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Lone Echo Discussion

MowTinMowTin Posts: 1,916 Valuable Player
Today is the day right? I'm really excited. 



When will the download start? I don't know why these downloads don't start at midnight of the release day.
i7 9700k 2080ti   CV1, Rift-S, Index
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Comments

  • nalex66nalex66 Posts: 5,437 Volunteer Moderator
    edited July 2017
    It should have started 30 minutes ago. I notice that you can now grab Echo Arena from the web store, but Lone Echo still says "Pre-ordered" instead of "Purchased". I'm still at work, so I can't check it in the Oculus app.

    Edit: Just saw on Reddit there seems to be an issue with pre-orders unlocking on the store. They're aware of it, so hopefully it will be fixed soon. Meanwhile, you can download Echo Arena.
    i7 5820K @ 4.25GHz | EVGA GTX 1080 SC | Gigabyte GA-X99-UD4 | Corsair DDR4 3000 32GB | Corsair HX 750W
    SSDs: Intel 660p M.2 2TB, Samsung 860 Evo 1TB, 850 Evo 1TB, 840 Evo 1TB | Startech 4 controller PCIe USB 3.0
  • MowTinMowTin Posts: 1,916 Valuable Player
    I  found of a review. It's good.

    https://www.roadtovr.com/lone-echo-review-oculus-rift/

    "Presence (with a capital ‘P’), like in many games, tends to grip you when you least suspect it: you’re grabbing a tool from Liv, trying to figure out how to fix a satellite, or cutting open a vent with your blowtorch. You just… forget you’re actually in your underwear work appropriate clothing in your apartment for a brief moment. Granted, there are times when you buck up against the technical limitations of the game (a 3×3 meter play area is highly suggested) but from tip-to-toe, Lone Echo absolutely entranced me."

    i7 9700k 2080ti   CV1, Rift-S, Index
  • MowTinMowTin Posts: 1,916 Valuable Player
    Some people are already playing.

    i7 9700k 2080ti   CV1, Rift-S, Index
  • NacaryusNacaryus Posts: 228
    Nexus 6
    From a review
    " Granted, there are times when you buck up against the technical limitations of the game (a 3×3 meter play area is highly suggested) but from tip-to-toe, Lone Echo absolutely entranced me."

    what? i dont have that kind of space !?!?!? shold i pass this one then?
  • ApplecorpApplecorp Posts: 741
    3Jane
    edited July 2017
    I think it's highly unlikely 3x3 meters is even remotely necessary when the Rift has never been sold as a room scale system. Very few people have that kind of space. 
  • FunkyLasagneFunkyLasagne Posts: 121
    Art3mis
    Yeah, it normally gives a warning when you need a large size (it does for other games anyway)
  • MowTinMowTin Posts: 1,916 Valuable Player
    Nacaryus said:
    From a review
    " Granted, there are times when you buck up against the technical limitations of the game (a 3×3 meter play area is highly suggested) but from tip-to-toe, Lone Echo absolutely entranced me."

    what? i dont have that kind of space !?!?!? shold i pass this one then?
    You can play the game sitting down. It  says seated and standing experiences. 
    i7 9700k 2080ti   CV1, Rift-S, Index
  • YoLolo69YoLolo69 Posts: 1,129
    Wintermute
    As you can play seated like explained on the review and the official web page I guess you can proceed with less space (I have something around 2m x 2m).

    “Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb

    "Be careful, if you are killed in real life you die in VR too." - TD_4242

    I7 3770K OC 4.5GHz, GTX1080 OC 10%, 16GB DDR3 2448  OC, Oculus Rift CV1

  • andysonofbobandysonofbob Posts: 247
    Nexus 6
    edited July 2017
    It's good.

    I think to play it perfectly you need the 3 x 3m.  You are turning around to reach things. I kept hitting my wall and I am around 2 x 2.

    Why the devs chose to restrict your rotation is beyond me, unless I have missed the setting, you can't use the wall to rotate. Everything feels so natural apart from the fact you can only face forward, unless you use the thumb stick to turn.

