Guess How Many New Rift Owners There Are since the Summer Sale Promo? — Oculus
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Guess How Many New Rift Owners There Are since the Summer Sale Promo?

Shadowmask72Shadowmask72 Posts: 3,668 Valuable Player
edited August 2017 in General
Being honest and realistic, how many new Rift owners do you think the Summer Sale will have attracted once its over?


System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.

Guess How Many New Rift Owners There Are since the Summer Sale Promo? 184 votes

Between 500 - 1000
3%
danknugzvervuraxKenSniperkizushianthonyxRoss2046 6 votes
Between 1000 - 3000
5%
RedRizlaMrKaruArock387KillCardxWandererxBadDanMEdabruuzerDieslowVic_Eldraad 10 votes
Between 3000 - 5000
7%
MulleredCerebralOverwriterRubarackStr1ke4Devlin-DarksideDewiiiZanduianpahutematt.connattyBAR918frankelfertCheetosSlayerBobsieeMistaWondaBread 14 votes
Between 5000 - 10,000
11%
Hoglishvacharlton_3393ashereferruleSadGamerDadBernieBuddyaxdemshiariMarcoM81CrazyDave90lupineDKZazastanQaweIVMrgemini95cozmogeekAustinllamaTheMightyCmacAlcarinHerrHackMasterBen10 21 votes
Between 10,000 - 25,000
15%
vannagirldc2889KiennySyndroidFlakMagnetsogthemogkrzych.vrmadamluckEnRyzerNolRNiko_PennanenMattiMobiM1sterWhiteRoelie73CaptShoeLazermilkANDARIALixxoonAlexEtainAlex_AT 29 votes
Between 25,000 - 50,000
13%
Sharpfishbamoussenalex66Atmos73Shadowmask72JohnMadduxsnowdogSeansationdwbradleyFenixioravage2002pyroth309ShuflieTUNERAIDERKensikllmazterllReplicant77kwakaman39Tristar556Mnordh 24 votes
Between 50,000 - 100,000
19%
AlienMudcakebigmike20vtSharkkuMradrRevenisstevelee123mrhomelyntwigbelsNutZdkplasmacannonkzintziGhoustargate88MachendillShocksOculushollohTehJumpingJawaCassyelGrimReaperVRTwistedicame 35 votes
Between 100,000 - 250,000
14%
Hiro_Protag0nistvanfanelMcVaderDanielSigSmashed_PumpkinTechy111SpecialFishwhoa182Fredd32Crystal-JTadinZenbaneMorgrumcleanupdiscbutchboy73Fri13ATOJARturpentine1vqcalais10M 27 votes
Over 250,000
9%
seanybabyNIGosZandilm4ng4NotTlasanPretzelJesusBanyansromeodeng007jollymonATXTheAquilaSamuraiSicaseraFritzonoldblue2001mickael.simon.520TirnanogThatPersonGuyFlavkkisadriantugade 18 votes
Tagged:
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Comments

  • Hiro_Protag0nistHiro_Protag0nist Posts: 4,791 Valuable Player
    Between 100,000 - 250,000
    Eleventybillion.
  • SharpfishSharpfish Posts: 1,300
    Trinity
    Between 25,000 - 50,000
    50k exactly. Well when everyone gets them anyway.
    EX DK2, EX VIVE, EX PSVR, Currently RIFT CV1 | VR developer
    Poster of the week who never got a T-Shirt ;( dayum they looked tasty!
  • dburnedburne Posts: 2,530 Valuable Player
    Well since Oculus does not seem to share numbers how will you know who gets closest?
    Don

    EVGA Z390 Dark MB | I9 9900k| EVGA 2080Ti FTW3 Ultra |32 GB G Skill 3200 cl14 ram | Warthog Throttle | VKB Gunfighter Pro/MCG Pro grip | Crosswind Pedals | EVGA DG 87 Case|
  • charlton_3393charlton_3393 Posts: 272
    Nexus 6
    Between 5000 - 10,000
    At least we all love to think so baha :tongue:

    Obviously we have seen some shipping issues.... ok... a lot of shipping issues. Do you think they tried at all to manufacture in bulk before the sale? cos I would have lol.
    Specs:
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  • Shadowmask72Shadowmask72 Posts: 3,668 Valuable Player
    edited August 2017
    Between 25,000 - 50,000
    If you look at the Activity tab on these forums it shows between 400 -1000 new users every day so I am multiplying that by 30 days to get between 25,000 - 50,000. If the number was much more we'd see way more whine threads.  :D

    I think it's safe to say that the majority of people who wanted a Rift already purchased one before now. Oculus are just moping up the stragglers at this point. imo.


