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Mecha Rushdown - a VR Mech Fighting game!

FredrumFredrum Posts: 211
Nexus 6
edited January 16 in Showcase

Hi Everyone!

I wanted to start showing a little of the game I am working on, it's a VR only (of course) Mech Fighting game called

Mecha Rushdown!


In it you play as your virtual Avatar controlling your very large personal Fighting Mech in one on one mega powered clashes against other players' Mechs. You'll be in Virtual Avatar form as you stand just next to your towering Machine during the mega powered clashes with your massive metal opponents, as showers of sparks fly and broken pieces of shrapnel whizzes right by your virtual face Your VR headset and hands directly controls your Mech and you’ll use your body as input to jump, crouch, weave and dodge your opponent's powerful blows, kicks and energy blasts!

The game can be played in either 3rd or 1st person view, or you can switch back and forth between the two.

Here's a sort of conceptey first video of what I'm going for!



If you have any questions or comments please just reply below and I'll answer!

Cheers
Fredrik
http://www.mecharushdown.com

Comments

  • SiilkSiilk Posts: 112
    Art3mis
    Hm, looks interesting. Do you have an ETA for a public demo or alpha/beta test?
  • FredrumFredrum Posts: 211
    Nexus 6

    No yet and I don't want to give any release dates as I really don't know. Though I am hoping for some time during first half of next year. I'll probably have a small public test run at some point before that, to try out multiplayer and get some last minute feedback.
  • FredrumFredrum Posts: 211
    Nexus 6

    Hi!    Here's a new video update showing the actual in game rig! But put on a turntable just for showing.
    This is me playing the character Mech using the input of the Rift headset and the Touch controllers!
    Enjoy! (I hope)




    And I have updated the website with a new address and will be adding all updates to that too:

    www.mecharushdown.com


  • HipshotStudioHipshotStudio Posts: 30 Oculus Start Member
    Hoily crap - this looks AMAZING. Great work. Are you going to Oculus Connect?
    Greg Bowen - Founder
    Mysterious Forces
    https://studiomystery.com
  • LZoltowskiLZoltowski Posts: 6,429 Volunteer Moderator
    How did I miss this? Is there a single player AI option?
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    Be kind to one another :)
  • LuciferousLuciferous Posts: 1,511
    Wintermute
    Yeah Real Steal in VR, excellent stuff
  • HipshotStudioHipshotStudio Posts: 30 Oculus Start Member
    Fredrum said:

    Hi Everyone!

    My game now has a release date!! Its the 8th of August!!   (9:00am they say)

    The website has gotten a fresh lick of paint and there's a new Gameplay Style trailer for your viewing pleasure too!
    Hoping to see some of you in the ring!!   :#



    www.mecharushdown.com


     

    Next level. Great stuff!!! How are you handling kicking?
    Greg Bowen - Founder
    Mysterious Forces
    https://studiomystery.com
  • FredrumFredrum Posts: 211
    Nexus 6
    edited September 11

    Oh hi Everyone!

    I just saw that I had some comments here on the thread. It was very quiet for a while so I didn't expect anyone replying. :) Thanks for the compliments!

    Kicking is done through button presses on the Right Touch. If you jump with your own body the mech will jump and you can do air kicks. And combine that with the Overdrive super charged kicks too if you want.

    Unfortunately I have no single player 'mode' yet and I'm not sure if/when I'll be able to add that.
    I have realised from feedback that it is what most people are looking for though. Because of limitation with resources and time I had to pick what to focus on and I went with Multiplayer as I thought that would be the most fun to play. Also I was hoping that would be a bit less work but I'm not sure if that bit was correct.
    The problem now is that that there is not enough players to easily find a online match now so I think the MP choice was just not the right one for me.

    Nope not going to Oculus Connect this year. It took me a bit by surprise and I think I was working too hard on the game to notice that it was coming up.

    But  I'll be having one of those Free Weekends next weekend 14th-16th of September!!
    That would be a good time try the game out if you are curious. Maybe do it with one of your VR friends so that you can be sure to get an opponent!
    I'll be lowering the price of the game quite a bit afterwards too, to try to get some more players.

    Thanks for your interest!

    Cheers
    Fredrik
  • RedRizlaRedRizla Posts: 5,038 Valuable Player
    People need to buy this game. I've been looking for a multiplayer fighting game for sometime and was hoping to see a boxing one. This looks amazing though and would love to see lots of people purchase it for multiplayer. Can you block opponents attacks and things? I'm defiantly trying this out on the free weekend..
  • FredrumFredrum Posts: 211
    Nexus 6
    edited September 11

    @RedRizla

    You can block attacks using your open hands!  That's in fact how you score more of the 'Overdrive' energy that you use to throw energy blasts and engage the supercharged fists of fury.  When you make a successful block you'll get a green energy effect and a different sound effect which will tell you you've made a successful block!

    Cheers, Fredrik

  • LuciferousLuciferous Posts: 1,511
    Wintermute

    Hi,

    I played on the free weekend,

    Just some feedback:

    1. Loved the intro and the control panels all very professionally done.

    2. I had issues with the height system for some reason,  think I missed the right height settings in the beginning and could not find a way to adjust this. Maybe there was in game but would be nice if you could adjust your height after game launch. If I went back into the same robot from main screen in no longer gave a height change option.

    3. The Robots are great and got a real feeling of height.  I found the flicking back and forward between 3rd and 1st person though made me feel ill. I wanted to fight in first person and so found I was holding the 'A' button all the time and when I did accidently let go it was pretty jarring. I think a toggle button would be better.

    4. First person did not feel one to one with my arm movements, bit slower than my real world actions. This may be an issue with my height though.

    I had to stop after a bit because I felt sick but looks like you have put a lot of hard work into it and it is looking good.




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