New to the forums? Click here to read the "How To" Guide.

Developer? Click here to go to the Developer Forums.

Feature request: Working in real scale

milosmilos Posts: 6
NerveGear
I think it would be useful to be able to reset position and scale to the real-world size.
For example, I have imported a car exterior that I modeled in 3ds max as a reference mesh and I am sculpting the interior. Right now I have to constantly resize it to the 1:1 size (hard to estimate), and move it to the floor, but car is already modeled in meters and placed on the floor. I could lock reference with sculpt as usual and have a button that would reset the scale so I can see if everything fits well. Moving the world then would be also useful without rotating, since it is not real room-scale setup and I cannot walk around a car.
In addition, a Turntable option would be also useful for designing real-world objects like cars, furniture, or sculpting people, so the object is always standing on the floor (turntable) and we can spin it only on vertical axis and always have real scale and natural viewing angles.
Tagged:

Comments

  • nalex66nalex66 Posts: 4,142 Valuable Player
    Turntable exists, configure it in the Scene menu and turn it on or off in the quick-access menu (where you turn on/off the mirror plane function).
    i7 5820K @ 4.25 GHz | EVGA GTX 1080 SC | Gigabyte GA-X99-UD4 | Corsair DDR4 3000 32 GB | Corsair HX 750W
    Corsair Hydro H100i | Samsung SSDs: 860 Evo 1 TB, 850 Evo 1 TB, 840 Evo 1 TB | Seagate BarraCuda HDD 3 TB
    My Oculus Medium sketchbook thread, and my Oculus Medium Gallery
Sign In or Register to comment.