    System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
  • Techy111Techy111 Posts: 6,269 Volunteer Moderator
    Between 100,000 - 250,000
    I'm sure the number will get higher when all the vive owners have received their new rift and happily sold their vive ;)
    A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.

  • bigmike20vtbigmike20vt Posts: 3,916 Valuable Player
    edited August 2017
    Between 50,000 - 100,000
    whilst i do not know the numbers, (tho i guessed 50-100k) it seems to be the limitation so far has not been how many people want one, but how fast oculus can get them out of the factory.

    bricks and mortar stores claiming to get a new batch in this week i believe (in the uk)...... long term this kind of shopping is dying however right now there is still a place for the actual retail store where you can "have a go" and make an impulse purchase imo. Had they not sold out so quickly i reckon even more would have sold.


    PS the real number is obviously 42 but that was not an option
    Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR :)
  • snowdogsnowdog Posts: 6,927 Valuable Player
    Between 25,000 - 50,000
    Yup, I said when they first announced this that they wouldn't be able to make the things fast enough. And I can see $400 being a permanent price cut some time between April and July next year too. B)
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • MorgrumMorgrum Posts: 1,607 Valuable Player
    edited August 2017
    Between 100,000 - 250,000
    Honestly they were sold out everywhere its got to be a high number.
    Hell my friend got his rift in from amazon and is still waiting for his touch controllers.
    WAAAGH!
  • ZenbaneZenbane Posts: 14,290 Valuable Player
    Between 100,000 - 250,000
    If you look at the Activity tab on these forums it shows between 400 -1000 new users every day so I am multiplying that by 30 days to get between 25,000 - 50,000. If the number was much more we'd see way more whine threads. 
    Forum activity represents less than half of a total consumer base.

    For example: World of WarCraft has over 10 million subscribers, but the WoW forums have user activity that measures in the mere thousands.

    To get complete your measurement, we would need to multiply the 50,000 by at least 3.

    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • AustinllamaAustinllama Posts: 9
    NerveGear
    Between 5000 - 10,000
    I bought mine a week ago at Best Buy online, I ordered it on a Friday and had it in my hands on a Tuesday [4 days]

    If I had ordered through Oculus I would have cancelled and picked it up at Best Buy. [I only decided to buy one about two weeks ago though]
  • elbofforelboffor Posts: 2,572 Valuable Player
    Im guesing 22.
    Not 22k
    Just 22
    This is my forum signature.
    There are many others like it, but this is mine.
  • bigmike20vtbigmike20vt Posts: 3,916 Valuable Player
    Between 50,000 - 100,000
    elboffor said:
    Im guesing 22.
    Not 22k
    Just 22
    You know nothing. I told you, it's 42. 
    http://uploads.neatorama.com/images/posts/21/80/80021/1425352603-2.jpg
    Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR :)
  • ZenbaneZenbane Posts: 14,290 Valuable Player
    Between 100,000 - 250,000
    elboffor said:
    Im guesing 22.
    Not 22k
    Just 22
    You're answering the wrong question again.

    The question is: "How many new rift owners?"

    The question is not: "What's the average IQ of a Vivarian?"
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
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  • Sax-a-boomSax-a-boom Posts: 731 Poster of the Week
    The thing is, I've never been a fanboy. I'm all up for a bit of banter, but some people just get a bit crazy over their purchase and put logic out the window. Here's my logic:

    Oculus have the muscle via Facebook to push the Rift out at this price. It's gone ballistic, it'll tail off more than they think even at 499 for a while because why wouldn't you order in the summer window. I can see the 399 price appearing again on Black Friday.

    PSVR - Sony have the experience to know how to handle hardware launches and back it up with premium titles. They've done a good job and will continue to rack up good sales numbers.

