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The Oculus Summer Sale spawns a new competitive analysis

ZenbaneZenbane Posts: 14,606 Valuable Player
edited August 2017 in General
A great new article has been published by VRBeginnersGuide.com

Throughout the past 15 months there has been ongoing debate centered around the competition in the VR Industry. At the forefront of that debate is, of course, the quintessential: Rift vs Vive

Everyone has their opinion, bias, and speculation. The lack of "official sales" numbers also forces consumers to rely on alternative sources of information (e.g. surveys, research agencies, search engine statistics).

Yet the Oculus Summer Sale has dropped the Rift down to a price that was promised before its official release (In September of 2014, Palmer went on record for stating that the Rift should reside between $200-$400). Thanks to the lengthy Summer Sale, the competitive analysis has returned to the public eye.

I love the VRBeginnersGuide.com article because it addresses the full spectrum of the Rift/Vive debate, and paints a very clear picture of a reasonably expected outcome.


Is this the Beginning of the End for the HTC Vive?





Things were looking rather grim for Oculus at the end of 2016. SuperData Research estimated there had only been 243,000 Rift units sold verses 420,000 HTC Vive units. Even with Oculus releasing their Touch controllers near the end of the year, it seemed like much of the community had already written Oculus off. The new controllers were supposed to bring the Rift into direct competition with Vive’s Room-scale tech, but launch did not go smoothly. Full room-scale was still officially experimental and thousands of users reported glitches with the tracking.

At first glance, it may seem the Vive is going from strength to strength. Releasing some cool new trackers to bring more objects into the virtual world, and the Deluxe Head Strap. There is an eye tracking attachment in development that will allow foveated rendering and the new Knuckle controllers are set to be the new standard with full 5 finger tracking.
But, all of these new upgrades have issues.

The trackers will, at best, result in a whole bunch of new peripherals that are only suited to one or two jobs. Eye tracking is great for developers working on foveated rendering, but from a consumer stand point it probably won’t see widespread use in games until a year to two’s time. By then we will be staring down the barrel of VR generation 2. The Deluxe Head Strap will set you back at least $100USD and early adopters found the foam on the back disintegrated in contact with water. Reviews indicate that at best the comfort level only matches that of the Rift. So, that’s $100 to bring an already more expensive product up to the same comfort level as the competitor?

Finally, while the Knuckle controllers looks awesome, they are made by Valve, not HTC. Let’s talk about why this is a bad thing.

Not everyone realizes that the Vive was actually a joint venture between Valve and HTC. Valve developed Open VR and the Lighthouse tracking system, and Vive builds the hardware. So, for a start the main trump card HTC has, Lighthouse tracking, is not even their tech. The upcoming LG headset, which will shortly be followed by other major brands, will use the exact same tracking technology. The Knuckle controllers will also most likely be compatible with these new systems.

The main implication of this arrangement is that HTC only makes money from selling hardware, the Vive and it’s add-ons. Steam wanted VR to be an open platform and prevented HTC from developing exclusive software to go with the Vive. Recently HTC circumvented this agreement by opening Viveport, an exclusive software environment only accessible on the Vive, similar to OculusHome. But Viveport can only save them if they continue to dominate the market. That will be difficult for two reasons. 1: Other major brands are about to jump aboard the Steam VR train, and  2: Oculus price cuts.


Why You Won’t See a Vive Price Drop

Oculus has a different business model, the Software ecosystem. Their model is all about making money from selling software for the Rift, not selling the Rift itself. This is why Oculus was able to drop the price so drastically less than 12 months after the original release. The more Rifts in homes, the better. HTC on the other hand famously and proudly proclaimed they were selling the Vive for a profit from launch. This would explain not only why many Vive users experience broken hardware (dead pixels, broken lighthouses, shoddy controllers and disintegrating head straps), but also why HTC will never be able to price match with Oculus.


HTC has Been in Trouble for Years



This is what has happened to the HTC stock price in the past 5 years. It’s not a pretty picture. In August of 2015 their stock price was so low that the company was valued at less than the value of their actual physical Assets. A signal that investors have zero faith in the company’s long-term earnings potential, either in the form of eventually turning a profit or even getting acquired by a larger firm. The price has barely shifted since then. They recently had to sell one of their factories just to keep up funding for VR and with their latest smart phone failing to score a decent slice of the market there is little reason to believe things will get any better any time soon.


