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CJK's Sketchbook

13

Comments

  • cybercyrus90cybercyrus90 Posts: 114
    Art3mis
    edited August 2018

    Behind the scenes
  • cybercyrus90cybercyrus90 Posts: 114
    Art3mis
    edited August 2018

    Realms // Frostbound (Sculpt + Z Map compositing)

  • cybercyrus90cybercyrus90 Posts: 114
    Art3mis
    edited August 2018

    Realms // Weapons
  • cybercyrus90cybercyrus90 Posts: 114
    Art3mis
    edited August 2018
  • cybercyrus90cybercyrus90 Posts: 114
    Art3mis
  • cybercyrus90cybercyrus90 Posts: 114
    Art3mis

  • cybercyrus90cybercyrus90 Posts: 114
    Art3mis
  • cybercyrus90cybercyrus90 Posts: 114
    Art3mis
  • cybercyrus90cybercyrus90 Posts: 114
    Art3mis
    edited August 2018

    Composition breakdown (Post-modeling)

  • FrozenPeaFrozenPea Posts: 2,535 Valuable Player
  • cybercyrus90cybercyrus90 Posts: 114
    Art3mis
    From VR to Render

  • cybercyrus90cybercyrus90 Posts: 114
    Art3mis
    FrozenPea said:
    Damn man that's insane! 
    Thank you friend!
  • charliemakescartoonscharliemakescartoons Posts: 62
    Hiro Protagonist
    This is truly awesome and inspiring. Medium is already great but to know one can make stuff like this, just wow.

    Stellar work.
  • cybercyrus90cybercyrus90 Posts: 114
    Art3mis
    This is truly awesome and inspiring. Medium is already great but to know one can make stuff like this, just wow.

    Stellar work.
    It is as inspiring to read a comment like yours, thank you!
  • cybercyrus90cybercyrus90 Posts: 114
    Art3mis

  • cybercyrus90cybercyrus90 Posts: 114
    Art3mis
    Structures
  • cybercyrus90cybercyrus90 Posts: 114
    Art3mis
    Medium to Game Props

  • cybercyrus90cybercyrus90 Posts: 114
    Art3mis
    From VR to Game engine!

  • cybercyrus90cybercyrus90 Posts: 114
    Art3mis


    80% of assets in this world was created in Medium. And working on ways to pipeline any sort of asset, from Characters to vehicles, to flora and even terrain.
  • cybercyrus90cybercyrus90 Posts: 114
    Art3mis
    HYPERSPACE

  • cybercyrus90cybercyrus90 Posts: 114
    Art3mis
    A compilation of a few animations made over the year (+Hyperspace gameplay footage)

     2018 was a year of improvements. Modeling/rigging/optimizing all sorts of assets in VR, creating complex geometry and concept artworks in a matter of hours. I also started delving into Unreal engine 4, and am amazed by its capabilities. Hyperspace is a little game i'm building using it and I can't wait to give my assets for life, not to mention be one of the first playable experience to include assets fully designed in VR.

  • cybercyrus90cybercyrus90 Posts: 114
    Art3mis
    Finally got access to my hardware again after two months... :) 
     
  • DreamShaperDreamShaper Posts: 725
    3Jane
    Finally got access to my hardware again after two months... :) 
     
    You still got the skills.  Nothing worse than hardware downtime. Good to see you're back in production. 
    Also, took a quick look at Unreal, not tied in with most of the software, but really fast to jump in through the VR interface.  Watched a tutorial, had a guy with a nerf gun knocking over boxes within five minutes of actually loading the program, which was impressive.  Somewhere around mid-year planning on taking a deep dive into it.
  • cybercyrus90cybercyrus90 Posts: 114
    Art3mis
    Finally got access to my hardware again after two months... :) 
     
    You still got the skills.  Nothing worse than hardware downtime. Good to see you're back in production. 
    Also, took a quick look at Unreal, not tied in with most of the software, but really fast to jump in through the VR interface.  Watched a tutorial, had a guy with a nerf gun knocking over boxes within five minutes of actually loading the program, which was impressive.  Somewhere around mid-year planning on taking a deep dive into it.
    Hey thank you so much, you are very talented yourself!
    I apologize for the late response, had yet another downtime haha... but I've gotten the Rift S last month and have been creating a whole bunch of things im very excited to share! (A lot more with real-time as well)

    Unreal is a bit daunting at first, but very powerful once we start knowing our way around. I'm very curious on learning more!!
  • cybercyrus90cybercyrus90 Posts: 114
    Art3mis
    Modeled in Medium
    Rendered in UE4
  • cybercyrus90cybercyrus90 Posts: 114
    Art3mis
    Modeled in Medium
    Rendered in Cinema 4D & After Effects

  • cybercyrus90cybercyrus90 Posts: 114
    Art3mis
    Rendered in UE4
  • cybercyrus90cybercyrus90 Posts: 114
    Art3mis
    edited July 12

    The next step in my 3D storytelling 🎬✨

     This entire sequence is all happening in real-time, capable by the power of Unreal Engine 4. Every 3D asset was sculpted in Medium (Except the grass) , then brought over after cleaning up the sculpts. I am still amazed at the capability of drawing something up in VR, and being able to make that creation come to life, with even more application than a single render. I’ve starting using unreal more and more for various projects, I have a lot more to learn but it’s such a game changer to work in real-time. I still feel like I’ll have more control over a single frame in regular 3D software, however the amount of data your are able to bring here is amazing. (Without requiring a quantum super computer. 😅) Hope you enjoy

    https://www.youtube.com/watch?v=-4rFWn2-Rls



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