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Time Crystal - Ready for launch, still looking for testers

MickyXMickyX Posts: 65 Oculus Start Member
edited January 20 in Showcase
Hi all

I have started working on my second project now, this is currently pre aplha, working on mechanics for transporting from puzzle to puzzle and have completed a number of puzzles. Would be interested in hearing some feedback on the idea of Crystal Maze in VR and my short video below, note I set the timers to 30 seconds in two of the puzzles for the sake of length on the video.



Game Name 
Undecided, currently calling it Crystal Labyrinth

Story Line
You are a treasure hunter in search of the mystic Time Crystal, once you touch it you are locked within its grasp, to prove you are worthy of holding the Time Crystal you must complete puzzles and finally collect enough power to escape by beating the Time Crystals Labyrinth of puzzles.

Throughout the ages the Time Crystal has been protected by puzzles created by the previous Time Crystal holders. The only way to escape is to complete those puzzles in order to gain time in the final zone where you need to gather enough power crystals to break free.

Every crystal you collect along the way will buy you 15 seconds to beat the final Crystal Dome and win your free dome and ownership of the Time Crystal

Eras
Ancient Egypt
Space Age / Futuristic
Roman Empire

Puzzle Types
Mental
Physical
Skill
Mystery

Puzzles

Puzzles range from 2 - 5 mins, set in one of the time zones and one of the puzzle tpyes. Each puzzle has a leader board to beat and an overall leader board for the Crystal Dome

Looking forward to hearing any thoughts

Mike
https://www.focusvr.co.uk


Comments

  • MickyXMickyX Posts: 65 Oculus Start Member
    Update - 



    I have been working on the game for a few weeks now

    Currently have 12 puzzles, 3 eras and the final zone. As always feedback welcomed

    Mike


  • Techy111Techy111 Posts: 5,219 Volunteer Moderator
    I'm in  :)
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  • DicehunterDicehunter Posts: 19
    NerveGear
    If this is like the British show the crystal maze then I am hooked :smiley:
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  • MickyXMickyX Posts: 65 Oculus Start Member
    That is exactly what it is like Dicehunter :)

    I'm trying to live out my fantasy of been on that show. Fond memories from my childhood. 
  • LuciferousLuciferous Posts: 1,555
    Wintermute

    Looks a lot of fun.


  • MickyXMickyX Posts: 65 Oculus Start Member
    Update 2



    User interface created for main menu
    Persistent options
    Start New Game
    Leaderboards for each puzzle
    Leaderboard for the final dome
    Created the interface between main menu and each era
  • LuciferousLuciferous Posts: 1,555
    Wintermute
    Very nice, like the mini models of the levels.
  • MickyXMickyX Posts: 65 Oculus Start Member
    Update 3 - Beta testers required

    Finally found some more time to work on my next game. I have recently change jobs and have been rather busy with the new role.



    Updates
    Created the last puzzle, bringing the total to 12 puzzles + the final dome
    Updated the level design of each puzzle
    Tested and adjusted each level for difficulty 
    General bug fixing

    Would love to hear peoples thoughts.

    I'm looking for some beta testers now, so if you are interested in testing please let me know, Oculus requires adding to testing by email address so just pop me over a message and I'll get you added once I get my first build uploaded

    Mike
  • bigmike20vtbigmike20vt Posts: 3,572 Valuable Player
    edited November 2017
    cool!
    whilst i know legally you could not use Richard O'Brien's or Tenpole Tudor's voice, if you left in support to stick in your own mp3 1 liners into a directory for it to play from time to time in a level, if your game has a fan base you may find someone would do that work for you "unofficially".

    same with any music or team encouragements you may want playing at some point in the game.
    just looking at the above video its lacking a bit in atmosphere

    eg this makes it all more interesting imo (4m45s   (this board wont respect time stamps in a link)


    and then for the final maze with music 47m35s


    PS am interested in this but not asking to beta test. my man cave currently has no room for full room vr whilst house has rennovations :(



    Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR :)
  • MickyXMickyX Posts: 65 Oculus Start Member
    Hi,

