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Can i return 3rd sensor ?

Th4Sing3Th4Sing3 Posts: 108
Art3mis
edited August 11 in General
I bought a 3rd sensor from oculus and it does not improve the tracking more than with the experimental setting w 2 sensor that work very well.

Can i return it ? 

I got it 2 days ago, it's not broken or anything. It's just that it add nothing to the experience... I feel like I threw money out of the windows...

Tkx !
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Comments

  • cyberealitycybereality Posts: 23,033 Oculus Staff
    While we don't typically provide refunds on working devices, you may want to experiment with the configuration as you can obtain more robust tracking on some games. For example, 360 games like Arizona Sunshine or Job Simulator can make use of the 3rd sensor. See this article for details: 
    https://support.oculus.com/help/oculus/199906947113632/
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  • Th4Sing3Th4Sing3 Posts: 108
    Art3mis
    Ok i see... tkx @cybereality i'll give a try with Arizona sunshine see if it improve something... But I'm skeptical... it will be hard to get better than perfect tracking. I've tried echo arena and Robo Recall and no difference from the 2 sensor setup.  :(  I really should have tried the 2 sensor setup before ordering a third one...
  • flybooneflyboone Posts: 84 Quick Draw McGraw
    If two is working good, then you might want to just hold on to that 3rd. I had one sensor die and needed to replace it. I'm actually using 4 and it provides the best tracking over 2 or 3 from what I've experienced. 
    Dead and Buried Quick Draw Chamion
  • DielowDielow Posts: 29
    Brain Burst
    Like cybereality said there is improvement in Arizona Sunshine from 2 to 3 sensors. If you stay still in front of your 2 sensors and don't move maybe you won't notice any difference but when I play it I "walk" a lot around the room so when I am not facing the 2 main sensors the 3rd one comes in backup ! I had some troubles getting tracked with only 2 at the beginning but really happy with my 3rd :)
  • CyrilCyril Posts: 1,083
    Neo
    edited August 13
    I'd say 2 sensors is enough for 360°, when you're standing in the center of your VR space and mostly only rotating around...

    The third sensor is more about wanting to move away from that center (which only gets you closer to bashing your Touch controllers into something)...

    But it can also be used to improve your floor or ceiling tracking, which is something you won't notice unless you use software that requires picking items off the floor or raising your hands above your head (which most VR activities don't require you to do, and is something that is uncomfortable to do anyway).

    So the 3rd sensor does improve the tracking, but mostly in places where you don't need to be tracked often, which is why you won't notice that improvement unless you go out of your way to look for it.

    It's good to have if you want to "walk around", but to walk around you need both a lot of free space (including a buffer to stretch out your arms safely), and a rare enough VR activity that does require physically walking around.
  • BadDanMEBadDanME Posts: 42
    Brain Burst
    A good example for "heavy roaming" are escaperoom type experiences. There you will often find a 3rd sensor valuable.
  • BoneboysBoneboys Posts: 26
    Brain Burst
    edited August 13
    I played The Red Stare and reported a bug to the Devs, they asked for details of my setup, which I provided including my 2 sensor experimental config.
    The game is built for a  room scale / 3 sensor config, as are many other games.
    The bug only appeared with Oculus 2 sensor setups which they managed to reproduce, identified and have fixed.

    This may seem insignificant but is the proof, at least for myself that a 3rd sensor is required for a correct room scale / 360° experience.

    If you have not tried the game (The Red Stare) which is free and made by a group of students, I highly recommend it.
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  • snowdogsnowdog Posts: 2,378 Valuable Player
    Tbh it will probably be handy to have a spare lying around just in case one of the two you're currently using dies on you. I'm getting another set of Touch controllers instead of getting a third standalone sensor for this reason. A spare set of Touch controllers may come in handy.
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  • nalex66nalex66 Posts: 3,350 Power Poster
    snowdog said:
    Tbh it will probably be handy to have a spare lying around just in case one of the two you're currently using dies on you. I'm getting another set of Touch controllers instead of getting a third standalone sensor for this reason. A spare set of Touch controllers may come in handy.
    I wish I did that instead of buying a third sensor last month. I may have hit the wall one too many times, because my left Touch controller is starting to occasionally act up (Y button input gets stuck, although the button itself is moving freely).
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  • jayhawkjayhawk Posts: 564
    Neo
    Th4Sing3 said:
    I bought a 3rd sensor from oculus and it does not improve the tracking more than with the experimental setting w 2 sensor that work very well.

    Can i return it ? 
    Not sure why people buy a 3rd without at least trying just 2 first.
  • CyrilCyril Posts: 1,083
    Neo
    Boneboys said:
    This may seem insignificant but is the proof, at least for myself that a 3rd sensor is required for a correct room scale / 360° experience.

    That's the proof a 3rd sensor can improve your "room scale" tracking where it's needed : When you've walked to the borders of your VR space.

    But for 360° tracking, two sensors will do.
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