12-22-2013 05:54 PM
12-22-2013 06:37 PM
12-22-2013 07:28 PM
"MrMolecularyMan" wrote:
For the game making I would recommend downloading the UDK looking up tutorials for the UI and then learning C++ after you learn C++ you should move on to UnrealScript which is what UDk uses, C++ is very similar UnrealScript, then for the new version, if you are a developer or about to become you should just go ahead and buy the DK1 if you are a regular consumer and not really interested in developing too much you should wait for the Consumer version or the DK2
12-23-2013 05:58 AM
"AerialSnack" wrote:"MrMolecularyMan" wrote:
For the game making I would recommend downloading the UDK looking up tutorials for the UI and then learning C++ after you learn C++ you should move on to UnrealScript which is what UDk uses, C++ is very similar UnrealScript, then for the new version, if you are a developer or about to become you should just go ahead and buy the DK1 if you are a regular consumer and not really interested in developing too much you should wait for the Consumer version or the DK2
Thanks for the help! I wasn't expecting to get exactly what I was looking for right off the bat xD
I think I have a few books for C++ buried somewhere, so I'll start looking for those. I'm also pretty sure there are online tutorials. I've never heard of Unreal Script, though it makes sense that there is one, considering it has to have code xD
How much more difficult is it to make a game for the Oculus compared to regular games? Also, anyone know of any limitations to the oculus?
Some of my questions may be stupid, but I just want to make sure I know all I can before I jump into this. I'm so excited too get started!
12-24-2013 05:12 PM
"ftarnogol" wrote:"AerialSnack" wrote:"MrMolecularyMan" wrote:
For the game making I would recommend downloading the UDK looking up tutorials for the UI and then learning C++ after you learn C++ you should move on to UnrealScript which is what UDk uses, C++ is very similar UnrealScript, then for the new version, if you are a developer or about to become you should just go ahead and buy the DK1 if you are a regular consumer and not really interested in developing too much you should wait for the Consumer version or the DK2
Thanks for the help! I wasn't expecting to get exactly what I was looking for right off the bat xD
I think I have a few books for C++ buried somewhere, so I'll start looking for those. I'm also pretty sure there are online tutorials. I've never heard of Unreal Script, though it makes sense that there is one, considering it has to have code xD
How much more difficult is it to make a game for the Oculus compared to regular games? Also, anyone know of any limitations to the oculus?
Some of my questions may be stupid, but I just want to make sure I know all I can before I jump into this. I'm so excited too get started!
LOL broad questions you are asking, my friend 🙂
It would need a TL;DR reply.
In short, VR has its particularities when compared to non-VR software design. Limitations? Tons, but it's because were are at the new dawn of this tech. But I'd rather call them challenges than limitations, since in time we'll overcome them 😉
Take some time and browse the forums and wiki. You'll find every answer to any beginner questions you may have.
The MTBS3d.com forums are also another great source of information
12-25-2013 08:08 AM
"AerialSnack" wrote:
Thanks! I find MTBS3d.com to be a bit confusing for me navigation wise, cant really find anything I'm looking for, but I'll keep looking. I can't wait for this to progress! Also, which particular wiki should I be searching?
12-25-2013 10:55 AM
"geekmaster" wrote:"AerialSnack" wrote:
Thanks! I find MTBS3d.com to be a bit confusing for me navigation wise, cant really find anything I'm looking for, but I'll keep looking. I can't wait for this to progress! Also, which particular wiki should I be searching?
Yeah, I even have a hard time finding my OWN posts over there (and here at oculusvr too)!
We had that same problem with the massive collection of great content over here, which I took upon myself to create a Master Index, and add content until it took on a life of its own. It is now a community maintained resource, and it contains all the best stuff at those forums:
http://www.mobileread.com/forums/showthread.php?t=180113
We need exactly that here in these forums too. The reason all the links are in a wiki is so that anybody can add to the Master Index. We can (and should) do that here and at MTBS3D too...
Not only does that bring deeply-buried wonderful lost content back to the surface where it can be useful, but it also helps reduce duplicate posts and cross-posting, and Frequently Asked Question are pre-answered so that a simple link to the Master Index can satisfy many requests for help.
01-24-2014 07:15 PM
02-03-2014 02:04 AM
"RobbyKraft" wrote:
I'd be excited for some resources in assisting developers getting the libOVR properly imported into major development environments. (+1 to XCode) 🙂
02-07-2014 10:53 AM