Signs of the End

We quoted SuperData’s sales estimates at the start of this article. 243,000 Rift units verses 420,000 Vive units. The more recent numbers, however, are looking quite a bit different. A June 2017 report by Research firm IDC estimates the Rift has sold about 520,000 units, compared with 770,000 of HTC’s Vive. Which this does show the Vive still in the lead. Have a think about what these new numbers mean. If both estimates are accurate, then in the past 6 months Oculus has sold 277,000 to HTC’s 350,000. Much closer numbers than last year. Also, Oculus just announced the new all-in-one Rift package will be set at a price of $499USD, close to half the price of the Vive. With both systems now performing practically the same; how do you think those numbers will look in another 12 months?

We have little doubt that VR is here to stay. The overall numbers just keep getting better and VR’s future is looking to be on very solid ground this year. But with LG, Microsoft, Apple, Acer and ASUS among others about to enter the market, the Vive’s days as Steam VR’s poster boy look well and truly numbered.


Full article:
https://www.vrbeginnersguide.com/is-this-the-beginning-of-the-end-for-the-htc-vive/

One source reporting news of HTC selling their second Factory:
https://www.androidheadlines.com/2017/03/htc-selling-another-phone-factory-fund-vr-business.html

<3
Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
Catch me on Twitter: twitter.com/zenbane
«1

Comments

  • vannagirlvannagirl Posts: 2,002 Valuable Player
    @Zenbane

    Winner, winner, Chicken dinner
    Look, man. I only need to know one thing: where they are. 
  • cleanupdisccleanupdisc Posts: 212
    Nexus 6
    vannagirl said:
    @Zenbane

    Winner, winner, Chicken dinner
    PUBG VR?
  • Shadowmask72Shadowmask72 Posts: 3,791 Valuable Player
    This isnt going to end well..



    System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
  • snowdogsnowdog Posts: 7,119 Valuable Player
    vannagirl said:
    @Zenbane

    Winner, winner, Chicken dinner
    Hang on. I heard this phrase for the very first time last night whilst watching series 5 of NCIS Los Angeles. I don't have a crawl space cos I'm on the top floor but I have a flat roof...you haven't been stalking ME have you?  

    Hmmmm...I'm starting to get worried now lol  :D :D :D

    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • MorgrumMorgrum Posts: 1,655 Valuable Player
    I predict this trend will go sideways real soon.
    WAAAGH!
  • vannagirlvannagirl Posts: 2,002 Valuable Player
    edited August 2017
    @Shadowmask72

    i know right, but normally this threads are about Oculus from certain posters so it is fair game sometimes ;)

    @Cleanupdisk

    PUBG VR??

    Edit Player Unknown :)

    @Snowdog

    yes funny you say i heard it last night for the first time also, about 8.30pm.
    Also how can a roof be flat with someone on top, that is not flat at all, silly :*
    Look, man. I only need to know one thing: where they are. 
  • ZenbaneZenbane Posts: 14,606 Valuable Player
    edited August 2017
    I received my Oculus Rift around May of last year. Which puts me at 15 months of ongoing use (not daily but weekly at the very least).

    In all that time, this is the first Article I've read that not only suggests Oculus has a strong business model that is capable of threatening its competition, but also the first Article that accurately covers all angles of the competitive analysis fairly. The fact that the writeup concludes with Oculus predicted as a winner is just the icing on the cake. Hmm, or maybe it's the cherry...

    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • SyrellarisSyrellaris Posts: 1,035
    3Jane
    I think it is widely agreed that keeping the Rift and Vive both at 900+ bucks wasn't going to work out that well. Vive's high development costs and simplistic errors in terms of comfort(straps, early controllers) keep the price high with little room to go lower. 

    For VR to go mainstream 499 is a good price for a complete package, it is right up there with a good monitor or a new console, heck even good TV's are at that price these days. 