    But

    The game is super polished :)
  • nalex66nalex66 Posts: 5,437 Volunteer Moderator
    I can't wait to get home and play this! Stupid work!!
    i7 5820K @ 4.25GHz | EVGA GTX 1080 SC | Gigabyte GA-X99-UD4 | Corsair DDR4 3000 32GB | Corsair HX 750W
    SSDs: Intel 660p M.2 2TB, Samsung 860 Evo 1TB, 850 Evo 1TB, 840 Evo 1TB | Startech 4 controller PCIe USB 3.0
  • madamluckmadamluck Posts: 141
    Art3mis
    I have to wait on getting this game but from the looks of it the wait will be worth it... the graphics look amazing! 
  • NacaryusNacaryus Posts: 228
    Nexus 6
    YoLolo69 said:
    As you can play seated like explained on the review and the official web page I guess you can proceed with less space (I have something around 2m x 2m).
    It's good.

    I think to play it perfectly you need the 3 x 3m.  You are turning around to reach things. I kept hitting my wall and I am around 2 x 2.

    Why the devs chose to restrict your rotation is beyond me, unless I have missed the setting, you can't use the wall to rotate. Everything feels so natural apart from the fact you can only face forward, unless you use the thumb stick to turn.

    But

    The game is super polished :)
    ıi guess a 360 turning chair will be perfect choice :) happy now
  • MowTinMowTin Posts: 1,916 Valuable Player
    I was able to get an hour free after work. I only played a little bit of it. So, far I love it. I'm so immersed. I just want to live in space. 

    It's spectacular--especially if you're a sci-fi fan. It's like you're in a sci-fi movie. 
    i7 9700k 2080ti   CV1, Rift-S, Index
  • haneybd87haneybd87 Posts: 58
    Brain Burst
    edited July 2017
    Applecorp said:
    I think it's highly unlikely 3x3 meters is even remotely necessary when the Rift has never been sold as a room scale system. Very few people have that kind of space. 
    I have a 7' x 4.25' area and 3 sensors and it works great. Although my arm reach area is probably more like 7' x 7' since the thing limiting my ground area is a table. 


    On another note, this game needs to save more often. I'm trying to get my VR legs and playing through a 15 minute section without saving is a problem. When I need to take the headset off, I need to take it off right then. Also is there any indicator of when it's saving? That seems like an important feature many VR games are missing. 
    | Gigabyte 980ti G1 Gaming | Intel i7 6700k | Gigabyte GA-Z170X-Gaming 7 Motherboard | 32gb Ripjaws V 2800mhz RAM | 512GB Samsung 950 Pro NVME SSD | 2x 1TB Samsung 850 EVO SSD |

  • CrashFuCrashFu Posts: 1,756 Valuable Player
    Yeah I didn't see any indication of WHEN it was saving.  AFter playing for a few hours, I exited out and then re-launched the game just to check.  Saved right at the start of the last mission-related dialogue I had heard...  also had some weird visual glitches on loading that hadn't been there at any time before.  Like skewed UI elements / text boxes bordering my vision, and the ASW or ATW or whatever having a hard time keeping up as I moved my head.  Strange.

    Game has been awesome so far, though; Love just scanning and playing with everything I run into. Olivia had some interesting toys in her room. :grin:

    It's hard being the voice of reason when you're surrounded by unreasonable people.
  • haneybd87haneybd87 Posts: 58
    Brain Burst
    I do have to say, having my play area beneath a ceiling fan is a big problem in this game. So many opportunities to grab things above you. Especially in Echo Arena when you're not thinking about your RL surroundings as much. 
    | Gigabyte 980ti G1 Gaming | Intel i7 6700k | Gigabyte GA-Z170X-Gaming 7 Motherboard | 32gb Ripjaws V 2800mhz RAM | 512GB Samsung 950 Pro NVME SSD | 2x 1TB Samsung 850 EVO SSD |

