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Oculus VR Action game

abhivcabhivc Posts: 6
NerveGear
Hi,

We are working on a VR action game for Oculus Rift.

While reading the oculus submission guidelines, one of the pre-requisites is that the game should be 90 FPS. 

Has anyone had any experience in submitting games to the Oculus store which had slightly lower FPS and the game got accepted. Is is a deal breaker?

Thanks for your time.

Warm Regards,

Abhi

Comments

  • DomitjenDomitjen Posts: 269
    Nexus 6
    It is a dealbreaker, u need to have a constant 90 fps at all times or it will induce jidder/motion sickness and everyone will have to rely on ASW to kick in.
  • andysonofbobandysonofbob Posts: 232
    Nexus 6
    edited August 2017
    Yeah

    You really need 90 FPS. Ofc it really does depend on one's PC.

    IIWY, I would aim to be hitting 90FPS 99% of the time on a [EDIT 1060] or equivalent.
  • RichooalRichooal Posts: 1,202
    Wintermute

    IIWY, I would aim to be hitting 90FPS 99% of the time on a 1070 or equivalent.
    GTX 1060 is recommended, so I would hope to be getting 90fps on my 1060 on most games.
    i5 6600k - GTX1060 - 8GB RAM - 0 PROBLEMS
  • andysonofbobandysonofbob Posts: 232
    Nexus 6
    Richooal said:

    IIWY, I would aim to be hitting 90FPS 99% of the time on a 1070 or equivalent.
    GTX 1060 is recommended, so I would hope to be getting 90fps on my 1060 on most games.
    True enough! 

    I edited my post.
  • BeastyBaiterBeastyBaiter Posts: 788
    3Jane
    Don't forget the CPU side of things. OH has a minimum spec of an old AMD FX series, they have about half the single thread performance of an I5 from 4 years ago but do have a bunch of threads available. If using DX11 or OpenGL 4.5, make sure to separate the graphics rendering thread and the main game engine thread. Even if you do no additional multi-threading, that will make one hell of a difference on CPU usage. I only bring it up because so many games both new and old fail to do that.
  • abhivcabhivc Posts: 6
    NerveGear
    @BeastyBaiter ;

    Thanks a lot for the valuable insights and comments. I guess we will have to rework the game to 90 FPS to make it acceptable for the Oculus store.
  • abhivcabhivc Posts: 6
    NerveGear
    Richooal said:

    IIWY, I would aim to be hitting 90FPS 99% of the time on a 1070 or equivalent.
    GTX 1060 is recommended, so I would hope to be getting 90fps on my 1060 on most games.
    Thanks Richooal!  We are using GTX 1060 so now we need to optimize the game for 90 fps.
  • abhivcabhivc Posts: 6
    NerveGear
    Don't forget the CPU side of things. OH has a minimum spec of an old AMD FX series, they have about half the single thread performance of an I5 from 4 years ago but do have a bunch of threads available. If using DX11 or OpenGL 4.5, make sure to separate the graphics rendering thread and the main game engine thread. Even if you do no additional multi-threading, that will make one hell of a difference on CPU usage. I only bring it up because so many games both new and old fail to do that.
    Thanks Beasty. I will check it out with the programmer.
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