    I think it was a good article, it will def be interesting to see who in the end will be crowned the winner. I have my faith in Oculus for that, but don't underestimate openVR from steam.
  • ZenbaneZenbane Posts: 14,606 Valuable Player

    I think it was a good article, it will def be interesting to see who in the end will be crowned the winner. I have my faith in Oculus for that, but don't underestimate openVR from steam.
    Agreed. And Oculus does have plans to join OpenVR as well:
    Here, Rubin is referencing Oculus' work with the Khronos group (of OpenGL fame) on developing a common set of industry-wide VR standards. Announced back in December, the effort aims to create a set of "APIs for tracking of headsets, controllers and other objects, and for easily integrating devices into a VR runtime. This will enable applications to be portable to any VR system that conforms to the Khronos standard, significantly enhancing the end-user experience, and driving more choice of content to spur further growth in the VR market."

    Oculus has joined a range of companies including Valve, Nvidia, ARM, Epic, Unity, Google, Samsung, LG, Razer, and more in signing on to support Khronos' VR standards work. Rubin says it's this kind of multi-company collaboration that interests Oculus more than previous efforts to create "open" VR standards.
    Reference:
    https://arstechnica.com/gaming/2017/02/oculus-affirms-its-commitment-to-open-vr-standards/

    But the same issue arises that we see with the Knuckles... OpenVR involves Valve not HTC. So Valve will benefit from everyone who joins in while HTC continues to struggle from the outside. It's a very odd Partnership between Valve/HTC. Once LG hits the market I suspect they will quickly become the Rift's biggest competitor.
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
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  • Techy111Techy111 Posts: 6,496 Volunteer Moderator
    edited August 2017
    I don't usually comment on threads like this because I don't know what I'm talking about. So I won't. But @snowdog ; :D you cheer me up lol
    A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.

  • SyrellarisSyrellaris Posts: 1,035
    3Jane
    Zenbane said:

    I think it was a good article, it will def be interesting to see who in the end will be crowned the winner. I have my faith in Oculus for that, but don't underestimate openVR from steam.
    Agreed. And Oculus does have plans to join OpenVR as well:
    Here, Rubin is referencing Oculus' work with the Khronos group (of OpenGL fame) on developing a common set of industry-wide VR standards. Announced back in December, the effort aims to create a set of "APIs for tracking of headsets, controllers and other objects, and for easily integrating devices into a VR runtime. This will enable applications to be portable to any VR system that conforms to the Khronos standard, significantly enhancing the end-user experience, and driving more choice of content to spur further growth in the VR market."

    Oculus has joined a range of companies including Valve, Nvidia, ARM, Epic, Unity, Google, Samsung, LG, Razer, and more in signing on to support Khronos' VR standards work. Rubin says it's this kind of multi-company collaboration that interests Oculus more than previous efforts to create "open" VR standards.
    Reference:
    https://arstechnica.com/gaming/2017/02/oculus-affirms-its-commitment-to-open-vr-standards/

    But the same issue arises that we see with the Knuckles... OpenVR involves Valve not HTC. So Valve will benefit from everyone who joins in while HTC continues to struggle from the outside. It's a very odd Partnership between Valve/HTC. Once LG hits the market I suspect they will quickly become the Rift's biggest competitor.
    hmm, I wonder if it would not be more beneficial to HTC to simply focus on their intended market these days. Which i believe is more Smartphones? 
  • andysonofbobandysonofbob Posts: 232
    Nexus 6
    I think HTC's needs to focus on the Vive's only true advantage it has over the Rift: large area roomscale.  They should target organisations that require people walking inside virtual representations of stuff e.g. designer apartments, office space proposals, walking inside engineered something or t'other.

    I think the Rift package, after factoring for price now trounces Vive, especially if you live in the UK with an average salary and barely large enough space for room scale.

    Why would you 'honestly' buy Vive now?
  • stargate88stargate88 Posts: 46
    Brain Burst
    HTC found other battles to win.