  • cleanupdisccleanupdisc Posts: 212
    Nexus 6
    haneybd87 said:
    I do have to say, having my play area beneath a ceiling fan is a big problem in this game. So many opportunities to grab things above you. Especially in Echo Arena when you're not thinking about your RL surroundings as much. 
    Sometimes in echo arena i jump up and thats not always a great idea for me haha.
  • nalex66nalex66 Posts: 5,437 Volunteer Moderator
    My controllers look they've been through a war after playing Echo Arena. Through the betas, I think on average I smashed a controller into my ceiling fan twice an evening. I tell myself not to reach straight up, but when that disc comes past, I'm like a cat chasing a laser pointer!
    i7 5820K @ 4.25GHz | EVGA GTX 1080 SC | Gigabyte GA-X99-UD4 | Corsair DDR4 3000 32GB | Corsair HX 750W
    SSDs: Intel 660p M.2 2TB, Samsung 860 Evo 1TB, 850 Evo 1TB, 840 Evo 1TB | Startech 4 controller PCIe USB 3.0
  • Jonfl1Jonfl1 Posts: 37
    Brain Burst
    Played through about 40 minutes of Lone Echo last night, and aside from what others have already mentioned about the movement and space limitations, it's one of the most gorgeous and polished experiences I've personally had in the Rift yet. Everything Oculus Studios is putting out so far (Lucky's Tale, Robo Recall, etc) is solid gold as far as I'm concerned, and Lone Echo is no exception. If you're reading this and still on the fence about buying it, <ShiaLaBeouf>just DO IT!</ShiaLaBeouf> Seriously, such an amazing experience so far!
  • nalex66nalex66 Posts: 5,437 Volunteer Moderator
    I'm going to delve into Lone Echo's campaign this weekend. Last night I was so excited to have Echo Arena back, I jumped in and didn't come up for air until it was time for bed.
    i7 5820K @ 4.25GHz | EVGA GTX 1080 SC | Gigabyte GA-X99-UD4 | Corsair DDR4 3000 32GB | Corsair HX 750W
    SSDs: Intel 660p M.2 2TB, Samsung 860 Evo 1TB, 850 Evo 1TB, 840 Evo 1TB | Startech 4 controller PCIe USB 3.0
  • RedRizlaRedRizla Posts: 7,022 Valuable Player
    Lone Echo a standing experience, seated, or both? I won't get to play it till Sunday.
  • nalex66nalex66 Posts: 5,437 Volunteer Moderator
    lovethis said:
    Lone Echo a standing experience, seated, or both? I won't get to play it till Sunday.
    I think you can do either. there is stick-turning, or you can turn yourself physically. You're always floating in zero-g, so floor height is never a factor.
    i7 5820K @ 4.25GHz | EVGA GTX 1080 SC | Gigabyte GA-X99-UD4 | Corsair DDR4 3000 32GB | Corsair HX 750W
    SSDs: Intel 660p M.2 2TB, Samsung 860 Evo 1TB, 850 Evo 1TB, 840 Evo 1TB | Startech 4 controller PCIe USB 3.0
  • falken76falken76 Posts: 2,901 Valuable Player
    The game looks cool to me.  But I'm prone to motion sickness.  Adrift made me feel sick in less than a few minutes and I NEVER loaded it back up again.  Is Lone Echo going to be like this for me?  Do they have this game on steam?  I'd prefer to use a store that will allow me to return the game if I hate it or it makes me sick.  Hell they should at least let you gift it away, I'd give Adrift to anyone that wants it.
  • nalex66nalex66 Posts: 5,437 Volunteer Moderator
    It's an Oculus-funded game, so it's not on Steam. If you're concerned about motion sickness, download Echo Arena (free). It uses the same locomotion system, so you can run through the tutorial and see how it feels.

