I did a project for the Oculus, Samsung GearVR, with the help of the fb360 spatial workstation, and flashed with such a very quiet sound problem. Despite the fact that I was guided by the audio 360 mix loudness plugin: LUFS integrated -18.22.
.TBE file was generated using the fb360 encoder. Then this file was imported into the Unity3d: 2017.1.0f3., with TBAudioEngine: 0.9.95. But when playing on the phone using the Oculus, the sound is very quiet. Maybe someone faced such a problem? Any ideas? Or maybe someone can describe how to import TBE sound file using unity at Oculus Samsung GearVR. Many thanks!