Naturally the first thing I attempted to do was export a medium file and re-import it as a mesh. (also seemed like it might have potentials as a tool for moving layers from one sculpt to another), although in this case, I attempted a full multi-layered sculpt.
Wasn't sure which files are actually required, so I copied all the files from the sculpts folder into the import folder. Medium didn't like that, and gave a warning about a duplicate asset ID and failed import.
I deleted those files, renamed the obj and fbx file and tried to use those, medium wasn't having any of it. Anyhow, questions:
Has anyone figured out if its possible to export from medium and then reimport as a mesh, if so how? Also, which files are actually needed to be used for an import (.fbx, .obj, .png, etc) and do they all (if multiple) have to have the same basic file name?