12-22-2013 03:26 AM
12-22-2013 05:34 PM
12-22-2013 05:44 PM
12-22-2013 08:38 PM
01-18-2014 06:23 AM
01-18-2014 06:42 PM
"qster123" wrote:
Really enjoying this, good job!
I wonder what other classics will work this well.. 🙂
05-14-2014 11:37 PM
05-18-2014 11:43 AM
06-15-2014 12:13 AM
"Cyril" wrote:
How about turning the Rift Command game mechanics from 2D to 3D, with the user view placed at the turret level and looking upwards, and enemy missiles moving down towards it in 3 dimensions instead of 2 ?
Maybe with the base represented as a circle with 6 cities around it, and a (single) defense turret in the middle that can turn 360° to intercept the incoming missiles.
The aiming distance for counter missiles would be adjustable with + and - buttons, with a real time 3D graphical representation of how far the counter missile will travel before it explodes.
Still the basic Missile Command game mechanics, but this time in 3D.
As an alternative to adjusting the aiming distance with + and - buttons, the defense turret could be turned into more of a machine gun, where you adjust the shots for a direct hit on incoming missiles. Or you could keep the counter missile explosion mechanics but they would auto explode when they reach the right proximity to incoming missiles (removing the need to adjust the aiming distance manually). If the turret fires non stop (or auto fireswhen aimed right), you could even remove the need for a hand controller, just aiming the turret with the VR headset.
Maybe limit the turret rotation down to only 180°, with the 6 cities only spread over half a circle ahead of you, for a comfortable seated (wired) experience.
You could also go crazy with 2 Razer Hydra controlling one turret each, and the VR headset controlling the third one, allowing a single player to control 3 turrets.
06-15-2014 12:15 AM