    Frankly, it's very comfortable. In Adr1ft, you're constantly spinning, in all directions. That may be more realistic, but it's also nausea-inducing. In Lone Echo and Echo Arena, there's no rotational inertia, and very little acceleration/deceleration. You're always in control of your direction instead of spinning through space.

    i7 5820K @ 4.25GHz | EVGA GTX 1080 SC | Gigabyte GA-X99-UD4 | Corsair DDR4 3000 32GB | Corsair HX 750W
    SSDs: Intel 660p M.2 2TB, Samsung 860 Evo 1TB, 850 Evo 1TB, 840 Evo 1TB | Startech 4 controller PCIe USB 3.0
  • CrashFuCrashFu Posts: 1,756 Valuable Player
    You know, I noticed that there were OPTIONS in the settings menu to enable things like rotational inertia and full pitch and yaw rotation and all of that.  These settings are not only disabled by default, they also advise you NOT to enable them!  Sounds to me like hard-mode, second playthrough perhaps? :wink: 

    Side question:  Did anyone else attempt to make shadow-puppets during the flashlight tutorial? :lol:

    It's hard being the voice of reason when you're surrounded by unreasonable people.
  • falken76falken76 Posts: 2,901 Valuable Player
    nalex66 said:
    It's an Oculus-funded game, so it's not on Steam. If you're concerned about motion sickness, download Echo Arena (free). It uses the same locomotion system, so you can run through the tutorial and see how it feels.

    Frankly, it's very comfortable. In Adr1ft, you're constantly spinning, in all directions. That may be more realistic, but it's also nausea-inducing. In Lone Echo and Echo Arena, there's no rotational inertia, and very little acceleration/deceleration. You're always in control of your direction instead of spinning through space.


    Excellent, I'll get Echo Arena to try it out, thanks!
  • Arock387Arock387 Posts: 729
    Trinity
    Im having some pretty terrible performance actually.  I was loving the game up till we go outside to check on the anomaly the first time.  Once out in space the game just becomes a stuttering mess. I turn settings down, does nothing.  Its really killing it for me

    GTX980
    i7 4790k @4.0
    Samsung Evo 850 SSD
  • CrashFuCrashFu Posts: 1,756 Valuable Player
    Arock387 said:
    Im having some pretty terrible performance actually.  I was loving the game up till we go outside to check on the anomaly the first time.  Once out in space the game just becomes a stuttering mess. I turn settings down, does nothing.  Its really killing it for me

    GTX980
    i7 4790k @4.0
    Samsung Evo 850 SSD
    Not to sound like an AMD fanboy or anything, but I was playing on "high" settings with an i5-4690k and an R9 290X and the game has yet to dip below "playable" levels for me.  There were the occasional stutters once I exited the space station, mind you,  (usually when snap-turning while in motion) but they haven't been bad enough to make the experience uncomfortable or difficult to play..
    It's hard being the voice of reason when you're surrounded by unreasonable people.
  • haneybd87haneybd87 Posts: 58
    Brain Burst
    CrashFu said:
    Arock387 said:
    Im having some pretty terrible performance actually.  I was loving the game up till we go outside to check on the anomaly the first time.  Once out in space the game just becomes a stuttering mess. I turn settings down, does nothing.  Its really killing it for me

    GTX980
    i7 4790k @4.0
    Samsung Evo 850 SSD
    Not to sound like an AMD fanboy or anything, but I was playing on "high" settings with an i5-4690k and an R9 290X and the game has yet to dip below "playable" levels for me.  There were the occasional stutters once I exited the space station, mind you,  (usually when snap-turning while in motion) but they haven't been bad enough to make the experience uncomfortable or difficult to play..
    Have you looked at the performance HUD? Maybe you're just one of the lucky ones that don't notice poor frame rates or high motion to photon times. A 980 should out power a 290x by a lot, shouldn't matter who made the card. I for one am using a 980ti and a 6700k and having everything maxed except for AA off and resolution at 1.00 only affords me single digit processing headroom. My motion to photon time is quite high also even though I'm getting 90fps, it's at 35-38ms. Low 20s would be much better to help prevent motion sickness. 
    | Gigabyte 980ti G1 Gaming | Intel i7 6700k | Gigabyte GA-Z170X-Gaming 7 Motherboard | 32gb Ripjaws V 2800mhz RAM | 512GB Samsung 950 Pro NVME SSD | 2x 1TB Samsung 850 EVO SSD |

  • Arock387Arock387 Posts: 729
    Trinity
    Im realizing.  Could it be that I only have 8 gigs ram?  Game calls for 16.  But ive literally never had an issue before with only having 8 gigs and thats both in VR and gaming in 4k
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