    HTC Vive - There's no arguing they came in with a decent package, not spectacular but kitted out with their idea of tracked controllers, which gave them an advantage over Rift. Same too with tracking. That has all evaporated now. The overwhelming sentiment of people who have actually owned both systems and have no axe to grind, is that the Rift is better at this moment in time. The kicker is that the Rift is half the price. The sleepless nights from the HTC execs is that all they have is the hardware, there's no real top up from the software sales, Valve are hoovering all that up in Steam (I'm not sure how Viveport pans out but it must be small potatoes). 

    They also seem to have little room to manoeuvre on price, certainly they can't get anywhere near what the Rift is willing to sell for. Ultimately they are going to struggle, they are caught between a rock and a hard place. If you were a decision maker and knowing HTC are not in the flushest of financial positions, would you be throwing untold millions into a next generation high end VR to face off against at least two giants who are going to continue to squeeze you, not to mention are probably spending much higher amounts on R&D on that next gen anyway?

    I don't want to see the VR market shrink at all in terms of the numbers of players, competition has always been the driver of innovation. I just honestly think that the HTC Vive long term future is in doubt and it's not a place I would want to invest my pension fund into. 
  • snowdogsnowdog Posts: 6,927 Valuable Player
    Between 25,000 - 50,000
    HTC are going to be in an even worse position when the LG headset launches. It's going to be cheaper than the Vive because LG make their own panels.
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • Shadowmask72Shadowmask72 Posts: 3,668 Valuable Player
    Between 25,000 - 50,000
    I think it would be quite sad and not very good if HTC were priced out of the market. As you say competition is healthy at this stage especially if it drives innovation.  What I suspect is the short term actions of team Oculus will encourage HTC to push forward its Vive 1.5/2.0 plans.


    System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
  • Shadowmask72Shadowmask72 Posts: 3,668 Valuable Player
    edited August 2017
    Between 25,000 - 50,000
    That's a pretty bleak outlook Skeletor. I hope you're wrong.

    "ViveLover69 will become RiftLord23 and be like, 'sup guys, I'm new to VR, add me to friends?'"

     :D 


    System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
  • MradrMradr Posts: 3,367 Valuable Player
    edited August 2017
    Between 50,000 - 100,000
    The Vive and any third party makers are all going to have this problem if they want to use STEAM as their store front for the software. I said it before - STEAM is the evil player in all this. If any company wants to sell their VR headsets - they will have to sell for a profit or else risk not having enough money for R&D later for their next headset. This keeps VR headsets cost stupidly high. No way a 3rd party could do this at a good price point for everyone. Even HTC will have to work out a deal with Steam at this rate to get a small share of sells if they want to get the price any lower for the customers.

    Oculus on the other hand also gets sells from software and that returns means they can sell the headset closer to cost or even at a lost as they should make it back in software sells long as the good software comes out for Oculus Store. So far this has come true and staying strong from the looks of it.

    At this point - I don't see how a third party VR headset will do well without poring in a lot of money to make it work. Sure, they might have the hardware make their headsets sell - but then who do the customers buy their software from? Even if it's first party - that means you have to drop some big $$ on software or tell your customers to get the software from some third party outlet. That means price will only drop if they can make the headset it self cheaper - but they can't lower in on a whim just to get more sells numbers up. There would be no point. 

    If Facebook didn't buy Oculus - the VR world would've been even more worst off. We wouldn't have half the games and software we see today. The headset would've been still DK2 as their CV1 and future growth would've look bleak at best as the company wouldn't be moving as fast or the R&D budget they have now. Touch would've taken even longer or none existing as well. I'm sure LG wouldn't have enter into the VR race either.

    But this is the problem with a open system - It's awesome for customers choice on software - but only at the cost keeping the VR headsets at a higher price point. This limits the number of audience that can even buy the software and that in turn means less creators that will migrate to the new market. This is why consoles went the direction they did and why we see this in other places as well. Cell phones OS, Computer OS, Processors, Video Cards, etc etc

