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Virtuality - Blast from the VR Past (1992)

kevinw729kevinw729 Posts: 4,975 Valuable Player
P6ftmuw.jpg
** New Book **
"The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
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Comments

  • Shadowmask72Shadowmask72 Posts: 4,018 Valuable Player
    edited July 2017
    OMG the size of that headset.

    Over 20 years later and still not quite there yet. I'm surprised though it's taken this long given what they were doing back then.


    System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
  • cyberealitycybereality Posts: 26,156 Oculus Staff
    Nice. That was my first experience in VR back in 1993. 
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i
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  • Shadowmask72Shadowmask72 Posts: 4,018 Valuable Player
    edited July 2017
    Hmm, in the 90s I was involved in many other out-of-home experiences Kevin. Mainly around the M25 belt rave scene before John Major (Tories) introduced the CJB forcing people into more organized events and clubs.

    Good times.

     :)  :):):):):):):):):):p


    System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
  • kevinw729kevinw729 Posts: 4,975 Valuable Player
    Hmm, in the 90s I was involved in many other out-of-home experiences Kevin. Mainly around the M25 belt rave scene before John Major (Tories) introduced the CJB forcing people into more organized events and clubs.

    Good times.
     B) 
    P6ftmuw.jpg
    ** New Book **
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
    https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
  • danknugzdanknugz Posts: 1,988
    3Jane
    A: Because it messes up the order in which people normally read text.
    Q: Why is top-posting such a bad thing?
    A: Top-posting.
    Q: What is the most annoying thing on forums?
  • cybernettrcybernettr Posts: 936
    3Jane
    Nice. That was my first experience in VR back in 1993. 
     My first VR experience was this van sized unit you climbed into at the shopping mall some time in the late 80s.  There was no headset involved; you simply watched certain experiences on the movie screen in front of you, such as riding in the race car, flying on a jet, etc. while the van rocked and tilted on hydraulic lifters. Because of the perfect synchronization with the video, it was very convincing. Anybody know what this was called? 
  • kevinw729kevinw729 Posts: 4,975 Valuable Player
    cybernettr said:Anybody know what this was called? 
    This?


    P6ftmuw.jpg
    ** New Book **
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
    https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
  • cleanupdisccleanupdisc Posts: 212
    Nexus 6
    kevinw729 said:

    Thats really really cool. As this is my first couple weeks enjoying VR seeing what they accomplished way back in 1992 when i was 2 years old is pretty crazy. I am surprised as well it took this long but it was probably 20 times more issues back then haha.

    I doubt they hit 90fps thats for sure lol. Good video! 
  • FrozenPeaFrozenPea Posts: 2,535 Valuable Player
    OMG the size of that headset.

    Over 20 years later and still not quite there yet. I'm surprised though it's taken this long given what they were doing back then.
    Well if you look at Moore's Law between 90-10's then it makes more sense really, and the explosion into smartphones helped all the small components needed dramatically drop in price to make it affordable. Hence the Oculus Kickstarter was perfectly timed to take advantage of re-purposing phone parts.

    Anyone ever take apart a DK2? You'll notice there is a decapitated Samsung Note 3 in there :P


  • bigmike20vtbigmike20vt Posts: 4,130 Valuable Player
    edited July 2017
    kevinw729 said:
    (video from OP snipped)
    what you are seeing there is the device which made me the VR fanboy i am today.

    powered by an Amiga as well. So much "cool" right there!.

    Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR :)
  • kevinw729kevinw729 Posts: 4,975 Valuable Player
    FrozenPea said:
    ...
    Well if you look at Moore's Law between 90-10's then it makes more sense really, and the explosion into smartphones helped all the small components needed dramatically drop in price to make it affordable. Hence the Oculus Kickstarter was perfectly timed to take advantage of re-purposing phone parts.
    I understand the Moore's Law association - but as someone who has lived through the convergence from 1992 to current tech I would like to advise not jumping over too many steps that led to this path. Ignoring the Sony HMZ's involvement in this path would be a mistake, especially as the CV1 would end up coming up for nearly same price as the "too expensive" viewing hardware.

    Also using the smart "bell curve" of Moore's Law in this application of technology, it would seem that the standalone AR/VR hybrid would be a better target than the current PC based VR platforms.
    P6ftmuw.jpg
    ** New Book **
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
    https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
  • Hiro_Protag0nistHiro_Protag0nist Posts: 4,923 Valuable Player
    kevinw729 said:
    I absolutely love these old videos.

    I never realised Star Trek: Bridge Crew was so old (10 mins in).
  • edmgedmg Posts: 1,156
    Wintermute
    One interesting part is that they were using free locomotion at about 5fps, and no-one was complaining about feeling sick ;).

    I tried a few of the old VR games back in the early 90s, and don't remember any sickness at all. I wonder if the graphics back then were just so bad that the brain wasn't fooled into thinking it was seeing the real world?
  • kevinw729kevinw729 Posts: 4,975 Valuable Player
    edmg said:
    ...
    I tried a few of the old VR games back in the early 90s, and don't remember any sickness at all.
    ....
    Remember these were made to arcade rules and so did not have the duration issues, modern consumer VR are dealing with.
    P6ftmuw.jpg
    ** New Book **
    "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities"
    https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
  • bigmike20vtbigmike20vt Posts: 4,130 Valuable Player
    edited July 2017
    i loved the virtuality machines, however unlike the above, they DID make me feel horribly ill afterwards.

    but at the time it was a small price to pay. (the £5 to have a go however was more of an issue for me, as a teenager with only a part time job between school)

    thankfully with CV1 - and DK2 as well - most games give me zero nausea - at least not one ones made for vr.

    there are a few exceptions. Adr1ft i have to take in small doses
    Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR :)
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