07-13-2017 10:08 AM
Welcome to the “Summer of
Move” Oculus Medium update!
You’ve asked and we’ve listened! This release brings the most requested feature
from professional artists: the Move tool, which gives you the ability to
reproportion and repose your sculpt. Studio Share lets you sculpt
live together in VR with a friend. Manipulators let you precisely
position and adjust objects in your scene, and Reference Meshes let you
import your own 3D models into Medium.
Happy sculpting!
07-13-2017 10:25 AM
Summary:
Medium Application New Features
Move Tool
Reference Meshes
Studio Share Sculpting
Manipulators for scene objects and sculpt layers (also the ability to set the pivot of a layer)
Sculpt Origin object to set the export scale, rotation and orientation of the sculpt
Quick tool size scaling
Lots of little improvements and bug fixes
Medium Website/Sharing Improvements
Featured Artist section of Landing page
Check it out: oculus.com/medium
Details:
Move Tool
Move and warp the clay for proportion adjustments and repositioning, both large and small.
Studio Share
Connect to one other user and sculpt simultaneously on your own sculpts
Show off techniques and your work
Video record and take pictures of your session together
Note that Studio Share uses a significant amount of internet bandwidth and we recommend a fast internet connection for both users connecting.
Reference Meshes
Untextured FBX and OBJ import supported
Currently support vertex colors on OBJ only
Included some built in animal, vehicle, and anatomy reference meshes
Global visibility toggle
Sculpt Origin
Set the actual scale and origin of your sculpt for consistent exporting to other 3d packages in meters
Manipulators
Translate, rotate and uniformly scale objects in world, sculpt and object space along X, Y, and Z axes.
Enter precise transform values
Specify snapping increments
Quick tool size scaling
Pressing the thumbstick down like a button and then dragging and releasing the button will let you quickly set the size of the current tool. This is more precise than using the thumbstick up and down
Layers
New layer creates material attributes off of last active layer
Surface constrain works on all visible layers now
Layer flip now goes across the symmetry plane correctly
Creating a stamp from a layer uses the layer’s world-up orientation to create the resulting stamp orientation
Reference Images
You can now color pick off of reference images with the eyedropper
Included some built-in color palette reference images as examples under “Color Palettes”
Global visibility toggle
Library Browsing
Assets now sortable by date or name
Small Improvements
Settings menu button now pops up when you select an object, in addition to popping up with the tool gear button
Manipulate sculpt in any support mode when you deselect everything
Buttons and sliders visual pass
Sorting is now present in the asset browser in home
Fixed minor visual artifacts in the Softcone B stamp mesh
07-13-2017 10:29 AM
07-13-2017 10:43 AM
07-13-2017 10:51 AM
FrozenPea said:
SO MANY GOOD THING MY BRAIN CAN'T HANDLE THIS
07-13-2017 10:54 AM
07-13-2017 11:24 AM
07-13-2017 11:52 AM
07-13-2017 12:50 PM
07-13-2017 01:29 PM