    The best thing Steam or Oculus can do at this point is offer a referral system for third party headsets. The more headsets third party sell their headsets - the more cash back they get for selling their headset + using Oculus or Steam store. This means third party headsets will get access to a software store front and get a kickback later for siding with a company. This in turns means third party will have a reason to give out discounts on the headset to get more sells number or sell their headsets for a little more profit for doing well on their hardware. Before you get all bunch up in the underwear - this is how motherboards/video cards/android/window base computers/etc work when selling their hardware for both Intel, AMD, Google, or Windows. Meaning they can make a headset that can support either one or they can choose to stick to one side instead. This gives choice and competition between all headsets. So long as a store does really well - the whole ecosystem for that store wins. This is the only way to make a close system as open as you can make it that has shown to work in the past
  • bigmike20vtbigmike20vt Posts: 3,916 Valuable Player
    edited August 2017
    Between 50,000 - 100,000
    i have no idea if the sales will be enough... but there is still an area where the vive has an advantage over the rift due to its tracking imo.... Very large area VR. which may be people with a large lounge or possible arcades and the like with specialist experiences.

    (had i bought a vive - and it was a close run thing i was also gonna pick up a 5mx6m gazeebo for the garden and make a 5x5 play area in good weather.. even with 3 cameras i think the rift would struggle, i think i read 4mx4m is about  the absolute max  for 3 sensor  constellation to still be on a par with the light houses)
    Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR :)
  • Atmos73Atmos73 Posts: 3,128 Valuable Player
    Between 25,000 - 50,000
    I think there's a whole lot of wishful thinking going on here that's for sure. We all know £800 is a lot more than anyone ever expected to pay for first gen VR kit. Yes VR enthusiast will pay up but the general PC buying gamer won't.

    I'm expecting HTC to go two ways. First release a ultra low priced Vive1 which is basically on par with PSVR in terms of build quality and retail for around £400 or track CV1 prices. Then release a premium Vive 2 which has 4k and all the next gen tech built in and retail that for around £599.

    Now even if that plan failed there are still plenty of options. Valve could take over production of VR headsets completely and release their own. They already make the next gen Knuckle controllers and its not out of the realm of possibilities to open another plant in the US to build the very thing they own the technology too. That way they'd have complete control over price and have the resources to sell at cost. They could compete with FB and have the full backing of Steam and their 13 million user base. They could have a massive VR game sale that brings more Rifters over to the Steam platform. They could invest in more third party Devs to create more AAA VR software to sell exclusively on SteamVR. The list of possibilities goes on and on...

    The notion that Valve and HTC are just going to stop production of VR products and hand it all to FB is only a Rifter fanboys wet dream.

    The concerns for Oculus and FB are not coming from PCVR they're coming from MobileVR. Microsoft and Google are going to squeeze Oculus Home so much that the only profit FB will see from VR is from their own exclusives sold on Oculus Home. Samsung now support a rival to GearVR and all the mobile giants combines are going to see Oculus Home become a mere participant in the VR race. This is why HTC didn't stop at PCVR. Diversification is the winner but that word is not in Oculus vocabulary. FB want to dominate PCVR and dominate Mobile but it simply isn't going to happen, not by a long shot.  

    PCVR is going to be a small part of the VR world compared to Mobile VR and we haven't even seen what headset Microsoft will bring to XBOX. Its not going to be the Rift that's for sure, Microsoft aren't going to let FB anywhere near it.

    So in the grand scheme of things here's a quick reality check -

    Windows Mixed Reality v Google Daydream = Oculus squeezed out of MobileVR.
    Oculus PCVR v Vive v PSVR and XBOX VR = Oculus 4th.
    Oculus Home with Oculus exclusives v SteamVR with Valve, Zenimax and a whole host of other devs that only sell on the Steam platform = Oculus 2nd in total game sales/profits.

    Like I've said before GabeN is a smart guy, if the chips are down he has a world class team of devs and the money to push SteamVR forward. For every push he makes he benefits from more Rifts sold at FB's cost.

    You cant stop people buying a Rift and then buying all their software from Steam.

    FB have spent 3 billion on Oculus and have a headset sold at cost and a software studio that hasn't yet gone up against the likes of Valve or Zenimax. But AAA games are coming from both of FB competitors so Oculus will have to spend even more money if they're going to stop Rifters migrate to the other side.
    DK2 owner - Vive owner - Pimax 8k backer - Waiting for Knuckles on Valve time.
  • Techy111Techy111 Posts: 6,269 Volunteer Moderator
    Between 100,000 - 250,000
    A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.