    * Enterprise: they have their enterprise version of the HMD
    * Accessories: audio, wireless, extra sensor that you can attach to a lot of things
    * Chinese market? 
  • snowdogsnowdog Posts: 7,119 Valuable Player
    Zenbane said:

    I think it was a good article, it will def be interesting to see who in the end will be crowned the winner. I have my faith in Oculus for that, but don't underestimate openVR from steam.
    Agreed. And Oculus does have plans to join OpenVR as well:
    Here, Rubin is referencing Oculus' work with the Khronos group (of OpenGL fame) on developing a common set of industry-wide VR standards. Announced back in December, the effort aims to create a set of "APIs for tracking of headsets, controllers and other objects, and for easily integrating devices into a VR runtime. This will enable applications to be portable to any VR system that conforms to the Khronos standard, significantly enhancing the end-user experience, and driving more choice of content to spur further growth in the VR market."

    Oculus has joined a range of companies including Valve, Nvidia, ARM, Epic, Unity, Google, Samsung, LG, Razer, and more in signing on to support Khronos' VR standards work. Rubin says it's this kind of multi-company collaboration that interests Oculus more than previous efforts to create "open" VR standards.
    Reference:
    https://arstechnica.com/gaming/2017/02/oculus-affirms-its-commitment-to-open-vr-standards/

    But the same issue arises that we see with the Knuckles... OpenVR involves Valve not HTC. So Valve will benefit from everyone who joins in while HTC continues to struggle from the outside. It's a very odd Partnership between Valve/HTC. Once LG hits the market I suspect they will quickly become the Rift's biggest competitor.
    The Khronos Group is developing the OpenXR SDK. OpenVR is Valve's SDK running under SteamVR. When OpenXR is released we'll see all SteamVR headsets, including HTC's and LG's, benefiting from it. And I guarantee you that at least 80% of it is going to be the Oculus SDK because Oculus are so far ahead of everyone else in terms of R&D.

    I said ages ago that the entire industry should adopt the Oculus SDK as a standard and we'll start seeing that soon. Vive owners are going to be in for a pleasant shock when they experience the performance increases afforded by ASW. There was a poster on Reddit around a month or so ago that posted that he was amazed by the increased performance between running a Rift he bought during the $399 deal and running his Vive via Revive.

    And it will give Valve the incentive to fix SteamVR being broken for a lot of Rift owners too if the OpenXR SDK is mostly the Oculus SDK, because if they don't you'll see Vive and LG headset owners having the problems that Rift owners have had with SteamVR. To be fair, they have been working hard on fixing these issues, I haven't had a problem with SteamVR for a while now. Still not fixed for everybody but that'll happen sooner rather than later.
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • snowdogsnowdog Posts: 7,119 Valuable Player
    Techy111 said:
    I don't usually comment on threads like this because I don't know what I'm talking about. So I want. But @snowdog ; :D you cheer me up lol
    One does one's best lol :p
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • ZenbaneZenbane Posts: 14,606 Valuable Player
    edited August 2017
    HTC found other battles to win.

    * Enterprise: they have their enterprise version of the HMD
    * Accessories: audio, wireless, extra sensor that you can attach to a lot of things
    * Chinese market? 
    Chinese market is likely true. Although that market is still in its infancy, and Asian Industry fluctuates as much as all their rollercoasters, na' mean?

    But as for Enterprise? Would you care to elaborate with some real examples? As far as I can tell, Enterprise VR is even less established than the Asian market. Yet if we had to pick someone right now who will dominate Enterprise... it would be Microsoft with AR (imo).

    The Accessories "battle" isn't a real thing. Without the software to fully take advantage of the hardware, then it just becomes a decorative piece of shelf-art.
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • snowdogsnowdog Posts: 7,119 Valuable Player
    The problem that HTC have with these accessories is the same problem they have with their headset - price. We're talking $99 for the Deluxe Strap, $200+ for wireless and $200+ for foveated rendering plus AT LEAST $99 for the Knuckles controllers. That's more than $600 for accessories, $200 of which will give you a Rift-like experience. So a Vive owner will be spending a grand on a Rift-like experience rather than selling their Vive and getting a Rift instead.

    There can't be THAT many people either that rich or that stupid, surely..? :o
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • ZoomieZoomie Posts: 1,777 Valuable Player
    This article summarizes things we've been discussing here for quite a while.  To be honest it feels like the author has been lurking here and taking notes for the past 6 months.  Kudos to them if they did.