    Thanks for looking and commenting 

    I agree with it needing sound, its one thing I really need to get to grips with but I don't have access to any sound librarys other than what I find online

    The solution of allowing people to load their own sounds to then use official sounds is a interesting idea.
  • elbofforelboffor Posts: 2,572 Valuable Player
    Have to agree with big mike on this one, I'd suggest adding text to speech audio files that match phrases that could be found by some "anonymous users"

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  • WreckLuse68WreckLuse68 Posts: 250
    Nexus 6
    For replayability would it not need like loads of puzzles that maybe load randomly each game?
    When Einstein was asked how it felt to be the smartest man on Earth, he replied, “I wouldn’t know. Ask Nikola Tesla”.
  • MickyXMickyX Posts: 65 Oculus Start Member
    @CodeTen68 The mechanics to randomly select a puzzle are already built. However to for beta I focused on getting 12 puzzles, 1 per type, per zone + the final dome. Which means right now you can perform a full play through twice without playing the same puzzles. The plan if the game is successful enough would be to constantly generate new puzzles that can be launched as and when they are built.

    Most of the puzzles also have an element of randomness. For instance, on the connect the wires puzzle the colours of the wires are randomly generated each time and the placement of the tiles with the wires on is random. The math puzzle, the questions and answers are randomly generated each time.  The ball weighing game has random colours and values generated each time. So the next time you play through it will not be precisely the same.  

    Each puzzle also has a leaderboard so if you like to be the best you can play the puzzles again to get on the leaderboards.


  • Atmos73Atmos73 Posts: 3,128 Valuable Player
    Needs some ambient sound effects like wind or music. It’s too quiet.
    DK2 owner - Vive owner - Pimax 8k backer - Waiting for Knuckles on Valve time.
  • MickyXMickyX Posts: 65 Oculus Start Member
    Thanks all, 

    Looks like I'll be spending some time on sound design :)

  • WreckLuse68WreckLuse68 Posts: 250
    Nexus 6
    MickyX said:
    @CodeTen68 The mechanics to randomly select a puzzle are already built. However to for beta I focused on getting 12 puzzles, 1 per type, per zone + the final dome. Which means right now you can perform a full play through twice without playing the same puzzles. The plan if the game is successful enough would be to constantly generate new puzzles that can be launched as and when they are built.

    Most of the puzzles also have an element of randomness. For instance, on the connect the wires puzzle the colours of the wires are randomly generated each time and the placement of the tiles with the wires on is random. The math puzzle, the questions and answers are randomly generated each time.  The ball weighing game has random colours and values generated each time. So the next time you play through it will not be precisely the same.  

    Each puzzle also has a leaderboard so if you like to be the best you can play the puzzles again to get on the leaderboards.


    Thanks...I'm interested to see where this go's...it has great potential...please keep us informed of your progress :)
    When Einstein was asked how it felt to be the smartest man on Earth, he replied, “I wouldn’t know. Ask Nikola Tesla”.
  • MickyXMickyX Posts: 65 Oculus Start Member
    Update: 12 Nov 2017

    I dedicated around 30 hours this weekend to the game, I'm demoing with around 300 game developers at a Game Makers Yorkshire show on Thursday in Leeds so needed to get some final touches done.

    Updated the visuals throughout the game see below for a comparison


    Added music and sound effects to all levels (Think this needs some work to balance the sound out but definitely better)

    Below is a first play through of the game, I set each era to one puzzle for the sake of length on the video but the release will have 2 puzzles per era.



    I have the game uploaded into Beta so if anyone is interested in having a free play and giving some feedback it would be very well received. 

    Mike
  • MickyXMickyX Posts: 65 Oculus Start Member
    Update: 20th Jan 2019

    Well it has taken me a while to get to this point, Life getting in the way and all that. 

    But Time Crystal is about to be submitted to Oculus. If anyone on here wants access and willing to provide some feedback, message me your email address and I'll add you as a tester.



    Looking forward to seeing what you think
    Mike
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