  • MradrMradr Posts: 3,367 Valuable Player
    edited August 2017
    Between 50,000 - 100,000
    Atmos73 said:
    I think there's a whole lot of wishful thinking going on here that's for sure. We all know £800 is a lot more than anyone ever expected to pay for first gen VR kit. Yes VR enthusiast will pay up but the general PC buying gamer won't.

    I'm expecting HTC to go two ways. First release a ultra low priced Vive1 which is basically on par with PSVR in terms of build quality and retail for around £400 or track CV1 prices. Then release a premium Vive 2 which has 4k and all the next gen tech built in and retail that for around £599.

    Now even if that plan failed there are still plenty of options. Valve could take over production of VR headsets completely and release their own. They already make the next gen Knuckle controllers and its not out of the realm of possibilities to open another plant in the US to build the very thing they own the technology too. That way they'd have complete control over price and have the resources to sell at cost. They could compete with FB and have the full backing of Steam and their 13 million user base. They could have a massive VR game sale that brings more Rifters over to the Steam platform. They could invest in more third party Devs to create more AAA VR software to sell exclusively on SteamVR. The list of possibilities goes on and on...

    The notion that Valve and HTC are just going to stop production of VR products and hand it all to FB is only a Rifter fanboys wet dream.

    The concerns for Oculus and FB are not coming from PCVR they're coming from MobileVR. Microsoft and Google are going to squeeze Oculus Home so much that the only profit FB will see from VR is from their own exclusives sold on Oculus Home. Samsung now support a rival to GearVR and all the mobile giants combines are going to see Oculus Home become a mere participant in the VR race. This is why HTC didn't stop at PCVR. Diversification is the winner but that word is not in Oculus vocabulary. FB want to dominate PCVR and dominate Mobile but it simply isn't going to happen, not by a long shot.  

    PCVR is going to be a small part of the VR world compared to Mobile VR and we haven't even seen what headset Microsoft will bring to XBOX. Its not going to be the Rift that's for sure, Microsoft aren't going to let FB anywhere near it.

    So in the grand scheme of things here's a quick reality check -
    So is a Half-Life 3 release:) Because you know - Steam is very active:)

    They are not going to do any of that. I would hope Steam doesn't want to sell hardware like that. They want to make their money. HTC I'm sure wants to drop the price already, but they can't. Why? Why haven't they drop the price yet? It's almost seems they are just making money from the hardware only...  Don't give me the crap that they can but don't want to. They want to sell as many units as they can in total. The drop should've already drop by this point in time even if it's like 100$.

    They might release two versions, sure - but then what of the Vive then? They will have 3 products? That's stupid - you are better off dropping the price of the current headset instead then when the next comes out - charge a bit more. The price to make the unit should be dropping every year from cost of production to the demand for the product. You will want to have as many units into as many hands as you can get. It's better to sell software for more profit from more than one sell than it is from only one sell. Other wise, you will have to spend more money supporting a no longer made headset.

    Who cares about the "Knuckle controllers" they're pretty much a copy of what the Oculus is already doing. Wooo nothing new there. We want the software - not some stupid copy of what another company is doing. Where is the advancements that the size of Steam could bring? Where is the quality control for more features that VR can bring? Where is any of this? Steam should be dominating the VR/Gaming industry - yet they are just sitting back and taking in the money instead. How the F is Facebook doing so much more when they don't do half this crap? 

    With what games? What stand alone games are they selling that make me want to go out and buy a Vive today? I'm willing to switch to any company really when it comes to support, VR features, and software. Yet, I've used the Vive and the software and the games that they sell - and to be honest - it wasn't the best experience let alone them supporting Oculus headset. That is up to them to support all VR headsets because of how they work - but yet couldn't even get that to work right half the time.

    I wont get into the discussion of HTC or Steam stop making the Vive - I'm sure they are not out of the game yet. They will want to keep making hardware and selling software, but they make it pretty hard for any third party company to come alone they might want some share of the pie as I already pointed out.

    Oculus already controls a good chunk of the mobile VR though - so what's your point here? Even if Google makes their own - they only make the software. Their phones are only a very very very small part of the business and not too many people like their phones compare to the big giants Apple and Samsung. At best, Google will bring VR native to the phone OS and maybe even sell some of the software on their store, but the over all idea will come down to the technology needed to make the VR good and Oculus already had a big step on a number of incoming VR headsets.
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