amusement industry and as cane be seen by the profits being made by Dave & Busters, Chuck E. Cheese and Main Event these are multi-million Dollar corporations seeing great expansion. 

    Just as an example of how VR plays into the amusement scene lets just look at the brand new The VOID installation in the new FEC opened in Canada. The Rec Room kind of places in perspective the danger of sweeping assumptions when thinking that the amusement model with technology attractions is "niche"!



    'VR Arcade' is just the beginning of the story - wait till you see the new 'Location-Based Entertainment' centers coming to the West!
    Looks like a normal arcade to me...
    indeed.. .the thing i dont get (and sorry @kevinw729 if you have already explained yourself) I dont understand why he seems to think the term arcade is a slur?

    I bloody love arcades, and it kills me that the seaside arcades i grew up with in the 80s and 90s are now rotting filled with gamblers and a few screen burned machines with ropy joysticks and stuck firebuttons.

    they can rebrand em however they want, if places like the image above make a comeback, i am all over it (tho please include a "retro corner". 

    I am biased tho. I spent £1500 building a twin stick 2 banks of 6 buttons , with trackball arcade for my man cave... and would never be without it.

    I AM convinced there is a market for such a thing to make a comback, in big cities at least.... esp now with LED screens the power use should be a lot less and hopefully they have a longer life before failure... mixing in the classic stuff with the cutting edge... - which is how it always was even back in the day, with your sega R360 and the like on show at the front with the older stuff buried in the back.

    edit;... oh and back on topic

    the vive strap thing is not only a vive issue.. :( the foam around the nose piece of my rift has started to come away and break up :(
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  • elbofforelboffor Posts: 2,572 Valuable Player
    Wow steady on pro magnum. Going on topic and all that...
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  • ZenbaneZenbane Posts: 15,717 Valuable Player
    edited August 2017
    elboffor said:
    This one for example was about disolving vive accessories
    Interestingly... I'm willing to wager than the reason the Vive headstrap dissolved when wet (thus defective) is the result of someone developing the strap without actually owning a Vive HMD.
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  • snowdogsnowdog Posts: 7,708 Valuable Player
    Developers usually have to buy the equipment they use. That's why so many of them go bust when new console generations start. A PS3 dev kit when they first appeared would have cost you £18,000 and a Wii dev kit by contrast would have cost a developer around £2000. That's why the Wii had so much shovelware.

    And the worst thing is that once a developer pays this money they don't even OWN the fucking thing lol. The platform holder can reclaim it at any time and the developer can't legally sell it on.

    DK1s and DK2s had to be bought, not sure about the Vive equivalents though.

    Developers not needing to buy hardware is the exception and not the rule, even PC developers need to purchase their PCs, software etc when they're developing 'flat' games with an exclusive PC SKU.

    Some Vives and Rifts were given to some developers for free but this happening in this industry is VERY rare.
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  • vannagirlvannagirl Posts: 2,009 Valuable Player
    indeed.. .the thing i dont get (and sorry @kevinw729 if you have already explained yourself) I dont understand why he seems to think the term arcade is a slur?

    I bloody love arcades, and it kills me that the seaside arcades i grew up with in the 80s and 90s are now rotting filled with gamblers and a few screen burned machines with ropy joysticks and stuck firebuttons.


    they ARE arcades

    rebrand this many times you like, call them out of home your home my home entertainments centre plus 5s, now improved "

    and the average person on the street will still call them arcades, that word is cultural across the world, different continents and it is not a bad word.
    Look, man. I only need to know one thing: where they are. 
  • kevinw729kevinw729 Posts: 5,333 Valuable Player
    edited August 2017
    bigmike20vt
    vannagirl
    snowdog
    elboffor

    I think we need to move this "VR Arcade" topic - off to its own discussion, as I do not want to fall into the comment elboffor made, and this discussion seems to be back on topic - I will title this at Off Topic as "The Scope of VR Arcade"!  
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  • elbofforelboffor Posts: 2,572 Valuable Player
    Good move kevin.

    Now after your shameless promotion of your new thread ;) id lioe to add

    Vive sux :p
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  • ZenbaneZenbane Posts: 15,717 Valuable Player
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  • ZenbaneZenbane Posts: 15,717 Valuable Player
    edited October 2017

    Atmos73 said:
    But at least we'll be walking tether free with the TPcast wireless module hahaha

    Looks like the Rift will be getting the TPCast wireless module very soon! hahaha

    “TPCAST is committed to support the Oculus Rift HMD with our unique wireless technology solutions, and provide VR users a high-quality, immersive VR encounter,” stated Michael Liu, TPCAST CEO in a statement. “With the TPCAST wireless adapter, we will be changing the VR usage and experience by providing the complete freedom of movement with no cables attached.”

    So when can Oculus Rift users go wireless? Well TPCAST has said the Wireless Adapter for Oculus Rift will be available by the end of Q4 2017.
    https://www.vrfocus.com/2017/10/tpcast-working-on-wireless-support-for-oculus-rift/

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  • snowdogsnowdog Posts: 7,708 Valuable Player
    Even if it was as cheap as chips I wouldn't go anywhere near it. The battery clips onto your belt if I remember correctly, and what with all of these exploding batteries that keep on appearing in electronic devices these days I'm not going to risk burning my arse or my knackers lmfao :o:o:o
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  • ZenbaneZenbane Posts: 15,717 Valuable Player
    Atmos73 said:
    Cool. Have you seen the cost of it? 

    Did you see the cost of it back when you were bragging about it for Vive support?

    I believe it's around $200; I'd probably wait until the price drops since it is not a necessity. Although for Rift owners the extra price doesn't sting as much because unlike the Vive, we haven't been nickle and dimed every month for every single component upgrade.


    Atmos73 said:
    What about GO and Santa Cruz having the battery right in front of your eyes?

    Is this what is to be expected of you for the next 17 months? The last 17 months involved you criticizing the Facebook/Oculus business model, only to have it blow up in your face with the demise of the HTC Vive. Now you're gonna shift gears to criticizing battery placement? Oh how you have fallen lol

    Battery placement has been acceptable ever since the invention of the laptop, smartphone, and smart tablet, silly.
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  • MorgrumMorgrum Posts: 1,730 Valuable Player
    Think ill keep my cord no power issues and having to worry about rechargeing the headset for use.
    WAAAGH!
  • vannagirlvannagirl Posts: 2,009 Valuable Player
    Morgrum said:
    Think ill keep my cord no power issues and having to worry about rechargeing the headset for use.
    Same, i am not obsessed over untethered as some around here, i rather wait for it all to improve.

    I put a hook high on a book shelf and when i vr i feel nothing of the cable at all now
    Look, man. I only need to know one thing: where they are. 
  • snowdogsnowdog Posts: 7,708 Valuable Player
    Atmos73 said:
    What about GO and Santa Cruz having the battery right in front of your eyes?

    Yup, precisely why I won't be recommending them to ANYONE.
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  • snowdogsnowdog Posts: 7,708 Valuable Player
    I'm not too worried about the Wi-Fi, we all use mobile phones every day so the damage has already been done lol

    It's also going to be a pain in the arse having the things running out of juice as @Morgrum has mentioned. It's one of the many reasons why I got a Rift instead of a Vive, not having a separate battery in their controllers that you can swap out was a dealbreaker for me.
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