    FaceboOculus is playing the long game while HTC was looking for quick profits to turn around their fortunes.
    Valve is also playing the long game, which means I don't expect to see them exit the scene any time soon.  Their model is firmly established as a software distribution hub and as long as there are compatible headsets they're not in any real danger.
    Any sufficiently advanced technology is indistinguishable from magic.
    - Arthur C Clarke
  • ZenbaneZenbane Posts: 14,606 Valuable Player
    I completely agree that Valves strategy makes their long game apparent. The gap between Valve and HTC is increasing in girth  :#
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • SyrellarisSyrellaris Posts: 1,035
    3Jane
    snowdog said:
    The problem that HTC have with these accessories is the same problem they have with their headset - price. We're talking $99 for the Deluxe Strap, $200+ for wireless and $200+ for foveated rendering plus AT LEAST $99 for the Knuckles controllers. That's more than $600 for accessories, $200 of which will give you a Rift-like experience. So a Vive owner will be spending a grand on a Rift-like experience rather than selling their Vive and getting a Rift instead.

    There can't be THAT many people either that rich or that stupid, surely..? :o
    Rich.. probably not... Stupid however..More then you think.
  • elbofforelboffor Posts: 2,572 Valuable Player
    Cmon where is @Atmos73?
    All these HTC naysayers should be told some vivarian truths...
    This is my forum signature.
    There are many others like it, but this is mine.
  • edmgedmg Posts: 1,153
    Wintermute
    snowdog said:
    The problem that HTC have with these accessories is the same problem they have with their headset - price. We're talking $99 for the Deluxe Strap, $200+ for wireless and $200+ for foveated rendering plus AT LEAST $99 for the Knuckles controllers. That's more than $600 for accessories, $200 of which will give you a Rift-like experience. So a Vive owner will be spending a grand on a Rift-like experience rather than selling their Vive and getting a Rift instead.

    There can't be THAT many people either that rich or that stupid, surely..? :o
    Rich.. probably not... Stupid however..More then you think.
    It's not stupid. More like hackers who want to try out the new tech first, and enterprise customers who want to make use of it in their own software.

    The former is a limited market. The latter is an area where HTC don't really have much competition, but soon will.
  • ZenbaneZenbane Posts: 14,606 Valuable Player
    edited August 2017
    elboffor said:
    All these HTC naysayers should be told some vivarian truths...
    The best course of action at this point (assuming they want to be taken serious), is for a Vivarian to jump on the LG bandwagon.

    LG can run circles around HTC all day long when it comes to successfully selling hardware. LG makes huge profits on their hardware, and they span a vast market:
    • TV/Audio/Video
    • Appliances
    • Mobile
    • Computers
    Even I own a nice Smart Washer/Dryer set from LG :D

    Here are my own personal predictions regarding how AR/VR will look over the next 3-4 years:
    • Facebook will bring Oculus forth as the number 1 VR HMD provider for both hardware & software
    • Facebook will take the lead with Mobile AR
    • Samsung will take the lead, independently, with Mobile VR
    • Google Daydream will be the Google+ of the VR industry
    • Microsoft will infiltrate the Corporate Enterprise market with AR/VR business applications
    • PlayStation and Microsoft will continue their feud with console-based VR
    • LG will surpass HTC as the top competitor against the Rift.
    • All other manufacturers will saturate the AR/VR market, causing industry growth
    • Startups for AR/VR in both entertainment and professional industries will flourish
    I already have my plans to take advantage of the money being thrown around in that last bullet point there. Arguing on the Interwebs is fun, but making money is funner. I strongly recommend that everyone stand by their convictions, learn some skills, and get paid to play in the new AR/VR world :)
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
    Catch me on Twitter: twitter.com/zenbane
  • Shadowmask72Shadowmask72 Posts: 3,791 Valuable Player
    edited August 2017
    AR and VR are on a downturn as most investments are now shifting towards AI development. Starting with China. America will follow suit eventually despite reducing investment under Chump.

    https://www.nytimes.com/2017/07/20/business/china-artificial-intelligence.html

    /s



    System Specs: RTX 2080 ti , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.
  • snowdogsnowdog Posts: 7,119 Valuable Player
    What these governments REALLY need to do is make an AI construct based on my brain. My brain box is far superior to ANYTHING else that's around there whether the competition is AI or human. Cos I'm THAT bloomin clever. B)

    And that means that after I die there'll still be a version of Harv out there that will be able to stalk and pester @vannagirl :D

    The only main problem is that basing an AI construct on my brain is a surefire way of creating Skynet and ending the human race as we know it. :o
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • Techy111Techy111 Posts: 6,496 Volunteer Moderator
    snowdog said:
    What these governments REALLY need to do is make an AI construct based on my brain. My brain box is far superior to ANYTHING else that's around there whether the competition is AI or human. Cos I'm THAT bloomin clever. B)

    And that means that after I die there'll still be a version of Harv out there that will be able to stalk and pester @vannagirl :D

    The only main problem is that basing an AI construct on my brain is a surefire way of creating Skynet and ending the human race as we know it. :o
    Yeah I've seen that episode of Futurama  :D
    A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.

  • FunkyLasagneFunkyLasagne Posts: 121
    Art3mis
    edited August 2017
    This article popped up on my Google Now entries a minute ago.  It got me to thinking.  One interesting thing I've experienced over the last few months is a decline in interest in regular PC games.  I bought games in the recent Steam sale but I find I have no real interest in playing them.  All my gaming time is spent between PC VR and my Switch (for my flatscreen fix on the move).  If this is common it points to a future where PC VR is the PC gaming market.  If so then you can see why Valve are so keen to get Steam as the dominant PC VR market place (and those who moan about the Oculus walled garden approach completely fail to see that Valve are doing precisely the same thing with Steam).  If Vive does fail, and/or the SteamVR market gets fragmented with LG headsets, HTC headsets, trackers etc, then there is a very real risk that forward wind 5-10 years Steam will be a shadow of its current self.  Interesting times with some long term actions being brought into play by all sides.
  • elbofforelboffor Posts: 2,572 Valuable Player
    Google or facebook = skynet.
    The only real questiom is which!
    This is my forum signature.
    There are many others like it, but this is mine.
  • snowdogsnowdog Posts: 7,119 Valuable Player
    Valve don't have to worry about fragmenting the SteamVR market because they're currently the only Store out of the two that caters to all HMDs. This is why (if rumours and Palmer Luckey on Reddit ages ago are to be believed) Valve aren't giving Oculus permission to extend the OculusSDK to cover the Vive headset. And it wouldn't surprise me if both HTC and LG have something in their Lighthouse technology licencing agreement that stops them from giving permission to Oculus too.

    It's pretty pointless though tbh because OpenXR when it's ready will do this anyway. We'll have games developed using the OpenXR SDK that can run natively on any headset that's had their manufacturers signed up. Valve didn't want this to happen (Vive headsets running natively in Oculus Home) because they didn't want to stop being the only Store catering to all headsets and lose their grip on software sales but it's happening anyway in the not-too-distant future. They've just been delaying the inevitable.

    I'm just hoping that the Khronos Group have some sort of standards that manufacturers must adhere to otherwise we'll end up with a flood of crappy cheapo knock-off Chinese HMDs damaging VR, something that Oculus have been against right from the beginning.
    "This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

    Thomas Covenant, Unbeliever
  • ZenbaneZenbane Posts: 14,606 Valuable Player
    edited August 2017
    AR and VR are on a downturn as most investments are now shifting towards AI development.
    I actually consider that extremely valuable progress. Artificial Intelligence and Machine Learning have been around for a very long time yet have not been able to prove themselves as a true asset in the workplace. In order to make them valuable today, human intervention and manual oversight is needed, which defeats the purpose of artificial intelligence and machine learning in the first place.

    We need to remove the manual human-factor from A.I. and then integrate the innovation with AR/VR.

    Today the best we can do in the corporate environment with AR/VR is expand upon things that exist today: charts, graphs, datagrids, and virtual classrooms/meetings.

    When we can get A.I. to function on its own and mix it with AR/VR, then we will have hit yet another societal evolution; as opposed to the current state where we're simply re-inventing existing standards and practices.

    A.I. first, VR second... and THEN we level up to the 3rd Matrix Film:




    'Cause right now we're stuck somewhere between 1 & 2, na' mean?
    Are you a fan of the Myst games? Check out my Mod at http://www.mystrock.com/
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